[PATCH] drm/msm/gpu: Fix null-pointer dereference in zap_shader_load_mdt

Kunwu Chan posted 1 patch 2 years, 1 month ago
drivers/gpu/drm/msm/adreno/adreno_gpu.c | 4 ++++
1 file changed, 4 insertions(+)
[PATCH] drm/msm/gpu: Fix null-pointer dereference in zap_shader_load_mdt
Posted by Kunwu Chan 2 years, 1 month ago
kasprintf() returns a pointer to dynamically allocated memory
which can be NULL upon failure. Ensure the allocation was successful
by checking the pointer validity.

Fixes: a9e2559c931d ("drm/msm/gpu: Move zap shader loading to adreno")
Signed-off-by: Kunwu Chan <chentao@kylinos.cn>
---
 drivers/gpu/drm/msm/adreno/adreno_gpu.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/drivers/gpu/drm/msm/adreno/adreno_gpu.c b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
index 3fe9fd240cc7..0ebf86ffd57b 100644
--- a/drivers/gpu/drm/msm/adreno/adreno_gpu.c
+++ b/drivers/gpu/drm/msm/adreno/adreno_gpu.c
@@ -144,6 +144,10 @@ static int zap_shader_load_mdt(struct msm_gpu *gpu, const char *fwname,
 		char *newname;
 
 		newname = kasprintf(GFP_KERNEL, "qcom/%s", fwname);
+		if (!newname) {
+			ret = -ENOMEM;
+			goto out;
+		}
 
 		ret = qcom_mdt_load(dev, fw, newname, pasid,
 				mem_region, mem_phys, mem_size, NULL);
-- 
2.34.1
Re: [PATCH] drm/msm/gpu: Fix null-pointer dereference in zap_shader_load_mdt
Posted by Dmitry Baryshkov 2 years ago
On 23/11/2023 05:33, Kunwu Chan wrote:
> kasprintf() returns a pointer to dynamically allocated memory
> which can be NULL upon failure. Ensure the allocation was successful
> by checking the pointer validity.
> 
> Fixes: a9e2559c931d ("drm/msm/gpu: Move zap shader loading to adreno")
> Signed-off-by: Kunwu Chan <chentao@kylinos.cn>
> ---
>   drivers/gpu/drm/msm/adreno/adreno_gpu.c | 4 ++++
>   1 file changed, 4 insertions(+)

Reviewed-by: Dmitry Baryshkov <dmitry.baryshkov@linaro.org>

-- 
With best wishes
Dmitry
Re: [PATCH] drm/msm/gpu: Fix null-pointer dereference in zap_shader_load_mdt
Posted by Konrad Dybcio 2 years, 1 month ago

On 11/23/23 04:33, Kunwu Chan wrote:
> kasprintf() returns a pointer to dynamically allocated memory
> which can be NULL upon failure. Ensure the allocation was successful
> by checking the pointer validity.
> 
> Fixes: a9e2559c931d ("drm/msm/gpu: Move zap shader loading to adreno")
> Signed-off-by: Kunwu Chan <chentao@kylinos.cn>
> ---
Reviewed-by: Konrad Dybcio <konrad.dybcio@linaro.org>

Konrad