[PATCH v5 1/3] x86/smp: Allow calling mwait_play_dead with an arbitrary hint

Patryk Wlazlyn posted 3 patches 14 hours ago
[PATCH v5 1/3] x86/smp: Allow calling mwait_play_dead with an arbitrary hint
Posted by Patryk Wlazlyn 14 hours ago
The MWAIT instruction needs different hints on different CPUs to reach
specific idle states. The current hint calculation* in mwait_play_dead()
code works in practice on current Intel hardware, but it fails on a
recent one, Intel's Sierra Forest and possibly some future ones.  Those
newer CPUs' power efficiency suffers when the CPU is put offline.

* The current algorithm for looking up the mwait hint for the deepest
cstate, in mwait_play_dead() code works by inspecting CPUID leaf 0x5 and
calculates the mwait hint based on the number of reported substates.
This approach depends on the hints associated with them to be continuous
in the range [0, NUM_SUBSTATES-1]. This continuity is not documented and
is not met on the recent Intel platforms.

For example, Intel's Sierra Forest report two cstates with two substates
each in cpuid leaf 0x5:

  Name*   target cstate    target subcstate (mwait hint)
  ===========================================================
  C1      0x00             0x00
  C1E     0x00             0x01

  --      0x10             ----

  C6S     0x20             0x22
  C6P     0x20             0x23

  --      0x30             ----

  /* No more (sub)states all the way down to the end. */
  ===========================================================

   * Names of the cstates are not included in the CPUID leaf 0x5, they are
     taken from the product specific documentation.

Notice that hints 0x20 and 0x21 are skipped entirely for the target
cstate 0x20 (C6), being a cause of the problem for the current cpuid
leaf 0x5 algorithm.

Allow cpuidle code to call mwait play dead loop with a known hint for
the deepest idle state on a given platform, skipping the cpuid based
calculation.

Signed-off-by: Patryk Wlazlyn <patryk.wlazlyn@linux.intel.com>
---
 arch/x86/include/asm/smp.h |  3 +++
 arch/x86/kernel/smpboot.c  | 46 +++++---------------------------------
 2 files changed, 8 insertions(+), 41 deletions(-)

diff --git a/arch/x86/include/asm/smp.h b/arch/x86/include/asm/smp.h
index ca073f40698f..633b4a4aec6b 100644
--- a/arch/x86/include/asm/smp.h
+++ b/arch/x86/include/asm/smp.h
@@ -114,6 +114,7 @@ void wbinvd_on_cpu(int cpu);
 int wbinvd_on_all_cpus(void);
 
 void smp_kick_mwait_play_dead(void);
+void mwait_play_dead(unsigned long hint);
 
 void native_smp_send_reschedule(int cpu);
 void native_send_call_func_ipi(const struct cpumask *mask);
@@ -164,6 +165,8 @@ static inline struct cpumask *cpu_llc_shared_mask(int cpu)
 {
 	return (struct cpumask *)cpumask_of(0);
 }
+
+static inline void mwait_play_dead(unsigned long eax_hint) { }
 #endif /* CONFIG_SMP */
 
