From: Thierry Reding <treding@nvidia.com>
Add the stream IDs for various hardware blocks found on Tegra264. These
are allocated as blocks of 256 IDs and each block can be subdivided for
additional fine-grained isolation if needed.
Signed-off-by: Thierry Reding <treding@nvidia.com>
---
include/dt-bindings/memory/nvidia,tegra264.h | 50 ++++++++++++++++++++
1 file changed, 50 insertions(+)
diff --git a/include/dt-bindings/memory/nvidia,tegra264.h b/include/dt-bindings/memory/nvidia,tegra264.h
index d6cb0c9698f2..521405c01f84 100644
--- a/include/dt-bindings/memory/nvidia,tegra264.h
+++ b/include/dt-bindings/memory/nvidia,tegra264.h
@@ -4,6 +4,56 @@
#ifndef DT_BINDINGS_MEMORY_NVIDIA_TEGRA264_H
#define DT_BINDINGS_MEMORY_NVIDIA_TEGRA264_H
+#define TEGRA264_SID(x) ((x) << 8)
+
+/*
+ * SMMU stream IDs
+ */
+
+#define TEGRA264_SID_AON TEGRA264_SID(0x01)
+#define TEGRA264_SID_APE TEGRA264_SID(0x02)
+#define TEGRA264_SID_ETR TEGRA264_SID(0x03)
+#define TEGRA264_SID_BPMP TEGRA264_SID(0x04)
+#define TEGRA264_SID_DCE TEGRA264_SID(0x05)
+#define TEGRA264_SID_EQOS TEGRA264_SID(0x06)
+#define TEGRA264_SID_GPCDMA TEGRA264_SID(0x08)
+#define TEGRA264_SID_DISP TEGRA264_SID(0x09)
+#define TEGRA264_SID_HDA TEGRA264_SID(0x0a)
+#define TEGRA264_SID_HOST1X TEGRA264_SID(0x0b)
+#define TEGRA264_SID_ISP0 TEGRA264_SID(0x0c)
+#define TEGRA264_SID_ISP1 TEGRA264_SID(0x0d)
+#define TEGRA264_SID_PMA0 TEGRA264_SID(0x0e)
+#define TEGRA264_SID_FSI0 TEGRA264_SID(0x0f)
+#define TEGRA264_SID_FSI1 TEGRA264_SID(0x10)
+#define TEGRA264_SID_PVA TEGRA264_SID(0x11)
+#define TEGRA264_SID_SDMMC0 TEGRA264_SID(0x12)
+#define TEGRA264_SID_MGBE0 TEGRA264_SID(0x13)
+#define TEGRA264_SID_MGBE1 TEGRA264_SID(0x14)
+#define TEGRA264_SID_MGBE2 TEGRA264_SID(0x15)
+#define TEGRA264_SID_MGBE3 TEGRA264_SID(0x16)
+#define TEGRA264_SID_MSSSEQ TEGRA264_SID(0x17)
+#define TEGRA264_SID_SE TEGRA264_SID(0x18)
+#define TEGRA264_SID_SEU1 TEGRA264_SID(0x19)
+#define TEGRA264_SID_SEU2 TEGRA264_SID(0x1a)
+#define TEGRA264_SID_SEU3 TEGRA264_SID(0x1b)
+#define TEGRA264_SID_PSC TEGRA264_SID(0x1c)
+#define TEGRA264_SID_OESP TEGRA264_SID(0x23)
+#define TEGRA264_SID_SB TEGRA264_SID(0x24)
+#define TEGRA264_SID_XSPI0 TEGRA264_SID(0x25)
+#define TEGRA264_SID_TSEC TEGRA264_SID(0x29)
+#define TEGRA264_SID_UFS TEGRA264_SID(0x2a)
+#define TEGRA264_SID_RCE TEGRA264_SID(0x2b)
+#define TEGRA264_SID_RCE1 TEGRA264_SID(0x2c)
+#define TEGRA264_SID_VI TEGRA264_SID(0x2e)
+#define TEGRA264_SID_VI1 TEGRA264_SID(0x2f)
+#define TEGRA264_SID_VIC TEGRA264_SID(0x30)
+#define TEGRA264_SID_XUSB_DEV TEGRA264_SID(0x32)
+#define TEGRA264_SID_XUSB_DEV1 TEGRA264_SID(0x33)
+#define TEGRA264_SID_XUSB_DEV2 TEGRA264_SID(0x34)
+#define TEGRA264_SID_XUSB_DEV3 TEGRA264_SID(0x35)
+#define TEGRA264_SID_XUSB_DEV4 TEGRA264_SID(0x36)
+#define TEGRA264_SID_XUSB_DEV5 TEGRA264_SID(0x37)
+
/*
* memory client IDs
*/
--
2.50.0
On 08/07/2025 12:52, Thierry Reding wrote: > From: Thierry Reding <treding@nvidia.com> > > Add the stream IDs for various hardware blocks found on Tegra264. These > are allocated as blocks of 256 IDs and each block can be subdivided for > additional fine-grained isolation if needed. > > Signed-off-by: Thierry Reding <treding@nvidia.com> > --- > include/dt-bindings/memory/nvidia,tegra264.h | 50 ++++++++++++++++++++ Please squash it (you can take authorship and add co-developed), but adding given bindings and bindings header for new device is one patch. Not three. Best regards, Krzysztof
On Wed, Jul 09, 2025 at 08:21:53PM +0200, Krzysztof Kozlowski wrote: > On 08/07/2025 12:52, Thierry Reding wrote: > > From: Thierry Reding <treding@nvidia.com> > > > > Add the stream IDs for various hardware blocks found on Tegra264. These > > are allocated as blocks of 256 IDs and each block can be subdivided for > > additional fine-grained isolation if needed. > > > > Signed-off-by: Thierry Reding <treding@nvidia.com> > > --- > > include/dt-bindings/memory/nvidia,tegra264.h | 50 ++++++++++++++++++++ > > Please squash it (you can take authorship and add co-developed), but > adding given bindings and bindings header for new device is one patch. > Not three. Will do. Thanks, Thierry
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