Use vb2_get_num_buffers() to avoid using queue num_buffers field directly.
This allows us to change how the number of buffers is computed in the
futur.
Signed-off-by: Benjamin Gaignard <benjamin.gaignard@collabora.com>
---
samples/v4l/v4l2-pci-skeleton.c | 5 +++--
1 file changed, 3 insertions(+), 2 deletions(-)
diff --git a/samples/v4l/v4l2-pci-skeleton.c b/samples/v4l/v4l2-pci-skeleton.c
index a61f94db18d9..a65aa9d1e9da 100644
--- a/samples/v4l/v4l2-pci-skeleton.c
+++ b/samples/v4l/v4l2-pci-skeleton.c
@@ -155,6 +155,7 @@ static int queue_setup(struct vb2_queue *vq,
unsigned int sizes[], struct device *alloc_devs[])
{
struct skeleton *skel = vb2_get_drv_priv(vq);
+ unsigned int q_num_bufs = vb2_get_num_buffers(vq);
skel->field = skel->format.field;
if (skel->field == V4L2_FIELD_ALTERNATE) {
@@ -167,8 +168,8 @@ static int queue_setup(struct vb2_queue *vq,
skel->field = V4L2_FIELD_TOP;
}
- if (vq->num_buffers + *nbuffers < 3)
- *nbuffers = 3 - vq->num_buffers;
+ if (q_num_bufs + *nbuffers < 3)
+ *nbuffers = 3 - q_num_bufs;
if (*nplanes)
return sizes[0] < skel->format.sizeimage ? -EINVAL : 0;
--
2.39.2