 #ifdef CONFIG_DEBUG_NMI_SELFTEST
diff --git a/arch/x86/kernel/smpboot.c b/arch/x86/kernel/smpboot.c
index b5a8f0891135..5dc143e1d6af 100644
--- a/arch/x86/kernel/smpboot.c
+++ b/arch/x86/kernel/smpboot.c
@@ -1276,45 +1276,9 @@ void play_dead_common(void)
  * We need to flush the caches before going to sleep, lest we have
  * dirty data in our caches when we come back up.
  */
-static inline void mwait_play_dead(void)
+void __noreturn mwait_play_dead(unsigned long eax_hint)
 {
 	struct mwait_cpu_dead *md = this_cpu_ptr(&mwait_cpu_dead);
-	unsigned int eax, ebx, ecx, edx;
-	unsigned int highest_cstate = 0;
-	unsigned int highest_subcstate = 0;
-	int i;
-
-	if (boot_cpu_data.x86_vendor == X86_VENDOR_AMD ||
-	    boot_cpu_data.x86_vendor == X86_VENDOR_HYGON)
-		return;
-	if (!this_cpu_has(X86_FEATURE_MWAIT))
-		return;
-	if (!this_cpu_has(X86_FEATURE_CLFLUSH))
-		return;
-	if (__this_cpu_read(cpu_info.cpuid_level) < CPUID_MWAIT_LEAF)
-		return;
-
-	eax = CPUID_MWAIT_LEAF;
-	ecx = 0;
-	native_cpuid(&eax, &ebx, &ecx, &edx);
-
-	/*
-	 * eax will be 0 if EDX enumeration is not valid.
-	 * Initialized below to cstate, sub_cstate value when EDX is valid.
-	 */
-	if (!(ecx & CPUID5_ECX_EXTENSIONS_SUPPORTED)) {
-		eax = 0;
-	} else {
-		edx >>= MWAIT_SUBSTATE_SIZE;
-		for (i = 0; i < 7 && edx; i++, edx >>= MWAIT_SUBSTATE_SIZE) {
-			if (edx & MWAIT_SUBSTATE_MASK) {
-				highest_cstate = i;
-				highest_subcstate = edx & MWAIT_SUBSTATE_MASK;
-			}
-		}
-		eax = (highest_cstate << MWAIT_SUBSTATE_SIZE) |
-			(highest_subcstate - 1);
-	}
 
 	/* Set up state for the kexec() hack below */
 	md->status = CPUDEAD_MWAIT_WAIT;
@@ -1335,7 +1299,7 @@ static inline void mwait_play_dead(void)
 		mb();
 		__monitor(md, 0, 0);
 		mb();
-		__mwait(eax, 0);
+		__mwait(eax_hint, 0);
 
 		if (READ_ONCE(md->control) == CPUDEAD_MWAIT_KEXEC_HLT) {
 			/*
@@ -1407,9 +1371,9 @@ void native_play_dead(void)
 	play_dead_common();
 	tboot_shutdown(TB_SHUTDOWN_WFS);
 
-	mwait_play_dead();
-	if (cpuidle_play_dead())
-		hlt_play_dead();
+	/* Below returns only on error. */
+	cpuidle_play_dead();
+	hlt_play_dead();
 }
 
 #else /* ... !CONFIG_HOTPLUG_CPU */
-- 
2.47.1
Re: [PATCH v5 1/3] x86/smp: Allow calling mwait_play_dead with an arbitrary hint
Posted by Gautham R. Shenoy 4 hours ago
Hello Patryk,

On Tue, Nov 26, 2024 at 09:15:37PM +0100, Patryk Wlazlyn wrote:
> The MWAIT instruction needs different hints on different CPUs to reach
> specific idle states. The current hint calculation* in mwait_play_dead()
> code works in practice on current Intel hardware, but it fails on a
> recent one, Intel's Sierra Forest and possibly some future ones.  Those
> newer CPUs' power efficiency suffers when the CPU is put offline.
> 
> * The current algorithm for looking up the mwait hint for the deepest
> cstate, in mwait_play_dead() code works by inspecting CPUID leaf 0x5 and
> calculates the mwait hint based on the number of reported substates.
> This approach depends on the hints associated with them to be continuous
> in the range [0, NUM_SUBSTATES-1]. This continuity is not documented and
> is not met on the recent Intel platforms.
> 
> For example, Intel's Sierra Forest report two cstates with two substates
> each in cpuid leaf 0x5:
> 
>   Name*   target cstate    target subcstate (mwait hint)
>   ===========================================================
>   C1      0x00             0x00
>   C1E     0x00             0x01
> 
>   --      0x10             ----
> 
>   C6S     0x20             0x22
>   C6P     0x20             0x23
> 
>   --      0x30             ----
> 
>   /* No more (sub)states all the way down to the end. */
>   ===========================================================
> 
>    * Names of the cstates are not included in the CPUID leaf 0x5, they are
>      taken from the product specific documentation.
> 
> Notice that hints 0x20 and 0x21 are skipped entirely for the target
> cstate 0x20 (C6), being a cause of the problem for the current cpuid
> leaf 0x5 algorithm.
> 
> Allow cpuidle code to call mwait play dead loop with a known hint for
> the deepest idle state on a given platform, skipping the cpuid based
> calculation.

