objpool is a scalable implementation of high performance queue for
object allocation and reclamation, such as kretprobe instances.
With leveraging percpu ring-array to mitigate hot spots of memory
contention, it delivers near-linear scalability for high parallel
scenarios. The objpool is best suited for the following cases:
1) Memory allocation or reclamation are prohibited or too expensive
2) Consumers are of different priorities, such as irqs and threads
Limitations:
1) Maximum objects (capacity) is fixed after objpool creation
2) All pre-allocated objects are managed in percpu ring array,
which consumes more memory than linked lists
Signed-off-by: wuqiang.matt <wuqiang.matt@bytedance.com>
---
include/linux/objpool.h | 176 +++++++++++++++++++++++++
lib/Makefile | 2 +-
lib/objpool.c | 286 ++++++++++++++++++++++++++++++++++++++++
3 files changed, 463 insertions(+), 1 deletion(-)
create mode 100644 include/linux/objpool.h
create mode 100644 lib/objpool.c
diff --git a/include/linux/objpool.h b/include/linux/objpool.h
new file mode 100644
index 000000000000..4df18405420a
--- /dev/null
+++ b/include/linux/objpool.h
@@ -0,0 +1,181 @@
+/* SPDX-License-Identifier: GPL-2.0 */
+
+#ifndef _LINUX_OBJPOOL_H
+#define _LINUX_OBJPOOL_H
+
+#include <linux/types.h>
+#include <linux/refcount.h>
+
+/*
+ * objpool: ring-array based lockless MPMC queue
+ *
+ * Copyright: wuqiang.matt@bytedance.com,mhiramat@kernel.org
+ *
+ * objpool is a scalable implementation of high performance queue for
+ * object allocation and reclamation, such as kretprobe instances.
+ *
+ * With leveraging percpu ring-array to mitigate hot spots of memory
+ * contention, it delivers near-linear scalability for high parallel
+ * scenarios. The objpool is best suited for the following cases:
+ * 1) Memory allocation or reclamation are prohibited or too expensive
+ * 2) Consumers are of different priorities, such as irqs and threads
+ *
+ * Limitations:
+ * 1) Maximum objects (capacity) is fixed after objpool creation
+ * 2) All pre-allocated objects are managed in percpu ring array,
+ * which consumes more memory than linked lists
+ */
+
+/**
+ * struct objpool_slot - percpu ring array of objpool
+ * @head: head sequence of the local ring array (to retrieve at)
+ * @tail: tail sequence of the local ring array (to append at)
+ * @last: the last sequence number marked as ready for retrieve
+ * @mask: bits mask for modulo capacity to compute array indexes
+ * @entries: object entries on this slot
+ *
+ * Represents a cpu-local array-based ring buffer, its size is specialized
+ * during initialization of object pool. The percpu objpool node is to be
+ * allocated from local memory for NUMA system, and to be kept compact in
+ * continuous memory: CPU assigned number of objects are stored just after
+ * the body of objpool_node.
+ *
+ * Real size of the ring array is far too smaller than the value range of
+ * head and tail, typed as uint32_t: [0, 2^32), so only lower bits (mask)
+ * of head and tail are used as the actual position in the ring array. In
+ * general the ring array is acting like a small sliding window, which is
+ * always moving forward in the loop of [0, 2^32).
+ */
+struct objpool_slot {
+ uint32_t head;
+ uint32_t tail;
+ uint32_t last;
+ uint32_t mask;
+ void *entries[];
+} __packed;
+
+struct objpool_head;
+
+/*
+ * caller-specified callback for object initial setup, it's only called
+ * once for each object (just after the memory allocation of the object)
+ */
+typedef int (*objpool_init_obj_cb)(void *obj, void *context);
+
+/* caller-specified cleanup callback for objpool destruction */
+typedef int (*objpool_fini_cb)(struct objpool_head *head, void *context);
+
+/**
+ * struct objpool_head - object pooling metadata
+ * @obj_size: object size, aligned to sizeof(void *)
+ * @nr_objs: total objs (to be pre-allocated with objpool)
+ * @nr_cpus: local copy of nr_cpu_ids
+ * @capacity: max objs can be managed by one objpool_slot
+ * @gfp: gfp flags for kmalloc & vmalloc
+ * @ref: refcount of objpool
+ * @flags: flags for objpool management
+ * @cpu_slots: pointer to the array of objpool_slot
+ * @release: resource cleanup callback
+ * @context: caller-provided context
+ */
+struct objpool_head {
+ int obj_size;
+ int nr_objs;
+ int nr_cpus;
+ int capacity;
+ gfp_t gfp;
+ refcount_t ref;
+ unsigned long flags;
+ struct objpool_slot **cpu_slots;
+ objpool_fini_cb release;
+ void *context;
+};
+
+#define OBJPOOL_NR_OBJECT_MAX (1UL << 24) /* maximum numbers of total objects */
+#define OBJPOOL_OBJECT_SIZE_MAX (1UL << 16) /* maximum size of an object */
+
+/**
+ * objpool_init() - initialize objpool and pre-allocated objects
+ * @pool: the object pool to be initialized, declared by caller
+ * @nr_objs: total objects to be pre-allocated by this object pool
+ * @object_size: size of an object (should be > 0)
+ * @gfp: flags for memory allocation (via kmalloc or vmalloc)
+ * @context: user context for object initialization callback
+ * @objinit: object initialization callback for extra setup
+ * @release: cleanup callback for extra cleanup task
+ *
+ * return value: 0 for success, otherwise error code
+ *
+ * All pre-allocated objects are to be zeroed after memory allocation.
+ * Caller could do extra initialization in objinit callback. objinit()
+ * will be called just after slot allocation and called only once for
+ * each object. After that the objpool won't touch any content of the
+ * objects. It's caller's duty to perform reinitialization after each
+ * pop (object allocation) or do clearance before each push (object
+ * reclamation).
