Calling drm_connector_cleanup() should only be done via the free_cb =>
.destroy path, which cleans up the struct drm_connector only when the
refcount drops to zero.
A cleanup done with a refcount higher than 0 can result from buggy code,
e.g. by doing cleanup directly in the drivers teardown code. Serious
trouble can happen if this happens, so warn about it.
Signed-off-by: Luca Ceresoli <luca.ceresoli@bootlin.com>
---
drivers/gpu/drm/drm_connector.c | 6 ++++++
1 file changed, 6 insertions(+)
diff --git a/drivers/gpu/drm/drm_connector.c b/drivers/gpu/drm/drm_connector.c
index fc35f47e2849ed6786d6223ac9c69e1c359fc648..e0bf9c490af43055de4caaee1580a4befbd608c5 100644
--- a/drivers/gpu/drm/drm_connector.c
+++ b/drivers/gpu/drm/drm_connector.c
@@ -624,6 +624,12 @@ void drm_connector_cleanup(struct drm_connector *connector)
struct drm_device *dev = connector->dev;
struct drm_display_mode *mode, *t;
+ /*
+ * Cleanup must happen when the last ref is put, via the
+ * drm_connector_free() callback.
+ */
+ WARN_ON(drm_mode_object_read_refcount(&connector->base) != 0);
+
/* The connector should have been removed from userspace long before
* it is finally destroyed.
*/
--
2.34.1