Apologies for what may appear as bikeshedding, after this patch, the
cpuidle code still won't call any mwait based play dead loop since the
support for enter_dead for FFh based idle states in acpi_idle and
intel_idle only gets added in Patches 2 and 3.

Does it make sense to split this Patch 1 into 2 patches : 1/4 and 4/4

1/4 just introduces the mwait_play_dead_with_hint() helper which will
be used by patches 2 and 3.

4/4 get rids of the of logic to find the deepest state from
mwait_play_dead() and modifies native_play_dead() to call
cpuidle_play_dead() followed by hlt_play_dead() thus removing any
reference to mwait_play_dead(). Optionally you can even rename
mwait_play_dead_with_hints() to mwait_play_dead().

That way the changelog that you have for this patch can be used in 4/4
since with the addition of play_dead support for FFh states in both
acpi_idle and intel_idle via patches 2 and 3, the logic to find the
deepest ffh state in mwait_play_dead() is no longer required.

Thoughts ?

--
Thanks and Regards
gautham.

> 
> Signed-off-by: Patryk Wlazlyn <patryk.wlazlyn@linux.intel.com>
> ---
>  arch/x86/include/asm/smp.h |  3 +++
>  arch/x86/kernel/smpboot.c  | 46 +++++---------------------------------
>  2 files changed, 8 insertions(+), 41 deletions(-)
> 
> diff --git a/arch/x86/include/asm/smp.h b/arch/x86/include/asm/smp.h
> index ca073f40698f..633b4a4aec6b 100644
> --- a/arch/x86/include/asm/smp.h
> +++ b/arch/x86/include/asm/smp.h
> @@ -114,6 +114,7 @@ void wbinvd_on_cpu(int cpu);
>  int wbinvd_on_all_cpus(void);
>  
>  void smp_kick_mwait_play_dead(void);
> +void mwait_play_dead(unsigned long hint);
>  
>  void native_smp_send_reschedule(int cpu);
>  void native_send_call_func_ipi(const struct cpumask *mask);
> @@ -164,6 +165,8 @@ static inline struct cpumask *cpu_llc_shared_mask(int cpu)
>  {
>  	return (struct cpumask *)cpumask_of(0);
>  }
> +
> +static inline void mwait_play_dead(unsigned long eax_hint) { }
>  #endif /* CONFIG_SMP */
>  
>  #ifdef CONFIG_DEBUG_NMI_SELFTEST
> diff --git a/arch/x86/kernel/smpboot.c b/arch/x86/kernel/smpboot.c
> index b5a8f0891135..5dc143e1d6af 100644
> --- a/arch/x86/kernel/smpboot.c
> +++ b/arch/x86/kernel/smpboot.c
> @@ -1276,45 +1276,9 @@ void play_dead_common(void)
>   * We need to flush the caches before going to sleep, lest we have
>   * dirty data in our caches when we come back up.
>   */
> -static inline void mwait_play_dead(void)
> +void __noreturn mwait_play_dead(unsigned long eax_hint)
>  {
>  	struct mwait_cpu_dead *md = this_cpu_ptr(&mwait_cpu_dead);
> -	unsigned int eax, ebx, ecx, edx;
> -	unsigned int highest_cstate = 0;
> -	unsigned int highest_subcstate = 0;
> -	int i;
> -
> -	if (boot_cpu_data.x86_vendor == X86_VENDOR_AMD ||
> -	    boot_cpu_data.x86_vendor == X86_VENDOR_HYGON)
> -		return;
> -	if (!this_cpu_has(X86_FEATURE_MWAIT))
