For convenience of the reader: now you can directly see the sizes of
each range. It is suprising just how much this helps.
Sample output:
NovaCore 0000:e1:00.0: FbLayout {
fb: 0x0..0x3ff800000 (16376 MB),
vga_workspace: 0x3ff700000..0x3ff800000 (1 MB),
frts: 0x3ff600000..0x3ff700000 (1 MB),
boot: 0x3ff5fa000..0x3ff600000 (0 MB),
elf: 0x3fb960000..0x3ff5f9000 (60 MB),
wpr2_heap: 0x3f3900000..0x3fb900000 (128 MB),
wpr2: 0x3f3800000..0x3ff700000 (191 MB),
heap: 0x3f3700000..0x3f3800000 (1 MB),
vf_partition_count: 0x0,
rsvd_size: 0x1a00000,
}
Signed-off-by: John Hubbard <jhubbard@nvidia.com>
---
drivers/gpu/nova-core/fb.rs | 33 ++++++++++++++++++++++++++++++-
drivers/gpu/nova-core/gsp/boot.rs | 2 +-
2 files changed, 33 insertions(+), 2 deletions(-)
diff --git a/drivers/gpu/nova-core/fb.rs b/drivers/gpu/nova-core/fb.rs
index 10406b6f2e16..004238689f26 100644
--- a/drivers/gpu/nova-core/fb.rs
+++ b/drivers/gpu/nova-core/fb.rs
@@ -87,7 +87,6 @@ pub(crate) fn unregister(&self, bar: &Bar0) {
/// Layout of the GPU framebuffer memory.
///
/// Contains ranges of GPU memory reserved for a given purpose during the GSP boot process.
-#[derive(Debug)]
pub(crate) struct FbLayout {
/// Range of the framebuffer. Starts at `0`.
pub(crate) fb: Range<u64>,
@@ -107,6 +106,38 @@ pub(crate) struct FbLayout {
pub(crate) vf_partition_count: u8,
}
+struct RangeWithSize<'a>(&'a Range<u64>);
+
+impl core::fmt::Debug for RangeWithSize<'_> {
+ fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
+ if self.0.start == 0 && self.0.end == 0 {
+ write!(f, "0x0..0x0")
+ } else {
+ let size_mb = (self.0.end - self.0.start) >> 20;
+ write!(f, "{:#x}..{:#x} ({} MB)", self.0.start, self.0.end, size_mb)
+ }
+ }
+}
+
+impl core::fmt::Debug for FbLayout {
+ fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
+ f.debug_struct("FbLayout")
+ .field("fb", &RangeWithSize(&self.fb))
+ .field("vga_workspace", &RangeWithSize(&self.vga_workspace))
+ .field("frts", &RangeWithSize(&self.frts))
+ .field("boot", &RangeWithSize(&self.boot))
+ .field("elf", &RangeWithSize(&self.elf))
+ .field("wpr2_heap", &RangeWithSize(&self.wpr2_heap))
+ .field("wpr2", &RangeWithSize(&self.wpr2))
+ .field("heap", &RangeWithSize(&self.heap))
+ .field(
+ "vf_partition_count",
+ &fmt!("{:#x}", self.vf_partition_count),
+ )
+ .finish()
+ }
+}
+
impl FbLayout {
/// Computes the FB layout for `chipset`, for running the `bl` GSP bootloader and `gsp` GSP
/// firmware.
diff --git a/drivers/gpu/nova-core/gsp/boot.rs b/drivers/gpu/nova-core/gsp/boot.rs
index bd3be366526e..c27a90aa782c 100644
--- a/drivers/gpu/nova-core/gsp/boot.rs
+++ b/drivers/gpu/nova-core/gsp/boot.rs
@@ -141,7 +141,7 @@ pub(crate) fn boot(
)?;
let fb_layout = FbLayout::new(chipset, bar, &gsp_fw)?;
- dev_dbg!(dev, "{:#x?}\n", fb_layout);
+ dev_dbg!(dev, "{:#?}\n", fb_layout);
Self::run_fwsec_frts(dev, gsp_falcon, bar, &bios, &fb_layout)?;
--
2.51.2
On Thu Nov 6, 2025 at 12:54 PM JST, John Hubbard wrote:
> For convenience of the reader: now you can directly see the sizes of
> each range. It is suprising just how much this helps.
