drivers/gpu/drm/msm/adreno/a2xx_catalog.c | 12 ++++++++++++ drivers/gpu/drm/msm/adreno/a2xx_gpu.c | 5 ++++- 2 files changed, 16 insertions(+), 1 deletion(-)
Add two remaining bits necessary to enable Adreno A225 support.
Note, this wasn't tested on the actual hardware and is purely based on
the old KGSL driver from msm-3.0. For example, running on MSM8960 might
require adjusting PM_OVERRIDE[12] registers.
Signed-off-by: Dmitry Baryshkov <dmitry.baryshkov@oss.qualcomm.com>
---
Dmitry Baryshkov (2):
drm/msm/a2xx: fix pixel shader start on A225
drm/msm/a2xx: add A225 entry to catalog
drivers/gpu/drm/msm/adreno/a2xx_catalog.c | 12 ++++++++++++
drivers/gpu/drm/msm/adreno/a2xx_gpu.c | 5 ++++-
2 files changed, 16 insertions(+), 1 deletion(-)
---
base-commit: b179ce312bafcb8c68dc718e015aee79b7939ff0
change-id: 20251121-a225-196020e562c2
Best regards,
--
With best wishes
Dmitry
On 11/21/25 5:13 PM, Dmitry Baryshkov wrote: > Add two remaining bits necessary to enable Adreno A225 support. > Note, this wasn't tested on the actual hardware and is purely based on > the old KGSL driver from msm-3.0. For example, running on MSM8960 might > require adjusting PM_OVERRIDE[12] registers. > > Signed-off-by: Dmitry Baryshkov <dmitry.baryshkov@oss.qualcomm.com> > --- > Dmitry Baryshkov (2): > drm/msm/a2xx: fix pixel shader start on A225 > drm/msm/a2xx: add A225 entry to catalog Not sure that's enough, a2xx_drawctxt_draw_workaround looks scary https://github.com/AdrianDC/android_kernel_sony_msm8960t/blob/lineage-18.1/drivers/gpu/msm/adreno_a2xx.c Konrad
On Fri, Nov 21, 2025 at 08:36:08PM +0100, Konrad Dybcio wrote: > On 11/21/25 5:13 PM, Dmitry Baryshkov wrote: > > Add two remaining bits necessary to enable Adreno A225 support. > > Note, this wasn't tested on the actual hardware and is purely based on > > the old KGSL driver from msm-3.0. For example, running on MSM8960 might > > require adjusting PM_OVERRIDE[12] registers. > > > > Signed-off-by: Dmitry Baryshkov <dmitry.baryshkov@oss.qualcomm.com> > > --- > > Dmitry Baryshkov (2): > > drm/msm/a2xx: fix pixel shader start on A225 > > drm/msm/a2xx: add A225 entry to catalog > > Not sure that's enough, a2xx_drawctxt_draw_workaround looks scary > > https://github.com/AdrianDC/android_kernel_sony_msm8960t/blob/lineage-18.1/drivers/gpu/msm/adreno_a2xx.c Yep. msm-3.0 does some other things for a200 / a220, which we don't perform. I don't know which parts actually apply to our stack and which don't. -- With best wishes Dmitry
On 11/21/25 9:38 PM, Dmitry Baryshkov wrote: > On Fri, Nov 21, 2025 at 08:36:08PM +0100, Konrad Dybcio wrote: >> On 11/21/25 5:13 PM, Dmitry Baryshkov wrote: >>> Add two remaining bits necessary to enable Adreno A225 support. >>> Note, this wasn't tested on the actual hardware and is purely based on >>> the old KGSL driver from msm-3.0. For example, running on MSM8960 might >>> require adjusting PM_OVERRIDE[12] registers. >>> >>> Signed-off-by: Dmitry Baryshkov <dmitry.baryshkov@oss.qualcomm.com> >>> --- >>> Dmitry Baryshkov (2): >>> drm/msm/a2xx: fix pixel shader start on A225 >>> drm/msm/a2xx: add A225 entry to catalog >> >> Not sure that's enough, a2xx_drawctxt_draw_workaround looks scary >> >> https://github.com/AdrianDC/android_kernel_sony_msm8960t/blob/lineage-18.1/drivers/gpu/msm/adreno_a2xx.c > > Yep. msm-3.0 does some other things for a200 / a220, which we don't > perform. I don't know which parts actually apply to our stack and which > don't. Right, this patchset at least fixes up the obvious errors and those interested can poke at it more Konrad
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