Add foundational types for GPU memory management. These types are used
throughout the nova memory management subsystem for page table
operations, address translation, and memory allocation.
Signed-off-by: Joel Fernandes <joelagnelf@nvidia.com>
---
drivers/gpu/nova-core/mm/mod.rs | 147 ++++++++++++++++++++++++++++++++
1 file changed, 147 insertions(+)
diff --git a/drivers/gpu/nova-core/mm/mod.rs b/drivers/gpu/nova-core/mm/mod.rs
index 7a5dd4220c67..b57016d453ce 100644
--- a/drivers/gpu/nova-core/mm/mod.rs
+++ b/drivers/gpu/nova-core/mm/mod.rs
@@ -2,4 +2,151 @@
//! Memory management subsystems for nova-core.
+#![expect(dead_code)]
+
pub(crate) mod pramin;
+
+use kernel::sizes::SZ_4K;
+
+/// Page size in bytes (4 KiB).
+pub(crate) const PAGE_SIZE: usize = SZ_4K;
+
+bitfield! {
+ pub(crate) struct VramAddress(u64), "Physical VRAM address in GPU video memory" {
+ 11:0 offset as u64, "Offset within 4KB page";
+ 63:12 frame_number as u64 => Pfn, "Physical frame number";
+ }
+}
+
+impl VramAddress {
+ /// Create a new VRAM address from a raw value.
+ pub(crate) const fn new(addr: u64) -> Self {
+ Self(addr)
+ }
+
+ /// Get the raw address value as `usize` (useful for MMIO offsets).
+ pub(crate) const fn raw(&self) -> usize {
+ self.0 as usize
+ }
+
+ /// Get the raw address value as `u64`.
+ pub(crate) const fn raw_u64(&self) -> u64 {
+ self.0
+ }
+}
+
+impl From<Pfn> for VramAddress {
+ fn from(pfn: Pfn) -> Self {
+ Self::default().set_frame_number(pfn)
+ }
+}
+
+bitfield! {
+ pub(crate) struct VirtualAddress(u64), "Virtual address in GPU address space" {
+ 11:0 offset as u64, "Offset within 4KB page";
+ 20:12 l4_index as u64, "Level 4 index (PTE)";
+ 29:21 l3_index as u64, "Level 3 index (Dual PDE)";
+ 38:30 l2_index as u64, "Level 2 index";
+ 47:39 l1_index as u64, "Level 1 index";
+ 56:48 l0_index as u64, "Level 0 index (PDB)";
+ 63:12 frame_number as u64 => Vfn, "Virtual frame number";
+ }
+}
+
+impl VirtualAddress {
+ /// Create a new virtual address from a raw value.
+ #[expect(dead_code)]
+ pub(crate) const fn new(addr: u64) -> Self {
+ Self(addr)
+ }
+
+ /// Get the page table index for a given level.
+ pub(crate) fn level_index(&self, level: u64) -> u64 {
+ match level {
+ 0 => self.l0_index(),
+ 1 => self.l1_index(),
+ 2 => self.l2_index(),
+ 3 => self.l3_index(),
+ 4 => self.l4_index(),
+ _ => 0,
+ }
+ }
+}
+
+impl From<Vfn> for VirtualAddress {
+ fn from(vfn: Vfn) -> Self {
+ Self::default().set_frame_number(vfn)
+ }
+}
+
+/// Physical Frame Number.
+///
+/// Represents a physical page in VRAM.
+#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
+pub(crate) struct Pfn(u64);
+
+impl Pfn {
+ /// Create a new PFN from a frame number.
+ pub(crate) const fn new(frame_number: u64) -> Self {
+ Self(frame_number)
+ }
+
+ /// Get the raw frame number.
+ pub(crate) const fn raw(self) -> u64 {
+ self.0
+ }
+}
+
+impl From<VramAddress> for Pfn {
+ fn from(addr: VramAddress) -> Self {
+ addr.frame_number()
+ }
+}
+
+impl From<u64> for Pfn {
+ fn from(val: u64) -> Self {
+ Self(val)
+ }
+}
+
+impl From<Pfn> for u64 {
+ fn from(pfn: Pfn) -> Self {
+ pfn.0
+ }
+}
+
+/// Virtual Frame Number.
+///
+/// Represents a virtual page in GPU address space.
+#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
+pub(crate) struct Vfn(u64);
+
+impl Vfn {
+ /// Create a new VFN from a frame number.
+ pub(crate) const fn new(frame_number: u64) -> Self {
+ Self(frame_number)
+ }
+
+ /// Get the raw frame number.
+ pub(crate) const fn raw(self) -> u64 {
+ self.0
+ }
+}
+
+impl From<VirtualAddress> for Vfn {
+ fn from(addr: VirtualAddress) -> Self {
+ addr.frame_number()
+ }
+}
+
+impl From<u64> for Vfn {
+ fn from(val: u64) -> Self {
+ Self(val)
+ }
+}
+
+impl From<Vfn> for u64 {
+ fn from(vfn: Vfn) -> Self {
+ vfn.0
+ }
+}
--
2.34.1