>
> Sample output:
>
> NovaCore 0000:e1:00.0: FbLayout {
> fb: 0x0..0x3ff800000 (16376 MB),
> vga_workspace: 0x3ff700000..0x3ff800000 (1 MB),
> frts: 0x3ff600000..0x3ff700000 (1 MB),
> boot: 0x3ff5fa000..0x3ff600000 (0 MB),
> elf: 0x3fb960000..0x3ff5f9000 (60 MB),
> wpr2_heap: 0x3f3900000..0x3fb900000 (128 MB),
> wpr2: 0x3f3800000..0x3ff700000 (191 MB),
> heap: 0x3f3700000..0x3f3800000 (1 MB),
> vf_partition_count: 0x0,
> rsvd_size: 0x1a00000,
> }
>
> Signed-off-by: John Hubbard <jhubbard@nvidia.com>
> ---
> drivers/gpu/nova-core/fb.rs | 33 ++++++++++++++++++++++++++++++-
> drivers/gpu/nova-core/gsp/boot.rs | 2 +-
> 2 files changed, 33 insertions(+), 2 deletions(-)
>
> diff --git a/drivers/gpu/nova-core/fb.rs b/drivers/gpu/nova-core/fb.rs
> index 10406b6f2e16..004238689f26 100644
> --- a/drivers/gpu/nova-core/fb.rs
> +++ b/drivers/gpu/nova-core/fb.rs
> @@ -87,7 +87,6 @@ pub(crate) fn unregister(&self, bar: &Bar0) {
> /// Layout of the GPU framebuffer memory.
> ///
> /// Contains ranges of GPU memory reserved for a given purpose during the GSP boot process.
> -#[derive(Debug)]
> pub(crate) struct FbLayout {
> /// Range of the framebuffer. Starts at `0`.
> pub(crate) fb: Range<u64>,
> @@ -107,6 +106,38 @@ pub(crate) struct FbLayout {
> pub(crate) vf_partition_count: u8,
> }
>
> +struct RangeWithSize<'a>(&'a Range<u64>);
> +
> +impl core::fmt::Debug for RangeWithSize<'_> {
> + fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
> + if self.0.start == 0 && self.0.end == 0 {
> + write!(f, "0x0..0x0")
> + } else {
> + let size_mb = (self.0.end - self.0.start) >> 20;
> + write!(f, "{:#x}..{:#x} ({} MB)", self.0.start, self.0.end, size_mb)
> + }
> + }
> +}
> +
> +impl core::fmt::Debug for FbLayout {
> + fn fmt(&self, f: &mut core::fmt::Formatter<'_>) -> core::fmt::Result {
> + f.debug_struct("FbLayout")
> + .field("fb", &RangeWithSize(&self.fb))
> + .field("vga_workspace", &RangeWithSize(&self.vga_workspace))
> + .field("frts", &RangeWithSize(&self.frts))
> + .field("boot", &RangeWithSize(&self.boot))
> + .field("elf", &RangeWithSize(&self.elf))
> + .field("wpr2_heap", &RangeWithSize(&self.wpr2_heap))
> + .field("wpr2", &RangeWithSize(&self.wpr2))
> + .field("heap", &RangeWithSize(&self.heap))
> + .field(
> + "vf_partition_count",
> + &fmt!("{:#x}", self.vf_partition_count),
> + )
> + .finish()
> + }
> +}
The only concern I have is that if we add fields to `FbLayout` we will
need (and probably forget) to update its `Debug` implementation.
How about we just use this more intrusively:
pub(crate) struct FbRange(Range<u64>);
// Convert easily from a regular `Range`.
impl From<Range<u64>> for FbRange {
fn from(range: Range<u64>) -> Self {
Self(range)
}
}
// Provide transparent access to the members of `Range`.
impl Deref for FbRange {
type Target = Range<u64>;
fn deref(&self) -> &Self::Target {
&self.0
}
}
impl Debug for FbRange {
...
}
Then we can change the members of `FbLayout` to `FbRange`, and keep its
derived `Debug` implementation.
The initialization code would only need to marginally change, e.g:
let fb: FbRange = {
let fb_size = hal.vidmem_size(bar);
(0..fb_size).into()
};
And with this new type, we can also address one another shortcoming that
was bugging me! In e.g. `boot.rs` we have this ugly bit:
frts_size: fb_layout.frts.end - fb_layout.frts.start,
What we want is a `len` method, but since our range uses u64, and `len`
returns a `usize`, standard Rust doesn't provide one for us. But thanks
to this dedicated type we can now implement our own! :)
Not saying this has to be done in this patch though, but it's a nice
side-effect.
On 11/18/25 11:33 PM, Alexandre Courbot wrote: > On Thu Nov 6, 2025 at 12:54 PM JST, John Hubbard wrote: ... > And with this new type, we can also address one another shortcoming that > was bugging me! In e.g. `boot.rs` we have this ugly bit: > > frts_size: fb_layout.frts.end - fb_layout.frts.start, > > What we want is a `len` method, but since our range uses u64, and `len` > returns a `usize`, standard Rust doesn't provide one for us. But thanks > to this dedicated type we can now implement our own! :) > > Not saying this has to be done in this patch though, but it's a nice > side-effect. This all sounds good, I'll do it, thanks for the ideas and most of the implementation too. :) thanks, -- John Hubbard
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