sound/hda/codecs/realtek/alc269.c | 38 ++++++++++++++++++++++++++----- 1 file changed, 32 insertions(+), 6 deletions(-)
The initial StarFighter quirk fixed the runtime suspend pop by muting
speakers in the shutup callback before power-down. Further hardware
validation showed that the speaker path is controlled directly by LINE2
EAPD on NID 0x1b together with GPIO2 for the external amplifier.
Replace the shutup-delay workaround with explicit sequencing of those
controls at playback start and stop:
- assert LINE2 EAPD and drive GPIO2 high on PREPARE
- deassert LINE2 EAPD and drive GPIO2 low on CLEANUP
This avoids the runtime suspend pop without a sleep, and also fixes pops
around G3 entry and display-manager start that the original workaround
did not cover.
Fixes: 1cb3c20688fc ("ALSA: hda/realtek: Fix speaker pop on Star Labs StarFighter")
Cc: Jaroslav Kysela <perex@perex.cz>
Cc: Takashi Iwai <tiwai@suse.com>
Cc: Stefan Binding <sbinding@opensource.cirrus.com>
Cc: Kailang Yang <kailang@realtek.com>
Cc: Chris Chiu <chris.chiu@canonical.com>
Cc: Edip Hazuri <edip@medip.dev>
Cc: linux-sound@vger.kernel.org
Cc: linux-kernel@vger.kernel.org
Tested-by: Sean Rhodes <sean@starlabs.systems>
Signed-off-by: Sean Rhodes <sean@starlabs.systems>
---
sound/hda/codecs/realtek/alc269.c | 38 ++++++++++++++++++++++++++-----
1 file changed, 32 insertions(+), 6 deletions(-)
diff --git a/sound/hda/codecs/realtek/alc269.c b/sound/hda/codecs/realtek/alc269.c
index 4c49f1195e1b..b1a52fb4bb8a 100644
--- a/sound/hda/codecs/realtek/alc269.c
+++ b/sound/hda/codecs/realtek/alc269.c
@@ -1017,12 +1017,30 @@ static int alc269_resume(struct hda_codec *codec)
return 0;
}
-#define STARLABS_STARFIGHTER_SHUTUP_DELAY_MS 30
+#define ALC233_STARFIGHTER_SPK_PIN 0x1b
+#define ALC233_STARFIGHTER_GPIO2 0x04
-static void starlabs_starfighter_shutup(struct hda_codec *codec)
+static void alc233_starfighter_update_amp(struct hda_codec *codec, bool on)
{
- if (snd_hda_gen_shutup_speakers(codec))
- msleep(STARLABS_STARFIGHTER_SHUTUP_DELAY_MS);
+ snd_hda_codec_write(codec, ALC233_STARFIGHTER_SPK_PIN, 0,
+ AC_VERB_SET_EAPD_BTLENABLE,
+ on ? AC_EAPDBTL_EAPD : 0);
+ alc_update_gpio_data(codec, ALC233_STARFIGHTER_GPIO2, on);
+}
+
+static void alc233_starfighter_pcm_hook(struct hda_pcm_stream *hinfo,
+ struct hda_codec *codec,
+ struct snd_pcm_substream *substream,
+ int action)
+{
+ switch (action) {
+ case HDA_GEN_PCM_ACT_PREPARE:
+ alc233_starfighter_update_amp(codec, true);
+ break;
+ case HDA_GEN_PCM_ACT_CLEANUP:
+ alc233_starfighter_update_amp(codec, false);
+ break;
+ }
}
static void alc233_fixup_starlabs_starfighter(struct hda_codec *codec,
@@ -1031,8 +1049,16 @@ static void alc233_fixup_starlabs_starfighter(struct hda_codec *codec,
{
struct alc_spec *spec = codec->spec;
- if (action == HDA_FIXUP_ACT_PRE_PROBE)
- spec->shutup = starlabs_starfighter_shutup;
+ switch (action) {
+ case HDA_FIXUP_ACT_PRE_PROBE:
+ spec->gpio_mask |= ALC233_STARFIGHTER_GPIO2;
+ spec->gpio_dir |= ALC233_STARFIGHTER_GPIO2;
+ spec->gpio_data &= ~ALC233_STARFIGHTER_GPIO2;
+ break;
+ case HDA_FIXUP_ACT_PROBE:
+ spec->gen.pcm_playback_hook = alc233_starfighter_pcm_hook;
+ break;
+ }
}
static void alc269_fixup_pincfg_no_hp_to_lineout(struct hda_codec *codec,
--
2.51.0
On Sun, 15 Mar 2026 21:11:27 +0100,
Sean Rhodes wrote:
>
> The initial StarFighter quirk fixed the runtime suspend pop by muting
> speakers in the shutup callback before power-down. Further hardware
> validation showed that the speaker path is controlled directly by LINE2
> EAPD on NID 0x1b together with GPIO2 for the external amplifier.
