block/blk-wbt.c | 2 +- lib/math/int_sqrt.c | 21 +++++++++++++++++++++ 2 files changed, 22 insertions(+), 1 deletion(-)
As the comments in rwb_arm_timer says, we should speed up the process of
integer square root with some variant versions. The implementation of
the variant integer square root "int_fast_sqrt()" is based on the
equation $lg(\sqrt{x}) = lg(x) / 2$ , where "lg" stands for logarithm
with base 2. After we take the first approximation by calculate
$2^{lg(x)/2}$ , we utilize Newton's method for three times in order to
enhance the precision.
To prove "int_fastsqrt" is indeed faster than the "int_sqrt", we take
some bench experiments to calculate the integer logarithm from 1 to 10^6
and use "perf stat --repeat 100" to measure the performance of each
function.
As the result shown, the origin version of integer square root, which is
"int_sqrt" takes 35.37 msec task-clock, 1,2181,3348 cycles, 1,6095,3665
instructions, 2551,2990 branches and causes 1,0616 branch-misses.
At the same time, the variant version of integer square root, which is
"int_fastsqrt" takes 33.96 msec task-clock, 1,1645,7487 cyclces,
5621,0086 instructions, 321,0409 branches and causes 2407 branch-misses.
We can clearly see that "int_fastsqrt" performs faster and better result
so it's indeed a faster invariant of integer square root.
The experiments runs on x86_64 GNU/Linux Architecture and the CPU is
Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz.
Signed-off-by: I Hsin Cheng <richard120310@gmail.com>
---
block/blk-wbt.c | 2 +-
lib/math/int_sqrt.c | 21 +++++++++++++++++++++
2 files changed, 22 insertions(+), 1 deletion(-)
diff --git a/block/blk-wbt.c b/block/blk-wbt.c
index 0bb613139..8d25c0e55 100644
--- a/block/blk-wbt.c
+++ b/block/blk-wbt.c
@@ -407,7 +407,7 @@ static void rwb_arm_timer(struct rq_wb *rwb)
* though.
*/
rwb->cur_win_nsec = div_u64(rwb->win_nsec << 4,
- int_sqrt((rqd->scale_step + 1) << 8));
+ int_fastsqrt((rqd->scale_step + 1) << 8));
} else {
/*
* For step < 0, we don't want to increase/decrease the
diff --git a/lib/math/int_sqrt.c b/lib/math/int_sqrt.c
index a8170bb91..e25ba179e 100644
--- a/lib/math/int_sqrt.c
+++ b/lib/math/int_sqrt.c
@@ -40,6 +40,27 @@ unsigned long int_sqrt(unsigned long x)
}
EXPORT_SYMBOL(int_sqrt);
+
+/**
+ * int_fastsqrt - faster invariant of int_sqrt
+ * @x: integer of which to calculate the sqrt
+ *
+ * Computes: floor(sqrt(x))
+ */
+
+unsigned long int_fastsqrt(unsigned long x)
+{
+ unsigned long y = ((31 - __builtin_clz(x | 1)) >> 1);
+ unsigned long z = 1 << y;
+
+ z = (z + (x / z)) >> 1;
+ z = (z + (x / z)) >> 1;
+ z = (z + (x / z)) >> 1;
+
+ return z;
+}
+EXPORT_SYMBOL(int_fastsqrt);
+
#if BITS_PER_LONG < 64
/**
* int_sqrt64 - strongly typed int_sqrt function when minimum 64 bit input
--
2.34.1
On 3/29/24 2:12 AM, I Hsin Cheng wrote: > As the result shown, the origin version of integer square root, which is > "int_sqrt" takes 35.37 msec task-clock, 1,2181,3348 cycles, 1,6095,3665 > instructions, 2551,2990 branches and causes 1,0616 branch-misses. > > At the same time, the variant version of integer square root, which is > "int_fastsqrt" takes 33.96 msec task-clock, 1,1645,7487 cyclces, > 5621,0086 instructions, 321,0409 branches and causes 2407 branch-misses. > We can clearly see that "int_fastsqrt" performs faster and better result > so it's indeed a faster invariant of integer square root. I'm not sure that a 4% performance improvement is sufficient to replace the int_sqrt() implementation. Additionally, why to add a second implementation of int_sqrt() instead of replacing the int_sqrt() implementation in lib/math/int_sqrt.c? > The experiments runs on x86_64 GNU/Linux Architecture and the CPU is > Intel(R) Core(TM) i7-2600 CPU @ 3.40GHz. Since int_sqrt() does not use divisions and since int_fastsqrt() uses divisions, can all CPUs supported by the Linux kernel divide numbers as quickly as the CPU mentioned above? Thanks, Bart.
On 3/29/24 12:15 PM, Bart Van Assche wrote: > On 3/29/24 2:12 AM, I Hsin Cheng wrote: >> As the result shown, the origin version of integer square root, which is >> "int_sqrt" takes 35.37 msec task-clock, 1,2181,3348 cycles, 1,6095,3665 >> instructions, 2551,2990 branches and causes 1,0616 branch-misses. >> >> At the same time, the variant version of integer square root, which is >> "int_fastsqrt" takes 33.96 msec task-clock, 1,1645,7487 cyclces, >> 5621,0086 instructions, 321,0409 branches and causes 2407 branch-misses. >> We can clearly see that "int_fastsqrt" performs faster and better result >> so it's indeed a faster invariant of integer square root. > > I'm not sure that a 4% performance improvement is sufficient to > replace the int_sqrt() implementation. Additionally, why to add a > second implementation of int_sqrt() instead of replacing the > int_sqrt() implementation in lib/math/int_sqrt.c? That's the real question imho - if provides the same numbers and is faster, why have two? I ran a quick test because I was curious, and the precision is definitely worse. The claim that it is floor(sqrt(val)) is not true. Trivial example: 1005117225 sqrt() 31703.58 int_sqrt() 30703 int_fastsqrt() 30821 whether this matters, probably not, but then again it's hard to care about a slow path sqrt calculation. I'd certainly err on the side of precision for that. -- Jens Axboe
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