This allows Architecture to be passed into register!() and bitfield!()
macro calls. That in turn requires a default implementation for
Architecture.
This simplifies transforming BOOT0 (and later, BOOT42) register values
into GPU architectures.
Cc: Danilo Krummrich <dakr@kernel.org>
Cc: Timur Tabi <ttabi@nvidia.com>
Suggested-by: Alexandre Courbot <acourbot@nvidia.com>
Signed-off-by: John Hubbard <jhubbard@nvidia.com>
---
drivers/gpu/nova-core/gpu.rs | 11 ++++++++++-
1 file changed, 10 insertions(+), 1 deletion(-)
diff --git a/drivers/gpu/nova-core/gpu.rs b/drivers/gpu/nova-core/gpu.rs
index 8173cdcd8378..27b8926977da 100644
--- a/drivers/gpu/nova-core/gpu.rs
+++ b/drivers/gpu/nova-core/gpu.rs
@@ -109,8 +109,10 @@ fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
}
/// Enum representation of the GPU generation.
-#[derive(fmt::Debug)]
+#[derive(fmt::Debug, Default)]
+#[repr(u8)]
pub(crate) enum Architecture {
+ #[default]
Turing = 0x16,
Ampere = 0x17,
Ada = 0x19,
@@ -129,6 +131,13 @@ fn try_from(value: u8) -> Result<Self> {
}
}
+impl From<Architecture> for u8 {
+ fn from(value: Architecture) -> Self {
+ // CAST: `Architecture` is `repr(u8)`, so this cast is always lossless.
+ value as u8
+ }
+}
+
pub(crate) struct Revision {
pub(crate) major: u8,
pub(crate) minor: u8,
--
2.51.2