[PATCH 09/22] mips/cpu: Expose play_dead()'s prototype definition

Josh Poimboeuf posted 22 patches 2 years, 7 months ago
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[PATCH 09/22] mips/cpu: Expose play_dead()'s prototype definition
Posted by Josh Poimboeuf 2 years, 7 months ago
Include <asm/smp.h> to make sure play_dead() matches its prototype going
forward.

Signed-off-by: Josh Poimboeuf <jpoimboe@kernel.org>
---
 arch/mips/kernel/smp-bmips.c | 1 +
 1 file changed, 1 insertion(+)

diff --git a/arch/mips/kernel/smp-bmips.c b/arch/mips/kernel/smp-bmips.c
index f5d7bfa3472a..df9158e8329d 100644
--- a/arch/mips/kernel/smp-bmips.c
+++ b/arch/mips/kernel/smp-bmips.c
@@ -38,6 +38,7 @@
 #include <asm/traps.h>
 #include <asm/barrier.h>
 #include <asm/cpu-features.h>
+#include <asm/smp.h>
 
 static int __maybe_unused max_cpus = 1;
 
-- 
2.39.0
Re: [PATCH 09/22] mips/cpu: Expose play_dead()'s prototype definition
Posted by Florian Fainelli 2 years, 7 months ago
On 2/3/23 14:05, Josh Poimboeuf wrote:
> Include <asm/smp.h> to make sure play_dead() matches its prototype going
> forward.
> 
> Signed-off-by: Josh Poimboeuf <jpoimboe@kernel.org>

Acked-by: Florian Fainelli <f.fainelli@gmail.com>
-- 
Florian