> -		return;
> -	if (!this_cpu_has(X86_FEATURE_CLFLUSH))
> -		return;
> -	if (__this_cpu_read(cpu_info.cpuid_level) < CPUID_MWAIT_LEAF)
> -		return;
> -
> -	eax = CPUID_MWAIT_LEAF;
> -	ecx = 0;
> -	native_cpuid(&eax, &ebx, &ecx, &edx);
> -
> -	/*
> -	 * eax will be 0 if EDX enumeration is not valid.
> -	 * Initialized below to cstate, sub_cstate value when EDX is valid.
> -	 */
> -	if (!(ecx & CPUID5_ECX_EXTENSIONS_SUPPORTED)) {
> -		eax = 0;
> -	} else {
> -		edx >>= MWAIT_SUBSTATE_SIZE;
> -		for (i = 0; i < 7 && edx; i++, edx >>= MWAIT_SUBSTATE_SIZE) {
> -			if (edx & MWAIT_SUBSTATE_MASK) {
> -				highest_cstate = i;
> -				highest_subcstate = edx & MWAIT_SUBSTATE_MASK;
> -			}
> -		}
> -		eax = (highest_cstate << MWAIT_SUBSTATE_SIZE) |
> -			(highest_subcstate - 1);
> -	}
>  
>  	/* Set up state for the kexec() hack below */
>  	md->status = CPUDEAD_MWAIT_WAIT;
> @@ -1335,7 +1299,7 @@ static inline void mwait_play_dead(void)
>  		mb();
>  		__monitor(md, 0, 0);
>  		mb();
> -		__mwait(eax, 0);
> +		__mwait(eax_hint, 0);
>  
>  		if (READ_ONCE(md->control) == CPUDEAD_MWAIT_KEXEC_HLT) {
>  			/*
> @@ -1407,9 +1371,9 @@ void native_play_dead(void)
>  	play_dead_common();
>  	tboot_shutdown(TB_SHUTDOWN_WFS);
>  
> -	mwait_play_dead();
> -	if (cpuidle_play_dead())
> -		hlt_play_dead();
> +	/* Below returns only on error. */
> +	cpuidle_play_dead();
> +	hlt_play_dead();
>  }
>  
>  #else /* ... !CONFIG_HOTPLUG_CPU */
> -- 
> 2.47.1
>
Re: [PATCH v5 1/3] x86/smp: Allow calling mwait_play_dead with an arbitrary hint
Posted by Patryk Wlazlyn 2 hours ago
> Hello Patryk,
>
> Apologies for what may appear as bikeshedding, after this patch, the
> cpuidle code still won't call any mwait based play dead loop since the
> support for enter_dead for FFh based idle states in acpi_idle and
> intel_idle only gets added in Patches 2 and 3.
>
> Does it make sense to split this Patch 1 into 2 patches : 1/4 and 4/4
>
> 1/4 just introduces the mwait_play_dead_with_hint() helper which will
> be used by patches 2 and 3.
>
> 4/4 get rids of the of logic to find the deepest state from
> mwait_play_dead() and modifies native_play_dead() to call
> cpuidle_play_dead() followed by hlt_play_dead() thus removing any
> reference to mwait_play_dead(). Optionally you can even rename
> mwait_play_dead_with_hints() to mwait_play_dead().
>
> That way the changelog that you have for this patch can be used in 4/4
> since with the addition of play_dead support for FFh states in both
> acpi_idle and intel_idle via patches 2 and 3, the logic to find the
> deepest ffh state in mwait_play_dead() is no longer required.
>
> Thoughts ?

Yeah, makes sense. I just wanted to simplify, but at some point crossed my mind
that submitting it like you suggested may be better. I am going to split that
if I don't see any objections.