+ */
+int objpool_init(struct objpool_head *pool, int nr_objs, int object_size,
+ gfp_t gfp, void *context, objpool_init_obj_cb objinit,
+ objpool_fini_cb release);
+
+/**
+ * objpool_pop() - allocate an object from objpool
+ * @pool: object pool
+ *
+ * return value: object ptr or NULL if failed
+ */
+void *objpool_pop(struct objpool_head *pool);
+
+/**
+ * objpool_push() - reclaim the object and return back to objpool
+ * @obj: object ptr to be pushed to objpool
+ * @pool: object pool
+ *
+ * return: 0 or error code (it fails only when user tries to push
+ * the same object multiple times or wrong "objects" into objpool)
+ */
+int objpool_push(void *obj, struct objpool_head *pool);
+
+/**
+ * objpool_drop() - discard the object and deref objpool
+ * @obj: object ptr to be discarded
+ * @pool: object pool
+ *
+ * return: 0 if objpool was released; -EAGAIN if there are still
+ * outstanding objects
+ *
+ * objpool_drop is normally for the release of outstanding objects
+ * after objpool cleanup (objpool_fini). Thinking of this example:
+ * kretprobe is unregistered and objpool_fini() is called to release
+ * all remained objects, but there are still objects being used by
+ * unfinished kretprobes (like blockable function: sys_accept). So
+ * only when the last outstanding object is dropped could the whole
+ * objpool be released along with the call of objpool_drop()
+ */
+int objpool_drop(void *obj, struct objpool_head *pool);
+
+/**
+ * objpool_free() - release objpool forcely (all objects to be freed)
+ * @pool: object pool to be released
+ */
+void objpool_free(struct objpool_head *pool);
+
+/**
+ * objpool_fini() - deref object pool (also releasing unused objects)
+ * @pool: object pool to be dereferenced
+ *
+ * objpool_fini() will try to release all remained free objects and
+ * then drop an extra reference of the objpool. If all objects are
+ * already returned to objpool (so called synchronous use cases),
+ * the objpool itself will be freed together. But if there are still
+ * outstanding objects (so called asynchronous use cases, such like
+ * blockable kretprobe), the objpool won't be released until all
+ * the outstanding objects are dropped, but the caller must assure
+ * there are no concurrent objpool_push() on the fly. Normally RCU
+ * is being required to make sure all ongoing objpool_push() must
+ * be finished before calling objpool_fini(), so does test_objpool,
+ * kretprobe or rethook
+ */
+void objpool_fini(struct objpool_head *pool);
+
+#endif /* _LINUX_OBJPOOL_H */
diff --git a/lib/Makefile b/lib/Makefile
index 1ffae65bb7ee..7a84c922d9ff 100644
--- a/lib/Makefile
+++ b/lib/Makefile
@@ -34,7 +34,7 @@ lib-y := ctype.o string.o vsprintf.o cmdline.o \
is_single_threaded.o plist.o decompress.o kobject_uevent.o \
earlycpio.o seq_buf.o siphash.o dec_and_lock.o \
nmi_backtrace.o win_minmax.o memcat_p.o \
- buildid.o
+ buildid.o objpool.o
lib-$(CONFIG_PRINTK) += dump_stack.o
lib-$(CONFIG_SMP) += cpumask.o
diff --git a/lib/objpool.c b/lib/objpool.c
new file mode 100644
index 000000000000..37a71e063f18
--- /dev/null
+++ b/lib/objpool.c
@@ -0,0 +1,280 @@
+// SPDX-License-Identifier: GPL-2.0
+
+#include <linux/objpool.h>
+#include <linux/slab.h>
+#include <linux/vmalloc.h>
+#include <linux/atomic.h>
+#include <linux/irqflags.h>
+#include <linux/cpumask.h>
+#include <linux/log2.h>
+
+/*
+ * objpool: ring-array based lockless MPMC/FIFO queues
+ *
+ * Copyright: wuqiang.matt@bytedance.com,mhiramat@kernel.org
+ */
+
+/* initialize percpu objpool_slot */
+static int
+objpool_init_percpu_slot(struct objpool_head *pool,
+ struct objpool_slot *slot,
+ int nodes, void *context,
+ objpool_init_obj_cb objinit)
+{
+ void *obj = (void *)&slot->entries[pool->capacity];
+ int i;
+
+ /* initialize elements of percpu objpool_slot */
+ slot->mask = pool->capacity - 1;
+
+ for (i = 0; i < nodes; i++) {
+ if (objinit) {
+ int rc = objinit(obj, context);
+ if (rc)
+ return rc;
+ }
+ slot->entries[slot->tail & slot->mask] = obj;
+ obj = obj + pool->obj_size;
+ slot->tail++;
+ slot->last = slot->tail;
+ pool->nr_objs++;
+ }
+
+ return 0;
+}
+
+/* allocate and initialize percpu slots */
+static int
+objpool_init_percpu_slots(struct objpool_head *pool, int nr_objs,
+ void *context, objpool_init_obj_cb objinit)
+{
+ int i, cpu_count = 0;
+
+ for (i = 0; i < pool->nr_cpus; i++) {
+
+ struct objpool_slot *slot;
+ int nodes, size, rc;
+
+ /* skip the cpu node which could never be present */
+ if (!cpu_possible(i))
+ continue;
+
+ /* compute how many objects to be allocated with this slot */
+ nodes = nr_objs / num_possible_cpus();
+ if (cpu_count < (nr_objs % num_possible_cpus()))
+ nodes++;
+ cpu_count++;
+
+ size = struct_size(slot, entries, pool->capacity) +
+ pool->obj_size * nodes;
+
+ /*
+ * here we allocate percpu-slot & objs together in a single
+ * allocation to make it more compact, taking advantage of
+ * warm caches and TLB hits. in default vmalloc is used to
+ * reduce the pressure of kernel slab system. as we know,
+ * mimimal size of vmalloc is one page since vmalloc would
+ * always align the requested size to page size
+ */
+ if (pool->gfp & GFP_ATOMIC)
+ slot = kmalloc_node(size, pool->gfp, cpu_to_node(i));
+ else
+ slot = __vmalloc_node(size, sizeof(void *), pool->gfp,
+ cpu_to_node(i), __builtin_return_address(0));
+ if (!slot)
+ return -ENOMEM;
+ memset(slot, 0, size);
+ pool->cpu_slots[i] = slot;
+
+ /* initialize the objpool_slot of cpu node i */
+ rc = objpool_init_percpu_slot(pool, slot, nodes, context, objinit);
+ if (rc)
+ return rc;
+ }
+
+ return 0;
+}
+
+/* cleanup all percpu slots of the object pool */
+static void objpool_fini_percpu_slots(struct objpool_head *pool)
+{
+ int i;
+
+ if (!pool->cpu_slots)
+ return;
+
+ for (i = 0; i < pool->nr_cpus; i++)
+ kvfree(pool->cpu_slots[i]);
+ kfree(pool->cpu_slots);
+}
+
+/* initialize object pool and pre-allocate objects */
+int objpool_init(struct objpool_head *pool, int nr_objs, int object_size,
+ gfp_t gfp, void *context, objpool_init_obj_cb objinit,
+ objpool_fini_cb release)
+{
+ int rc, capacity, slot_size;
+
+ /* check input parameters */
+ if (nr_objs <= 0 || nr_objs > OBJPOOL_NR_OBJECT_MAX ||
+ object_size <= 0 || object_size > OBJPOOL_OBJECT_SIZE_MAX)
+ return -EINVAL;
+
+ /* align up to unsigned long size */
+ object_size = ALIGN(object_size, sizeof(long));
+
+ /* calculate capacity of percpu objpool_slot */
+ capacity = roundup_pow_of_two(nr_objs);
+ if (!capacity)
+ return -EINVAL;
+
+ /* initialize objpool pool */
+ memset(pool, 0, sizeof(struct objpool_head));
