Normally the console is already suspended when the graphic driver
suspend callback is called, but if the parameter no_console_suspend
is set, it might still be active.
So call console_stop()/console_start() in the suspend/resume
callbacks, to make sure it won't try to write to the framebuffer
while the graphic driver is suspended.
Signed-off-by: Jocelyn Falempe <jfalempe@redhat.com>
---
v6:
* Use console_stop() and console_start() in the suspend/resume callback (Petr Mladek).
drivers/gpu/drm/drm_log.c | 20 ++++++++++++++++++++
1 file changed, 20 insertions(+)
diff --git a/drivers/gpu/drm/drm_log.c b/drivers/gpu/drm/drm_log.c
index 635dff7b37ce5..e6900c6b96436 100644
--- a/drivers/gpu/drm/drm_log.c
+++ b/drivers/gpu/drm/drm_log.c
@@ -310,10 +310,30 @@ static int drm_log_client_hotplug(struct drm_client_dev *client)
return 0;
}
+static int drm_log_client_suspend(struct drm_client_dev *client, bool _console_lock)
+{
+ struct drm_log *dlog = client_to_drm_log(client);
+
+ console_stop(&dlog->con);
+
+ return 0;
+}
+
+static int drm_log_client_resume(struct drm_client_dev *client, bool _console_lock)
+{
+ struct drm_log *dlog = client_to_drm_log(client);
+
+ console_start(&dlog->con);
+
+ return 0;
+}
+
static const struct drm_client_funcs drm_log_client_funcs = {
.owner = THIS_MODULE,
.unregister = drm_log_client_unregister,
.hotplug = drm_log_client_hotplug,
+ .suspend = drm_log_client_suspend,
+ .resume = drm_log_client_resume,
};
static void drm_log_write_thread(struct console *con, struct nbcon_write_context *wctxt)
--
2.47.0