[PATCH v3 1/3] debugobjects: Delete a piece of redundant code

Zhen Lei posted 3 patches 2 months, 2 weeks ago
[PATCH v3 1/3] debugobjects: Delete a piece of redundant code
Posted by Zhen Lei 2 months, 2 weeks ago
The statically allocated objects are all located in obj_static_pool[],
the whole memory of obj_static_pool[] will be reclaimed later. Therefore,
there is no need to split the remaining statically nodes in list obj_pool
into isolated ones, no one will use them anymore. Just write
INIT_HLIST_HEAD(&obj_pool) is enough. Since hlist_move_list() directly
discards the old list, even this can be omitted.

Signed-off-by: Zhen Lei <thunder.leizhen@huawei.com>
---
 lib/debugobjects.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/lib/debugobjects.c b/lib/debugobjects.c
index 5ce473ad499bad3..df48acc5d4b34fc 100644
--- a/lib/debugobjects.c
+++ b/lib/debugobjects.c
@@ -1325,10 +1325,10 @@ static int __init debug_objects_replace_static_objects(void)
 	 * active object references.
 	 */
 
-	/* Remove the statically allocated objects from the pool */
-	hlist_for_each_entry_safe(obj, tmp, &obj_pool, node)
-		hlist_del(&obj->node);
-	/* Move the allocated objects to the pool */
+	/*
+	 * Replace the statically allocated objects list with the allocated
+	 * objects list.
+	 */
 	hlist_move_list(&objects, &obj_pool);
 
 	/* Replace the active object references */
-- 
2.34.1
[tip: core/debugobjects] debugobjects: Delete a piece of redundant code
Posted by tip-bot2 for Zhen Lei 1 month, 2 weeks ago
The following commit has been merged into the core/debugobjects branch of tip:

Commit-ID:     a0ae95040853aa05dc006f4b16f8c82c6f9dd9e4
Gitweb:        https://git.kernel.org/tip/a0ae95040853aa05dc006f4b16f8c82c6f9dd9e4
Author:        Zhen Lei <thunder.leizhen@huawei.com>
AuthorDate:    Mon, 07 Oct 2024 18:49:52 +02:00
Committer:     Thomas Gleixner <tglx@linutronix.de>
CommitterDate: Tue, 15 Oct 2024 17:30:30 +02:00

debugobjects: Delete a piece of redundant code

The statically allocated objects are all located in obj_static_pool[],
the whole memory of obj_static_pool[] will be reclaimed later. Therefore,
there is no need to split the remaining statically nodes in list obj_pool
into isolated ones, no one will use them anymore. Just write
INIT_HLIST_HEAD(&obj_pool) is enough. Since hlist_move_list() directly
discards the old list, even this can be omitted.

Signed-off-by: Zhen Lei <thunder.leizhen@huawei.com>
Signed-off-by: Thomas Gleixner <tglx@linutronix.de>
Link: https://lore.kernel.org/all/20240911083521.2257-2-thunder.leizhen@huawei.com
Link: https://lore.kernel.org/all/20241007164913.009849239@linutronix.de


---
 lib/debugobjects.c | 8 ++++----
 1 file changed, 4 insertions(+), 4 deletions(-)

diff --git a/lib/debugobjects.c b/lib/debugobjects.c
index 5ce473a..df48acc 100644
--- a/lib/debugobjects.c
+++ b/lib/debugobjects.c
@@ -1325,10 +1325,10 @@ static int __init debug_objects_replace_static_objects(void)
 	 * active object references.
 	 */
 
-	/* Remove the statically allocated objects from the pool */
-	hlist_for_each_entry_safe(obj, tmp, &obj_pool, node)
-		hlist_del(&obj->node);
-	/* Move the allocated objects to the pool */
+	/*
+	 * Replace the statically allocated objects list with the allocated
+	 * objects list.
+	 */
 	hlist_move_list(&objects, &obj_pool);
 
 	/* Replace the active object references */