On 11/10/25 19:01, Chang S. Bae wrote:
> Refactor opcode lookup to clearly separate handling of different byte
> sequences and prefix types, in preparation for REX2 support.
>
> The decoder begins with a one-byte opcode table by default and falls
> through to other tables on escape bytes, but the logic is intertwined and
> hard to extend.
>
> REX2 introduces a dedicated bit in its payload byte to indicate which
> opcode table to use. To accommodate this mapping bit, the existing lookup
> path needs to be restructured.
>
> No functional changes intended.
>
> Signed-off-by: Chang S. Bae <chang.seok.bae@intel.com>
> ---
> arch/x86/kvm/emulate.c | 19 +++++++++++--------
> 1 file changed, 11 insertions(+), 8 deletions(-)
>
> diff --git a/arch/x86/kvm/emulate.c b/arch/x86/kvm/emulate.c
> index 763fbd139242..9c98843094a1 100644
> --- a/arch/x86/kvm/emulate.c
> +++ b/arch/x86/kvm/emulate.c
> @@ -4773,7 +4773,6 @@ int x86_decode_insn(struct x86_emulate_ctxt *ctxt, void *insn, int insn_len, int
> ctxt->_eip = ctxt->eip;
> ctxt->fetch.ptr = ctxt->fetch.data;
> ctxt->fetch.end = ctxt->fetch.data + insn_len;
> - ctxt->opcode_len = 1;
> ctxt->intercept = x86_intercept_none;
> if (insn_len > 0)
> memcpy(ctxt->fetch.data, insn, insn_len);
> @@ -4877,20 +4876,24 @@ int x86_decode_insn(struct x86_emulate_ctxt *ctxt, void *insn, int insn_len, int
> if (ctxt->rex.bits.w)
> ctxt->op_bytes = 8;
>
> - /* Opcode byte(s). */
> - opcode = opcode_table[ctxt->b];
> - /* Two-byte opcode? */
> + /* Determine opcode byte(s): */
> if (ctxt->b == 0x0f) {
> - ctxt->opcode_len = 2;
> + /* Escape byte: start two-byte opcode sequence */
> ctxt->b = insn_fetch(u8, ctxt);
> - opcode = twobyte_table[ctxt->b];
> -
> - /* 0F_38 opcode map */
> if (ctxt->b == 0x38) {
> + /* Three-byte opcode */
> ctxt->opcode_len = 3;
> ctxt->b = insn_fetch(u8, ctxt);
> opcode = opcode_map_0f_38[ctxt->b];
> + } else {
> + /* Two-byte opcode */
> + ctxt->opcode_len = 2;
> + opcode = twobyte_table[ctxt->b];
> }
> + } else {
> + /* Single-byte opcode */
> + ctxt->opcode_len = 1;
> + opcode = opcode_table[ctxt->b];
> }
> ctxt->d = opcode.flags;
>
This will also conflict with the VEX patches, overall I think all 10-12
patches can be merged in one.
Paolo