drivers/net/phy/realtek/realtek_main.c | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-)
From: Daniel Braunwarth <daniel.braunwarth@kuka.com>
We should check if the WOL settings was successfully read from the PHY.
In case this fails we cannot just use the error code and proceed.
Signed-off-by: Daniel Braunwarth <daniel.braunwarth@kuka.com>
Reported-by: Jon Hunter <jonathanh@nvidia.com>
Closes: https://lore.kernel.org/baaa083b-9a69-460f-ab35-2a7cb3246ffd@nvidia.com
---
drivers/net/phy/realtek/realtek_main.c | 10 ++++++++--
1 file changed, 8 insertions(+), 2 deletions(-)
diff --git a/drivers/net/phy/realtek/realtek_main.c b/drivers/net/phy/realtek/realtek_main.c
index c3dcb62574303374666b46a454cd4e10de455d24..dd0d675149ad7f9730f04ba1aea82e02b15dfb2c 100644
--- a/drivers/net/phy/realtek/realtek_main.c
+++ b/drivers/net/phy/realtek/realtek_main.c
@@ -436,9 +436,15 @@ static irqreturn_t rtl8211f_handle_interrupt(struct phy_device *phydev)
static void rtl8211f_get_wol(struct phy_device *dev, struct ethtool_wolinfo *wol)
{
+ int wol_events;
+
wol->supported = WAKE_MAGIC;
- if (phy_read_paged(dev, RTL8211F_WOL_SETTINGS_PAGE, RTL8211F_WOL_SETTINGS_EVENTS)
- & RTL8211F_WOL_EVENT_MAGIC)
+
+ wol_events = phy_read_paged(dev, RTL8211F_WOL_SETTINGS_PAGE, RTL8211F_WOL_SETTINGS_EVENTS);
+ if (wol_events < 0)
+ return;
+
+ if (wol_events & RTL8211F_WOL_EVENT_MAGIC)
wol->wolopts = WAKE_MAGIC;
}
---
base-commit: f817b6dd2b62d921a6cdc0a3ac599cd1851f343c
change-id: 20250624-realtek_fixes-85f292cfc1a4
Best regards,
--
Daniel Braunwarth <daniel.braunwarth@kuka.com>
On Tue, Jun 24, 2025 at 04:17:33PM +0200, Daniel Braunwarth via B4 Relay wrote: > From: Daniel Braunwarth <daniel.braunwarth@kuka.com> > > We should check if the WOL settings was successfully read from the PHY. > > In case this fails we cannot just use the error code and proceed. > > Signed-off-by: Daniel Braunwarth <daniel.braunwarth@kuka.com> > Reported-by: Jon Hunter <jonathanh@nvidia.com> > Closes: https://lore.kernel.org/baaa083b-9a69-460f-ab35-2a7cb3246ffd@nvidia.com Reviewed-by: Andrew Lunn <andrew@lunn.ch> Andrew
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