[PATCH v2 2/2] rust: replace use of system_wq with system_percpu_wq

Marco Crivellari posted 2 patches 1 day, 9 hours ago
[PATCH v2 2/2] rust: replace use of system_wq with system_percpu_wq
Posted by Marco Crivellari 1 day, 9 hours ago
Currently if a user enqueue a work item using schedule_delayed_work() the
used wq is "system_wq" (per-cpu wq) while queue_delayed_work() use
WORK_CPU_UNBOUND (used when a cpu is not specified). The same applies to
schedule_work() that is using system_wq and queue_work(), that makes use
again of WORK_CPU_UNBOUND.

This lack of consistentcy cannot be addressed without refactoring the API.

system_wq is a per-CPU worqueue, yet nothing in its name tells about that
CPU affinity constraint, which is very often not required by users. Make
it clear by adding a system_percpu_wq.

The old wq will be kept for a few release cylces.

Suggested-by: Tejun Heo <tj@kernel.org>
Signed-off-by: Marco Crivellari <marco.crivellari@suse.com>
---
 rust/kernel/workqueue.rs | 7 +++++++
 1 file changed, 7 insertions(+)

diff --git a/rust/kernel/workqueue.rs b/rust/kernel/workqueue.rs
index 01e331a1f11b..8fb16d1015c9 100644
--- a/rust/kernel/workqueue.rs
+++ b/rust/kernel/workqueue.rs
@@ -639,11 +639,18 @@ unsafe fn __enqueue<F>(self, queue_work_on: F) -> Self::EnqueueOutput
 /// users which expect relatively short queue flush time.
 ///
 /// Callers shouldn't queue work items which can run for too long.
+///
+/// Note: `system_wq` will be removed in a future release cycle. Use [`system_percpu_wq`] instead.
 pub fn system() -> &'static Queue {
     // SAFETY: `system_wq` is a C global, always available.
     unsafe { Queue::from_raw(bindings::system_wq) }
 }
 
+pub fn system_percpu() -> &'static Queue {
+    // SAFETY: `system_percpu_wq` is a C global, always available.
+    unsafe { Queue::from_raw(bindings::system_percpu_wq) }
+}
+
 /// Returns the system high-priority work queue (`system_highpri_wq`).
 ///
 /// It is similar to the one returned by [`system`] but for work items which require higher
-- 
2.51.0