[PATCH v2 6/6] debugobjects: Delete a piece of redundant code

Zhen Lei posted 6 patches 1 year, 3 months ago
There is a newer version of this series
[PATCH v2 6/6] debugobjects: Delete a piece of redundant code
Posted by Zhen Lei 1 year, 3 months ago
The statically allocated objects are all located in obj_static_pool[],
the whole memory of obj_static_pool[] will be reclaimed later. Therefore,
there is no need to split the remaining statically nodes in list obj_pool
into isolated ones, no one will use them anymore. Just write
INIT_HLIST_HEAD(&obj_pool) is enough. Since hlist_move_list() directly
discards the old list, even this can be omitted.

Signed-off-by: Zhen Lei <thunder.leizhen@huawei.com>
---
 lib/debugobjects.c | 5 +----
 1 file changed, 1 insertion(+), 4 deletions(-)

diff --git a/lib/debugobjects.c b/lib/debugobjects.c
index 9876e7ad5291492..65ecc611ac24720 100644
--- a/lib/debugobjects.c
+++ b/lib/debugobjects.c
@@ -1337,10 +1337,7 @@ static int __init debug_objects_replace_static_objects(void)
 	 * active object references.
 	 */
 
-	/* Remove the statically allocated objects from the pool */
-	hlist_for_each_entry_safe(obj, tmp, &obj_pool, node)
-		hlist_del(&obj->node);
-	/* Move the allocated objects to the pool */
+	/* Replace the statically allocated objects list with the allocated objects list */
 	hlist_move_list(&objects, &obj_pool);
 
 	/* Replace the active object references */
-- 
2.34.1