arch/x86/power/cpu.c | 9 ++------- 1 file changed, 2 insertions(+), 7 deletions(-)
It's unnecessary to re-initialize smp_ops.play_dead to play_dead as
it naturally goes back to play_dead in the freshly booted kernel upon
device resume.
Suggested-by: Huacai Chen <chenhuacai@loongson.cn>
Co-developed-by: Wentao Guan <guanwentao@uniontech.com>
Signed-off-by: Wentao Guan <guanwentao@uniontech.com>
Signed-off-by: WangYuli <wangyuli@uniontech.com>
---
arch/x86/power/cpu.c | 9 ++-------
1 file changed, 2 insertions(+), 7 deletions(-)
diff --git a/arch/x86/power/cpu.c b/arch/x86/power/cpu.c
index 63230ff8cf4f..023cf9421467 100644
--- a/arch/x86/power/cpu.c
+++ b/arch/x86/power/cpu.c
@@ -297,9 +297,6 @@ static void __noreturn resume_play_dead(void)
int hibernate_resume_nonboot_cpu_disable(void)
{
- void (*play_dead)(void) = smp_ops.play_dead;
- int ret;
-
/*
* Ensure that MONITOR/MWAIT will not be used in the "play dead" loop
* during hibernate image restoration, because it is likely that the
@@ -316,13 +313,11 @@ int hibernate_resume_nonboot_cpu_disable(void)
* resume) sleep afterwards, and the resumed kernel will decide itself
* what to do with them.
*/
- ret = cpuhp_smt_enable();
+ int ret = cpuhp_smt_enable();
if (ret)
return ret;
smp_ops.play_dead = resume_play_dead;
- ret = freeze_secondary_cpus(0);
- smp_ops.play_dead = play_dead;
- return ret;
+ return freeze_secondary_cpus(0);
}
#endif
--
2.47.2
On Mon, Feb 24, 2025 at 8:45 AM WangYuli <wangyuli@uniontech.com> wrote:
>
> It's unnecessary to re-initialize smp_ops.play_dead to play_dead as
> it naturally goes back to play_dead in the freshly booted kernel upon
> device resume.
Is it really?
And what if freeze_secondary_cpus() returns an error, for one example?
> Suggested-by: Huacai Chen <chenhuacai@loongson.cn>
> Co-developed-by: Wentao Guan <guanwentao@uniontech.com>
> Signed-off-by: Wentao Guan <guanwentao@uniontech.com>
> Signed-off-by: WangYuli <wangyuli@uniontech.com>
> ---
> arch/x86/power/cpu.c | 9 ++-------
> 1 file changed, 2 insertions(+), 7 deletions(-)
>
> diff --git a/arch/x86/power/cpu.c b/arch/x86/power/cpu.c
> index 63230ff8cf4f..023cf9421467 100644
> --- a/arch/x86/power/cpu.c
> +++ b/arch/x86/power/cpu.c
> @@ -297,9 +297,6 @@ static void __noreturn resume_play_dead(void)
>
> int hibernate_resume_nonboot_cpu_disable(void)
> {
> - void (*play_dead)(void) = smp_ops.play_dead;
> - int ret;
> -
> /*
> * Ensure that MONITOR/MWAIT will not be used in the "play dead" loop
> * during hibernate image restoration, because it is likely that the
> @@ -316,13 +313,11 @@ int hibernate_resume_nonboot_cpu_disable(void)
> * resume) sleep afterwards, and the resumed kernel will decide itself
> * what to do with them.
> */
> - ret = cpuhp_smt_enable();
> + int ret = cpuhp_smt_enable();
> if (ret)
> return ret;
> smp_ops.play_dead = resume_play_dead;
> - ret = freeze_secondary_cpus(0);
> - smp_ops.play_dead = play_dead;
> - return ret;
> + return freeze_secondary_cpus(0);
> }
> #endif
>
> --
> 2.47.2
>
Hello, Thanks for your reply. In my opinion, the only logic different before the patch is delete smp_ops.play_dead save and restore, as the comment "the resumed kernel will decide itself" and same logic as which in arch/arm64/kernel/hibernate.c, the ok path will work as expect. When discussing the error path and ret value that we not restore play_dead, I will try to analyze the difference between native_play_dead and resume_play_dead, and sev_es_play_dead [the all possiable three value], and I see some mwait and hlt way difference.[maybe it happens as disable the cpu failed and goes to Enable_cpus path in func:resume_target_kernel in hibernate.c? ] Is that it desgin to do and we can move it to a common place in hibernate.c and left some comments ? BRs Wentao Guan
On Wed, Feb 26, 2025 at 7:08 PM Wentao Guan <guanwentao@uniontech.com> wrote: > > Hello, > > Thanks for your reply. > > In my opinion, the only logic different before the patch is delete smp_ops.play_dead > save and restore, as the comment "the resumed kernel will decide itself" and same > logic as which in arch/arm64/kernel/hibernate.c, the ok path will work as expect. Yes, the OK path will work as expected so long as smp_ops.play_dead is switched over to resume_play_dead before calling freeze_secondary_cpus(). > When discussing the error path and ret value that we not restore play_dead, > I will try to analyze the difference between native_play_dead and resume_play_dead, > and sev_es_play_dead [the all possiable three value], and I see some mwait and hlt > way difference.[maybe it happens as disable the cpu failed and goes to Enable_cpus > path in func:resume_target_kernel in hibernate.c? ] Is that it desgin to do and we can > move it to a common place in hibernate.c and left some comments ? Why not leave it as is?
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