>
> Replace the shutup-delay workaround with explicit sequencing of those
> controls at playback start and stop:
> - assert LINE2 EAPD and drive GPIO2 high on PREPARE
> - deassert LINE2 EAPD and drive GPIO2 low on CLEANUP
>
> This avoids the runtime suspend pop without a sleep, and also fixes pops
> around G3 entry and display-manager start that the original workaround
> did not cover.
>
> Fixes: 1cb3c20688fc ("ALSA: hda/realtek: Fix speaker pop on Star Labs StarFighter")
> Cc: Jaroslav Kysela <perex@perex.cz>
> Cc: Takashi Iwai <tiwai@suse.com>
> Cc: Stefan Binding <sbinding@opensource.cirrus.com>
> Cc: Kailang Yang <kailang@realtek.com>
> Cc: Chris Chiu <chris.chiu@canonical.com>
> Cc: Edip Hazuri <edip@medip.dev>
> Cc: linux-sound@vger.kernel.org
> Cc: linux-kernel@vger.kernel.org
> Tested-by: Sean Rhodes <sean@starlabs.systems>
> Signed-off-by: Sean Rhodes <sean@starlabs.systems>
Applied now. Thanks.
Takashi
Thank you :)
> On 16 Mar 2026, at 17:05, Takashi Iwai <tiwai@suse.de> wrote:
>
> On Sun, 15 Mar 2026 21:11:27 +0100,
> Sean Rhodes wrote:
>>
>> The initial StarFighter quirk fixed the runtime suspend pop by muting
>> speakers in the shutup callback before power-down. Further hardware
>> validation showed that the speaker path is controlled directly by LINE2
>> EAPD on NID 0x1b together with GPIO2 for the external amplifier.
>>
>> Replace the shutup-delay workaround with explicit sequencing of those
>> controls at playback start and stop:
>> - assert LINE2 EAPD and drive GPIO2 high on PREPARE
>> - deassert LINE2 EAPD and drive GPIO2 low on CLEANUP
>>
>> This avoids the runtime suspend pop without a sleep, and also fixes pops
>> around G3 entry and display-manager start that the original workaround
>> did not cover.
>>
>> Fixes: 1cb3c20688fc ("ALSA: hda/realtek: Fix speaker pop on Star Labs StarFighter")
>> Cc: Jaroslav Kysela <perex@perex.cz>
>> Cc: Takashi Iwai <tiwai@suse.com>
>> Cc: Stefan Binding <sbinding@opensource.cirrus.com>
>> Cc: Kailang Yang <kailang@realtek.com>
>> Cc: Chris Chiu <chris.chiu@canonical.com>
>> Cc: Edip Hazuri <edip@medip.dev>
>> Cc: linux-sound@vger.kernel.org
>> Cc: linux-kernel@vger.kernel.org
>> Tested-by: Sean Rhodes <sean@starlabs.systems>
>> Signed-off-by: Sean Rhodes <sean@starlabs.systems>
>
> Applied now. Thanks.
>
>
> Takashi
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