+ pool->nr_cpus = nr_cpu_ids;
+ pool->obj_size = object_size;
+ pool->capacity = capacity;
+ pool->gfp = gfp & ~__GFP_ZERO;
+ pool->context = context;
+ pool->release = release;
+ slot_size = pool->nr_cpus * sizeof(struct objpool_slot);
+ pool->cpu_slots = kzalloc(slot_size, pool->gfp);
+ if (!pool->cpu_slots)
+ return -ENOMEM;
+
+ /* initialize per-cpu slots */
+ rc = objpool_init_percpu_slots(pool, nr_objs, context, objinit);
+ if (rc)
+ objpool_fini_percpu_slots(pool);
+ else
+ refcount_set(&pool->ref, pool->nr_objs + 1);
+
+ return rc;
+}
+EXPORT_SYMBOL_GPL(objpool_init);
+
+/* adding object to slot, abort if the slot was already full */
+static inline int
+objpool_try_add_slot(void *obj, struct objpool_head *pool, int cpu)
+{
+ struct objpool_slot *slot = pool->cpu_slots[cpu];
+ uint32_t head, tail;
+
+ /* loading tail and head as a local snapshot, tail first */
+ tail = READ_ONCE(slot->tail);
+
+ do {
+ head = READ_ONCE(slot->head);
+ /* fault caught: something must be wrong */
+ WARN_ON_ONCE(tail - head > pool->nr_objs);
+ } while (!try_cmpxchg_acquire(&slot->tail, &tail, tail + 1));
+
+ /* now the tail position is reserved for the given obj */
+ WRITE_ONCE(slot->entries[tail & slot->mask], obj);
+ /* update sequence to make this obj available for pop() */
+ smp_store_release(&slot->last, tail + 1);
+
+ return 0;
+}
+
+/* reclaim an object to object pool */
+int objpool_push(void *obj, struct objpool_head *pool)
+{
+ unsigned long flags;
+ int rc;
+
+ /* disable local irq to avoid preemption & interruption */
+ raw_local_irq_save(flags);
+ rc = objpool_try_add_slot(obj, pool, raw_smp_processor_id());
+ raw_local_irq_restore(flags);
+
+ return rc;
+}
+EXPORT_SYMBOL_GPL(objpool_push);
+
+/* try to retrieve object from slot */
+static inline void *objpool_try_get_slot(struct objpool_head *pool, int cpu)
+{
+ struct objpool_slot *slot = pool->cpu_slots[cpu];
+ /* load head snapshot, other cpus may change it */
+ uint32_t head = smp_load_acquire(&slot->head);
+
+ while (head != READ_ONCE(slot->last)) {
+ void *obj;
+
+ /* obj must be retrieved before moving forward head */
+ obj = READ_ONCE(slot->entries[head & slot->mask]);
+
+ /* move head forward to mark it's consumption */
+ if (try_cmpxchg_release(&slot->head, &head, head + 1))
+ return obj;
+ }
+
+ return NULL;
+}
+
+/* allocate an object from object pool */
+void *objpool_pop(struct objpool_head *pool)
+{
+ void *obj = NULL;
+ unsigned long flags;
+ int i, cpu;
+
+ /* disable local irq to avoid preemption & interruption */
+ raw_local_irq_save(flags);
+
+ cpu = raw_smp_processor_id();
+ for (i = 0; i < num_possible_cpus(); i++) {
+ obj = objpool_try_get_slot(pool, cpu);
+ if (obj)
+ break;
+ cpu = cpumask_next_wrap(cpu, cpu_possible_mask, -1, 1);
+ }
+ raw_local_irq_restore(flags);
+
+ return obj;
+}
+EXPORT_SYMBOL_GPL(objpool_pop);
+
+/* release whole objpool forcely */
+void objpool_free(struct objpool_head *pool)
+{
+ if (!pool->cpu_slots)
+ return;
+
+ /* release percpu slots */
+ objpool_fini_percpu_slots(pool);
+
+ /* call user's cleanup callback if provided */
+ if (pool->release)
+ pool->release(pool, pool->context);
+}
+EXPORT_SYMBOL_GPL(objpool_free);
+
+/* drop the allocated object, rather reclaim it to objpool */
+int objpool_drop(void *obj, struct objpool_head *pool)
+{
+ if (!obj || !pool)
+ return -EINVAL;
+
+ if (refcount_dec_and_test(&pool->ref)) {
+ objpool_free(pool);
+ return 0;
+ }
+
+ return -EAGAIN;
+}
+EXPORT_SYMBOL_GPL(objpool_drop);
+
+/* drop unused objects and defref objpool for releasing */
+void objpool_fini(struct objpool_head *pool)
+{
+ int count = 1; /* extra ref for objpool itself */
+
+ /* drop all remained objects from objpool */
+ while (objpool_pop(pool))
+ count++;
+
+ if (refcount_sub_and_test(count, &pool->ref))
+ objpool_free(pool);
+}
+EXPORT_SYMBOL_GPL(objpool_fini);
--
2.40.1
On 2023/10/17 21:56, wuqiang.matt wrote: > objpool is a scalable implementation of high performance queue for > object allocation and reclamation, such as kretprobe instances. > > With leveraging percpu ring-array to mitigate hot spots of memory > contention, it delivers near-linear scalability for high parallel > scenarios. The objpool is best suited for the following cases: > 1) Memory allocation or reclamation are prohibited or too expensive > 2) Consumers are of different priorities, such as irqs and threads > > Limitations: > 1) Maximum objects (capacity) is fixed after objpool creation > 2) All pre-allocated objects are managed in percpu ring array, > which consumes more memory than linked lists > I'm curious why not just extend the existing lockless freelist to percpu lockless freelists? And the percpu freelist is more flexible to use than this percpu ring-array? The latter has to be fixed size when creation. Thanks. > Signed-off-by: wuqiang.matt <wuqiang.matt@bytedance.com> > --- > include/linux/objpool.h | 176 +++++++++++++++++++++++++ > lib/Makefile | 2 +- > lib/objpool.c | 286 ++++++++++++++++++++++++++++++++++++++++ > 3 files changed, 463 insertions(+), 1 deletion(-) > create mode 100644 include/linux/objpool.h > create mode 100644 lib/objpool.c > > diff --git a/include/linux/objpool.h b/include/linux/objpool.h > new file mode 100644 > index 000000000000..4df18405420a > --- /dev/null > +++ b/include/linux/objpool.h > @@ -0,0 +1,181 @@ > +/* SPDX-License-Identifier: GPL-2.0 */ > + > +#ifndef _LINUX_OBJPOOL_H > +#define _LINUX_OBJPOOL_H > + > +#include <linux/types.h> > +#include <linux/refcount.h> > + > +/* > + * objpool: ring-array based lockless MPMC queue > + * > + * Copyright: wuqiang.matt@bytedance.com,mhiramat@kernel.org > + * > + * objpool is a scalable implementation of high performance queue for > + * object allocation and reclamation, such as kretprobe instances. > + * > + * With leveraging percpu ring-array to mitigate hot spots of memory > + * contention, it delivers near-linear scalability for high parallel > + * scenarios. The objpool is best suited for the following cases: > + * 1) Memory allocation or reclamation are prohibited or too expensive > + * 2) Consumers are of different priorities, such as irqs and threads > + * > + * Limitations: > + * 1) Maximum objects (capacity) is fixed after objpool creation > + * 2) All pre-allocated objects are managed in percpu ring array, > + * which consumes more memory than linked lists > + */ > + > +/** > + * struct objpool_slot - percpu ring array of objpool > + * @head: head sequence of the local ring array (to retrieve at) > + * @tail: tail sequence of the