Luma buffer stride is calculated by multiplying height in pixels of image
by bytes per line. Adjust that value accordingly.
Signed-off-by: Svyatoslav Ryhel <clamor95@gmail.com>
Reviewed-by: Mikko Perttunen <mperttunen@nvidia.com>
---
drivers/staging/media/tegra-video/tegra20.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/drivers/staging/media/tegra-video/tegra20.c b/drivers/staging/media/tegra-video/tegra20.c
index f9adb0611638..20cdcc4e01aa 100644
--- a/drivers/staging/media/tegra-video/tegra20.c
+++ b/drivers/staging/media/tegra-video/tegra20.c
@@ -497,7 +497,7 @@ static void tegra20_camera_capture_setup(struct tegra_vi_channel *chan)
u32 data_type = chan->fmtinfo->img_dt;
int width = chan->format.width;
int height = chan->format.height;
- int stride_l = chan->format.bytesperline;
+ int stride_l = chan->format.bytesperline * height;
int stride_c = (output_fourcc == V4L2_PIX_FMT_YUV420 ||
output_fourcc == V4L2_PIX_FMT_YVU420) ? 1 : 0;
enum tegra_vi_out output_channel = (data_type == TEGRA_IMAGE_DT_RAW8 ||
--
2.48.1