local ring array (to append at) > + * @last: the last sequence number marked as ready for retrieve > + * @mask: bits mask for modulo capacity to compute array indexes > + * @entries: object entries on this slot > + * > + * Represents a cpu-local array-based ring buffer, its size is specialized > + * during initialization of object pool. The percpu objpool node is to be > + * allocated from local memory for NUMA system, and to be kept compact in > + * continuous memory: CPU assigned number of objects are stored just after > + * the body of objpool_node. > + * > + * Real size of the ring array is far too smaller than the value range of > + * head and tail, typed as uint32_t: [0, 2^32), so only lower bits (mask) > + * of head and tail are used as the actual position in the ring array. In > + * general the ring array is acting like a small sliding window, which is > + * always moving forward in the loop of [0, 2^32). > + */ > +struct objpool_slot { > + uint32_t head; > + uint32_t tail; > + uint32_t last; > + uint32_t mask; > + void *entries[]; > +} __packed; > + > +struct objpool_head; > + > +/* > + * caller-specified callback for object initial setup, it's only called > + * once for each object (just after the memory allocation of the object) > + */ > +typedef int (*objpool_init_obj_cb)(void *obj, void *context); > + > +/* caller-specified cleanup callback for objpool destruction */ > +typedef int (*objpool_fini_cb)(struct objpool_head *head, void *context); > + > +/** > + * struct objpool_head - object pooling metadata > + * @obj_size: object size, aligned to sizeof(void *) > + * @nr_objs: total objs (to be pre-allocated with objpool) > + * @nr_cpus: local copy of nr_cpu_ids > + * @capacity: max objs can be managed by one objpool_slot > + * @gfp: gfp flags for kmalloc & vmalloc > + * @ref: refcount of objpool > + * @flags: flags for objpool management > + * @cpu_slots: pointer to the array of objpool_slot > + * @release: resource cleanup callback > + * @context: caller-provided context > + */ > +struct objpool_head { > + int obj_size; > + int nr_objs; > + int nr_cpus; > + int capacity; > + gfp_t gfp; > + refcount_t ref; > + unsigned long flags; > + struct objpool_slot **cpu_slots; > + objpool_fini_cb release; > + void *context; > +}; > + > +#define OBJPOOL_NR_OBJECT_MAX (1UL << 24) /* maximum numbers of total objects */ > +#define OBJPOOL_OBJECT_SIZE_MAX (1UL << 16) /* maximum size of an object */ > + > +/** > + * objpool_init() - initialize objpool and pre-allocated objects > + * @pool: the object pool to be initialized, declared by caller > + * @nr_objs: total objects to be pre-allocated by this object pool > + * @object_size: size of an object (should be > 0) > + * @gfp: flags for memory allocation (via kmalloc or vmalloc) > + * @context: user context for object initialization callback > + * @objinit: object initialization callback for extra setup > + * @release: cleanup callback for extra cleanup task > + * > + * return value: 0 for success, otherwise error code > + * > + * All pre-allocated objects are to be zeroed after memory allocation. > + * Caller could do extra initialization in objinit callback. objinit() > + * will be called just after slot allocation and called only once for > + * each object. After that the objpool won't touch any content of the > + * objects. It's caller's duty to perform reinitialization after each > + * pop (object allocation) or do clearance before each push (object > + * reclamation). > + */ > +int objpool_init(struct objpool_head *pool, int nr_objs, int object_size, > + gfp_t gfp, void *context, objpool_init_obj_cb objinit, > + objpool_fini_cb release); > + > +/** > + * objpool_pop() - allocate an object from objpool > + * @pool: object pool > + * > + * return value: object ptr or NULL if failed > + */ > +void *objpool_pop(struct objpool_head *pool); > + > +/** > + * objpool_push() - reclaim the object and return back to objpool > + * @obj: object ptr to be pushed to objpool > + * @pool: object pool > + * > + * return: 0 or error code (it fails only when user tries to push > + * the same object multiple times or wrong "objects" into objpool) > + */ > +int objpool_push(void *obj, struct objpool_head *pool); > + > +/** > + * objpool_drop() - discard the object and deref objpool > + * @obj: object ptr to be discarded > + * @pool: object pool > + * > + * return: 0 if objpool was released; -EAGAIN if there are still > + * outstanding objects > + * > + * objpool_drop is normally for the release of outstanding objects > + * after objpool cleanup (objpool_fini). Thinking of this example: > + * kretprobe is unregistered and objpool_fini() is called to release > + * all remained objects, but there are still objects being used by > + * unfinished kretprobes (like blockable function: sys_accept). So > + * only when the last outstanding object is dropped could the whole > + * objpool be released along with the call of objpool_drop() > + */ > +int objpool_drop(void *obj, struct objpool_head *pool); > + > +/** > + * objpool_free() - release objpool forcely (all objects to be freed) > + * @pool: object pool to be released > + */ > +void objpool_free(struct objpool_head *pool); > + > +/** > + * objpool_fini() - deref object pool (also releasing unused objects) > + * @pool: object pool to be dereferenced > + * > + * objpool_fini() will try to release all remained free objects and > + * then drop an extra reference of the objpool. If all objects are > + * already returned to objpool (so called synchronous use cases), > + * the objpool itself will be freed together. But if there are still > + * outstanding objects (so called asynchronous use cases, such like > + * blockable kretprobe), the objpool won't be released until all > + * the outstanding objects are dropped, but the caller must assure > + * there are no concurrent objpool_push() on the fly. Normally RCU > + * is being required to make sure all ongoing objpool_push() must > + * be finished before calling objpool_fini(), so does test_objpool, > + * kretprobe or rethook > + */ > +void objpool_fini(struct objpool_head *pool); > + > +#endif /* _LINUX_OBJPOOL_H */ > diff --git a/lib/Makefile b/lib/Makefile > index 1ffae65bb7ee..7a84c922d9ff 100644 > --- a/lib/Makefile > +++ b/lib/Makefile > @@ -34,7 +34,7 @@ lib-y := ctype.o string.o vsprintf.o cmdline.o \ > is_single_threaded.o plist.o decompress.o kobject_uevent.o \ > earlycpio.o seq_buf.o siphash.o dec_and_lock.o \ > nmi_backtrace.o win_minmax.o memcat_p.o \ > - buildid.o > + buildid.o objpool.o > > lib-$(CONFIG_PRINTK) += dump_stack.o > lib-$(CONFIG_SMP) += cpumask.o > diff --git a/lib/objpool.c b/lib/objpool.c > new file mode 100644 > index 000000000000..37a71e063f18 > --- /dev/null > +++ b/lib/objpool.c > @@ -0,0 +1,280 @@ > +// SPDX-License-Identifier: GPL-2.0 > + > +#include <linux/objpool.h> > +#include <linux/slab.h> > +#include <linux/vmalloc.h> > +#include <linux/atomic.h> > +#include <linux/irqflags.h> > +#include <linux/cpumask.h> > +#include <linux/log2.h> > + > +/* > + * objpool: ring-array based lockless MPMC/FIFO queues > + * > + * Copyright: wuqiang.matt@bytedance.com,mhiramat@kernel.org > + */ > + > +/* initialize percpu objpool_slot */ > +static int > +objpool_init_percpu_slot(struct objpool_head *pool, > + struct objpool_slot *slot, > + int nodes, void *context, > + objpool_init_obj_cb objinit) > +{ > + void *obj = (void *)&slot->entries[pool->capacity]; > + int i; > + > + /* initialize elements of percpu objpool_slot */ > + slot->mask = pool->capacity - 1; > + > + for (i = 0; i < nodes; i++) { > + if (objinit) { > + int rc = objinit(obj, context); > + if (rc) > + return rc; > + } > + slot->entries[slot->tail & slot->mask] = obj; > + obj = obj + pool->obj_size; > + slot->tail++; > + slot->last = slot->tail; > + pool->nr_objs++; > + } > + > + return 0; > +} > + > +/* allocate and initialize percpu slots */ > +static int > +objpool_init_percpu_slots(struct objpool_head *pool, int nr_objs, > + void *context, objpool_init_obj_cb objinit) > +{ > + int i, cpu_count = 0; > + > + for (i = 0; i < pool->nr_cpus; i++) { > + > + struct objpool_slot *slot; > + int nodes, size, rc; > + > + /* skip the cpu node which could never be present */ > + if (!cpu_possible(i)) > + continue; > + > + /* compute how many objects to be allocated with this slot */ > + nodes = nr_objs / num_possible_cpus(); > + if (cpu_count < (nr_objs % num_possible_cpus())) > + nodes++; > + cpu_count++; > + > + size = struct_size(slot, entries, pool->capacity) + > + pool->obj_size * nodes; > + > + /* > + * here we allocate percpu-slot & objs together in a single > + * allocation to make it more compact, taking advantage of > + * warm caches and TLB hits. in default vmalloc is used to > + * reduce the pressure of kernel slab system. as we know, > + * mimimal size of vmalloc is one page since vmalloc would > + * always align the requested size to page size > + */ > + if (pool->gfp & GFP_ATOMIC) > + slot = kmalloc_node(size, pool->gfp, cpu_to_node(i)); > + else > + slot = __vmalloc_node(size, sizeof(void *), pool->gfp, > + cpu_to_node(i), __builtin_return_address(0)); > + if (!slot) > + return -ENOMEM; > + memset(slot, 0, size); > + pool->cpu_slots[i] = slot; > + > + /* initialize the objpool_slot of cpu node i */ > + rc = objpool_init_percpu_slot(pool, slot, nodes, context, objinit); > + if (rc) > + return rc; > + } > + > + return 0; > +} > + > +/* cleanup all percpu slots of the object pool */ > +static void objpool_fini_percpu_slots(struct objpool_head *pool) > +{ > + int i; > + > + if (!pool->cpu_slots) > + return; > + > + for (i = 0; i < pool->nr_cpus; i++) > + kvfree(pool->cpu_slots[i]); > + kfree(pool->cpu_slots); > +} > + > +/* initialize object pool and pre-allocate objects */ > +int objpool_init(struct objpool_head *pool, int nr_objs, int object_size, > + gfp_t gfp, void *context, objpool_init_obj_cb objinit, > + objpool_fini_cb release) > +{ > + int rc, capacity, slot_size; > + > + /* check input parameters */ > + if (nr_objs <= 0 || nr_objs > OBJPOOL_NR_OBJECT_MAX || > + object_size <= 0 || object_size > OBJPOOL_OBJECT_SIZE_MAX) > + return -EINVAL; > + > + /* align up to unsigned long size */ > + object_size = ALIGN(object_size, sizeof(long)); > + > + /* calculate capacity of percpu objpool_slot */ > + capacity = roundup_pow_of_two(nr_objs); > + if (!capacity) > + return -EINVAL; > + > + /* initialize objpool pool */ > + memset(pool, 0, sizeof(struct objpool_head)); > + pool->nr_cpus = nr_cpu_ids; > + pool->obj_size = object_size; > + pool->capacity = capacity; > + pool->gfp = gfp & ~__GFP_ZERO; > + pool->context = context; > + pool->release = release; > + slot_size = pool->nr_cpus * sizeof(struct objpool_slot); > + pool->cpu_slots = kzalloc(slot_size, pool->gfp); > + if (!pool->cpu_slots) > + return -ENOMEM; > + > + /* initialize per-cpu slots */ > + rc = objpool_init_percpu_slots(pool, nr_objs, context, objinit); > + if (rc) > + objpool_fini_percpu_slots(pool); > + else > + refcount_set(&pool->ref, pool->nr_objs + 1); > + > + return rc; > +} > +EXPORT_SYMBOL_GPL(objpool_init); > + > +/* adding object to slot, abort if the slot was already full */ > +static inline int > +objpool_try_add_slot(void *obj, struct objpool_head *pool, int cpu) > +{ > + struct objpool_slot *slot = pool->cpu_slots[cpu]; > + uint32_t head, tail; > + > + /* loading tail and head as a local snapshot, tail first */ > + tail = READ_ONCE(slot->tail); > + > + do { > + head = READ_ONCE(slot->head); > + /* fault caught: something must be wrong */ > + WARN_ON_ONCE(tail - head > pool->nr_objs); > + } while (!try_cmpxchg_acquire(&slot->tail, &tail, tail + 1)); > + > + /* now the tail position is reserved for the given obj */ > + WRITE_ONCE(slot->entries[tail & slot->mask], obj); > + /* update sequence to make this obj available for pop() */ > + smp_store_release(&slot->last, tail + 1); > + > + return 0; > +} > + > +/* reclaim an object to object pool */ > +int objpool_push(void *obj, struct objpool_head *pool) > +{ > + unsigned long flags; > + int rc; > + > + /* disable local irq to avoid preemption & interruption */ > + raw_local_irq_save(flags); > + rc = objpool_try_add_slot(obj, pool, raw_smp_processor_id()); > + raw_local_irq_restore(flags); > + > + return rc; > +} > +EXPORT_SYMBOL_GPL(objpool_push); > + > +/* try to retrieve object from slot */ > +static inline void *objpool_try_get_slot(struct objpool_head *pool, int cpu) > +{ > + struct objpool_slot *slot = pool->cpu_slots[cpu]; > + /* load head snapshot, other cpus may change it */ > + uint32_t head = smp_load_acquire(&slot->head); > + > + while (head != READ_ONCE(slot->last)) { > + void *obj; > + > + /* obj must be retrieved before moving forward head */ > + obj = READ_ONCE(slot->entries[head & slot->mask]); > + > + /* move head forward to mark it's consumption */ > + if (try_cmpxchg_release(&slot->head, &head, head + 1)) > + return obj; > + } > + > + return NULL; > +} > + > +/* allocate an object from object pool */ > +void *objpool_pop(struct objpool_head *pool) > +{ > + void *obj = NULL; > + unsigned long flags; > + int i, cpu; > + > + /* disable local irq to avoid preemption & interruption */ > + raw_local_irq_save(flags); > + > + cpu = raw_smp_processor_id(); > + for (i = 0; i < num_possible_cpus(); i++) { > + obj = objpool_try_get_slot(pool, cpu); > + if (obj) > + break; > + cpu = cpumask_next_wrap(cpu, cpu_possible_mask, -1, 1); > + } > + raw_local_irq_restore(flags); > + > + return obj; > +} > +EXPORT_SYMBOL_GPL(objpool_pop); > + > +/* release whole objpool forcely */ > +void objpool_free(struct objpool_head *pool) > +{ > + if (!pool->cpu_slots) > + return; > + > + /* release percpu slots */ > + objpool_fini_percpu_slots(pool); > + > + /* call user's cleanup callback if provided */ > + if (pool->release) > + pool->release(pool, pool->context); > +} > +EXPORT_SYMBOL_GPL(objpool_free); > + > +/* drop the allocated object, rather reclaim it to objpool */ > +int objpool_drop(void *obj, struct objpool_head *pool) > +{ > + if (!obj || !pool) > + return -EINVAL; > + > + if (refcount_dec_and_test(&pool->ref)) { > + objpool_free(pool); > + return 0; > + } > + > + return -EAGAIN; > +} > +EXPORT_SYMBOL_GPL(objpool_drop); > + > +/* drop unused objects and defref objpool for releasing */ > +void objpool_fini(struct objpool_head *pool) > +{ > + int count = 1; /* extra ref for objpool itself */ > + > + /* drop all remained objects from objpool */ > + while (objpool_pop(pool)) > + count++; > + > + if (refcount_sub_and_test(count, &pool->ref)) > + objpool_free(pool); > +} > +EXPORT_SYMBOL_GPL(objpool_fini);
On 2023/10/18 10:18, Chengming Zhou wrote: > On 2023/10/17 21:56, wuqiang.matt wrote: >> objpool is a scalable implementation of high performance queue for >> object allocation and reclamation, such as kretprobe instances. >> >> With leveraging percpu ring-array to mitigate hot spots of memory >> contention, it delivers near-linear scalability for high parallel >> scenarios. The objpool is best suited for the following cases: >> 1) Memory allocation or reclamation are prohibited or too expensive >> 2) Consumers are of different priorities, such as irqs and threads >> >> Limitations: >> 1) Maximum objects (capacity) is fixed after objpool creation >> 2) All pre-allocated objects are managed in percpu ring array, >> which consumes more memory than linked lists >> > I'm curious why not just extend the existing lockless freelist to > percpu lockless freelists? And the percpu freelist is more flexible > to use than this percpu ring-array? The latter has to be fixed size > when creation. I did that in first 2 versions, and abandoned it from the 3rd version. The core reason is there are data races in freelist node: After pop() from freelist, the freelist_node zone of the object could be still in busy spinning by other nodes, so even the owner of this object couldn't know when the races would go. freelist_zone is defined as a union in the use cases (kretprobe), which brings potential issues. If the object owner touches freelist_node:refs and then tries to push to freelist to reclaim the object, freelist_add might just quit if atomic_fetch_add_release(REFS_ON_FREELIST, &node->refs) returns true. Keeping freelist_node as private could be fine, which is imposing an extra rule to the users. Current ring array likes something moving "freelist_node" to the ring array, which minimizes memory footprints. Flexibility is not a strong requirement since all the use cases have objects pre-allocated. > Thanks. Thank you. > >> Signed-off-by: wuqiang.matt <wuqiang.matt@bytedance.com> >> --- >> include/linux/objpool.h | 176 +++++++++++++++++++++++++ >> lib/Makefile | 2 +- >> lib/objpool.c | 286 ++++++++++++++++++++++++++++++++++++++++ >> 3 files changed, 463 insertions(+), 1 deletion(-) >> create mode 100644 include/linux/objpool.h >> create mode 100644 lib/objpool.c >> >> diff --git a/include/linux/objpool.h b/include/linux/objpool.h >> new file mode 100644 >> index 000000000000..4df18405420a >> --- /dev/null >> +++ b/include/linux/objpool.h >> @@ -0,0 +1,181 @@ >> +/* SPDX-License-Identifier: GPL-2.0 */ >> + >> +#ifndef _LINUX_OBJPOOL_H >> +#define _LINUX_OBJPOOL_H >> + >> +#include <linux/types.h> >> +#include <linux/refcount.h> >> + >> +/* >> + * objpool: ring-array based lockless MPMC queue >> + * >> + * Copyright: wuqiang.matt@bytedance.com,mhiramat@kernel.org >> + * >> + * objpool is a scalable implementation of high performance queue for >> + * object allocation and reclamation, such as kretprobe instances. >> + * >> + * With leveraging percpu ring-array to mitigate hot spots of memory >> + * contention, it delivers near-linear scalability for high parallel >> + * scenarios. The objpool is best suited for the following cases: >> + * 1) Memory allocation or reclamation are prohibited or too expensive >> + * 2) Consumers are of different priorities, such as irqs and threads >> + * >> + * Limitations: >> + * 1) Maximum objects (capacity) is fixed after objpool creation >> + * 2) All pre-allocated objects are managed in percpu ring array, >> + * which consumes more memory than linked lists >> + */ >> + >> +/** >> + * struct objpool_slot - percpu ring array of objpool >> + * @head: head sequence of the local ring array (to retrieve at) >> + * @tail: tail sequence of the local ring array (to append at) >> + * @last: the last sequence number marked as ready for retrieve >> + * @mask: bits mask for modulo capacity to compute array indexes >> + * @entries: object entries on this slot >> + * >> + * Represents a cpu-local array-based ring buffer, its size is specialized >> + * during initialization of object pool. The percpu objpool node is to be >> + * allocated from local memory for NUMA system, and to be kept compact in >> + * continuous memory: CPU assigned number of objects are stored just after >> + * the body of objpool_node. >> + * >> + * Real size of the ring array is far too smaller than the value range of >> + * head and tail, typed as uint32_t: [0, 2^32), so only lower bits (mask) >> + * of head and tail are used as the actual position in the ring array. In >> + * general the ring array is acting like a small sliding window, which is >> + * always moving forward in the loop of [0, 2^32). >> + */ >> +struct objpool_slot { >> + uint32_t head; >> + uint32_t tail; >> + uint32_t last; >> + uint32_t mask; >> + void *entries[]; >> +} __packed; >> + >> +struct objpool_head; >> + >> +/* >> + * caller-specified callback for object initial setup, it's only called >> + * once for each object (just after the memory allocation of the object) >> + */ >> +typedef int (*objpool_init_obj_cb)(void *obj, void *context); >> + >> +/* caller-specified cleanup callback for objpool destruction */ >> +typedef int (*objpool_fini_cb)(struct objpool_head *head, void *context); >> + >> +/** >> + * struct objpool_head - object pooling metadata >> + * @obj_size: object size, aligned to sizeof(void *) >> + * @nr_objs: total objs (to be pre-allocated with objpool) >> + * @nr_cpus: local copy of nr_cpu_ids >> + * @capacity: max objs can be managed by one objpool_slot >> + * @gfp: gfp flags for kmalloc & vmalloc >> + * @ref: refcount of objpool >> + * @flags: flags for objpool management >> + * @cpu_slots: pointer to the array of objpool_slot >> + * @release: resource cleanup callback >> + * @context: caller-provided context >> + */ >> +struct objpool_head { >> + int obj_size; >> + int nr_objs; >> + int nr_cpus; >> + int capacity; >> + gfp_t gfp; >> + refcount_t ref; >> + unsigned long flags; >> + struct objpool_slot **cpu_slots; >> + objpool_fini_cb release; >> + void *context; >> +}; >> + >> +#define OBJPOOL_NR_OBJECT_MAX (1UL << 24) /* maximum numbers of total objects */ >> +#define OBJPOOL_OBJECT_SIZE_MAX (1UL << 16) /* maximum size of an object */ >> + >> +/** >> + * objpool_init() - initialize objpool and pre-allocated objects >> + * @pool: the object pool to be initialized, declared by caller >> + * @nr_objs: total objects to be pre-allocated by this object pool >> + * @object_size: size of an object (should be > 0) >> + * @gfp: flags for memory allocation (via kmalloc or vmalloc) >> + * @context: user context for object initialization callback >> + * @objinit: object initialization callback for extra setup >> + * @release: cleanup callback for extra cleanup task >> + * >> + * return value: 0 for success, otherwise error code >> + * >> + * All pre-allocated objects are to be zeroed after memory allocation. >> + * Caller could do extra initialization in objinit callback. objinit() >> + * will be called just after slot allocation and called only once for >> + * each object. After that the objpool won't touch any content of the >> + * objects. It's caller's duty to perform reinitialization after each >> + * pop (object allocation) or do clearance before each push (object >> + * reclamation). >> + */ >> +int objpool_init(struct objpool_head *pool, int nr_objs, int object_size, >> + gfp_t gfp, void *context, objpool_init_obj_cb objinit, >> + objpool_fini_cb release); >> + >> +/** >> + * objpool_pop() - allocate an object from objpool >> + * @pool: object pool >> + * >> + * return value: object ptr or NULL if failed >> + */ >> +void *objpool_pop(struct objpool_head *pool); >> + >> +/** >> + * objpool_push() - reclaim the object and return back to objpool >> + * @obj: object ptr to be pushed to objpool >> + * @pool: object pool >> + * >> + * return: 0 or error code (it fails only when user tries to push >> + * the same object multiple times or wrong "objects" into objpool) >> + */ >> +int objpool_push(void *obj, struct objpool_head *pool); >> + >> +/** >> + * objpool_drop() - discard the object and deref objpool >> + * @obj: object ptr to be discarded >> + * @pool: object pool >> + * >> + * return: 0 if objpool was released; -EAGAIN if there are still >> + * outstanding objects >> + * >> + * objpool_drop is normally for the release of outstanding objects >> + * after objpool cleanup (objpool_fini). Thinking of this example: >> + * kretprobe is unregistered and objpool_fini() is called to release >> + * all remained objects, but there are still objects being used by >> + * unfinished kretprobes (like blockable function: sys_accept). So >> + * only when the last outstanding object is dropped could the whole >> + * objpool be released along with the call of objpool_drop() >> + */ >> +int objpool_drop(void *obj, struct objpool_head *pool); >> + >> +/** >> + * objpool_free() - release objpool forcely (all objects to be freed) >> + * @pool: object pool to be released >> + */ >> +void objpool_free(struct objpool_head *pool); >> + >> +/** >> + * objpool_fini() - deref object pool (also releasing unused objects) >> + * @pool: object pool to be dereferenced >> + * >> + * objpool_fini() will try to release all remained free objects and >> + * then drop an extra reference of the objpool. If all objects are >> + * already returned to objpool (so called synchronous use cases), >> + * the objpool itself will be freed together. But if there are still >> + * outstanding objects (so called asynchronous use cases, such like >> + * blockable kretprobe), the objpool won't be released until all >> + * the outstanding objects are dropped, but the caller must assure >> + * there are no concurrent objpool_push() on the fly. Normally RCU >> + * is being required to make sure all ongoing objpool_push() must >> + * be finished before calling objpool_fini(), so does test_objpool, >> + * kretprobe or rethook >> + */ >> +void objpool_fini(struct objpool_head *pool); >> + >> +#endif /* _LINUX_OBJPOOL_H */ >> diff --git a/lib/Makefile b/lib/Makefile >> index 1ffae65bb7ee..7a84c922d9ff 100644 >> --- a/lib/Makefile >> +++ b/lib/Makefile >> @@ -34,7 +34,7 @@ lib-y := ctype.o string.o vsprintf.o cmdline.o \ >> is_single_threaded.o plist.o decompress.o kobject_uevent.o \ >> earlycpio.o seq_buf.o siphash.o dec_and_lock.o \ >> nmi_backtrace.o win_minmax.o memcat_p.o \ >> - buildid.o >> + buildid.o objpool.o >> >> lib-$(CONFIG_PRINTK) += dump_stack.o >> lib-$(CONFIG_SMP) += cpumask.o >> diff --git a/lib/objpool.c b/lib/objpool.c >> new file mode 100644 >> index 000000000000..37a71e063f18 >> --- /dev/null >> +++ b/lib/objpool.c >> @@ -0,0 +1,280 @@ >> +// SPDX-License-Identifier: GPL-2.0 >> + >> +#include <linux/objpool.h> >> +#include <linux/slab.h> >> +#include <linux/vmalloc.h> >> +#include <linux/atomic.h> >> +#include <linux/irqflags.h> >> +#include <linux/cpumask.h> >> +#include <linux/log2.h> >> + >> +/* >> + * objpool: ring-array based lockless MPMC/FIFO queues >> + * >> + * Copyright: wuqiang.matt@bytedance.com,mhiramat@kernel.org >> + */ >> + >> +/* initialize percpu objpool_slot */ >> +static int >> +objpool_init_percpu_slot(struct objpool_head *pool, >> + struct objpool_slot *slot, >> + int nodes, void *context, >> + objpool_init_obj_cb objinit) >> +{ >> + void *obj = (void *)&slot->entries[pool->capacity]; >> + int i; >> + >> + /* initialize elements of percpu objpool_slot */ >> + slot->mask = pool->capacity - 1; >> + >> + for (i = 0; i < nodes; i++) { >> + if (objinit) { >> + int rc = objinit(obj, context); >> + if (rc) >> + return rc; >> + } >> + slot->entries[slot->tail & slot->mask] = obj; >> + obj = obj + pool->obj_size; >> + slot->tail++; >> + slot->last = slot->tail; >> + pool->nr_objs++; >> + } >> + >> + return 0; >> +} >> + >> +/* allocate and initialize percpu slots */ >> +static int >> +objpool_init_percpu_slots(struct objpool_head *pool, int nr_objs, >> + void *context, objpool_init_obj_cb objinit) >> +{ >> + int i, cpu_count = 0; >> + >> + for (i = 0; i < pool->nr_cpus; i++) { >> + >> + struct objpool_slot *slot; >> + int nodes, size, rc; >> + >> + /* skip the cpu node which could never be present */ >> + if (!cpu_possible(i)) >> + continue; >> + >> + /* compute how many objects to be allocated with this slot */ >> + nodes = nr_objs / num_possible_cpus(); >> + if (cpu_count < (nr_objs % num_possible_cpus())) >> + nodes++; >> + cpu_count++; >> + >> + size = struct_size(slot, entries, pool->capacity) + >> + pool->obj_size * nodes; >> + >> + /* >> + * here we allocate percpu-slot & objs together in a single >> + * allocation to make it more compact, taking advantage of >> + * warm caches and TLB hits. in default vmalloc is used to >> + * reduce the pressure of kernel slab system. as we know, >> + * mimimal size of vmalloc is one page since vmalloc would >> + * always align the requested size to page size >> + */ >> + if (pool->gfp & GFP_ATOMIC) >> + slot = kmalloc_node(size, pool->gfp, cpu_to_node(i)); >> + else >> + slot = __vmalloc_node(size, sizeof(void *), pool->gfp, >> + cpu_to_node(i), __builtin_return_address(0)); >> + if (!slot) >> + return -ENOMEM; >> + memset(slot, 0, size); >> + pool->cpu_slots[i] = slot; >> + >> + /* initialize the objpool_slot of cpu node i */ >> + rc = objpool_init_percpu_slot(pool, slot, nodes, context, objinit); >> + if (rc) >> + return rc; >> + } >> + >> + return 0; >> +} >> + >> +/* cleanup all percpu slots of the object pool */ >> +static void objpool_fini_percpu_slots(struct objpool_head *pool) >> +{ >> + int i; >> + >> + if (!pool->cpu_slots) >> + return; >> + >> + for (i = 0; i < pool->nr_cpus; i++) >> + kvfree(pool->cpu_slots[i]); >> + kfree(pool->cpu_slots); >> +} >> + >> +/* initialize object pool and pre-allocate objects */ >> +int objpool_init(struct objpool_head *pool, int nr_objs, int object_size, >> + gfp_t gfp, void *context, objpool_init_obj_cb objinit, >> + objpool_fini_cb release) >> +{ >> + int rc, capacity, slot_size; >> + >> + /* check input parameters */ >> + if (nr_objs <= 0 || nr_objs > OBJPOOL_NR_OBJECT_MAX || >> + object_size <= 0 || object_size > OBJPOOL_OBJECT_SIZE_MAX) >> + return -EINVAL; >> + >> + /* align up to unsigned long size */ >> + object_size = ALIGN(object_size, sizeof(long)); >> + >> + /* calculate capacity of percpu objpool_slot */ >> + capacity = roundup_pow_of_two(nr_objs); >> + if (!capacity) >> + return -EINVAL; >> + >> + /* initialize objpool pool */ >> + memset(pool, 0, sizeof(struct objpool_head)); >> + pool->nr_cpus = nr_cpu_ids; >> + pool->obj_size = object_size; >> + pool->capacity = capacity; >> + pool->gfp = gfp & ~__GFP_ZERO; >> + pool->context = context; >> + pool->release = release; >> + slot_size = pool->nr_cpus * sizeof(struct objpool_slot); >> + pool->cpu_slots = kzalloc(slot_size, pool->gfp); >> + if (!pool->cpu_slots) >> + return -ENOMEM; >> + >> + /* initialize per-cpu slots */ >> + rc = objpool_init_percpu_slots(pool, nr_objs, context, objinit); >> + if (rc) >> + objpool_fini_percpu_slots(pool); >> + else >> + refcount_set(&pool->ref, pool->nr_objs + 1); >> + >> + return rc; >> +} >> +EXPORT_SYMBOL_GPL(objpool_init); >> + >> +/* adding object to slot, abort if the slot was already full */ >> +static inline int >> +objpool_try_add_slot(void *obj, struct objpool_head *pool, int cpu) >> +{ >> + struct objpool_slot *slot = pool->cpu_slots[cpu]; >> + uint32_t head, tail; >> + >> + /* loading tail and head as a local snapshot, tail first */ >> + tail = READ_ONCE(slot->tail); >> + >> + do { >> + head = READ_ONCE(slot->head); >> + /* fault caught: something must be wrong */ >> + WARN_ON_ONCE(tail - head > pool->nr_objs); >> + } while (!try_cmpxchg_acquire(&slot->tail, &tail, tail + 1)); >> + >> + /* now the tail position is reserved for the given obj */ >> + WRITE_ONCE(slot->entries[tail & slot->mask], obj); >> + /* update sequence to make this obj available for pop() */ >> + smp_store_release(&slot->last, tail + 1); >> + >> + return 0; >> +} >> + >> +/* reclaim an object to object pool */ >> +int objpool_push(void *obj, struct objpool_head *pool) >> +{ >> + unsigned long flags; >> + int rc; >> + >> + /* disable local irq to avoid preemption & interruption */ >> + raw_local_irq_save(flags); >> + rc = objpool_try_add_slot(obj, pool, raw_smp_processor_id()); >> + raw_local_irq_restore(flags); >> + >> + return rc; >> +} >> +EXPORT_SYMBOL_GPL(objpool_push); >> + >> +/* try to retrieve object from slot */ >> +static inline void *objpool_try_get_slot(struct objpool_head *pool, int cpu) >> +{ >> + struct objpool_slot *slot = pool->cpu_slots[cpu]; >> + /* load head snapshot, other cpus may change it */ >> + uint32_t head = smp_load_acquire(&slot->head); >> + >> + while (head != READ_ONCE(slot->last)) { >> + void *obj; >> + >> + /* obj must be retrieved before moving forward head */ >> + obj = READ_ONCE(slot->entries[head & slot->mask]); >> + >> + /* move head forward to mark it's consumption */ >> + if (try_cmpxchg_release(&slot->head, &head, head + 1)) >> + return obj; >> + } >> + >> + return NULL; >> +} >> + >> +/* allocate an object from object pool */ >> +void *objpool_pop(struct objpool_head *pool) >> +{ >> + void *obj = NULL; >> + unsigned long flags; >> + int i, cpu; >> + >> + /* disable local irq to avoid preemption & interruption */ >> + raw_local_irq_save(flags); >> + >> + cpu = raw_smp_processor_id(); >> + for (i = 0; i < num_possible_cpus(); i++) { >> + obj = objpool_try_get_slot(pool, cpu); >> + if (obj) >> + break; >> + cpu = cpumask_next_wrap(cpu, cpu_possible_mask, -1, 1); >> + } >> + raw_local_irq_restore(flags); >> + >> + return obj; >> +} >> +EXPORT_SYMBOL_GPL(objpool_pop); >> + >> +/* release whole objpool forcely */ >> +void objpool_free(struct objpool_head *pool) >> +{ >> + if (!pool->cpu_slots) >> + return; >> + >> + /* release percpu slots */ >> + objpool_fini_percpu_slots(pool); >> + >> + /* call user's cleanup callback if provided */ >> + if (pool->release) >> + pool->release(pool, pool->context); >> +} >> +EXPORT_SYMBOL_GPL(objpool_free); >> + >> +/* drop the allocated object, rather reclaim it to objpool */ >> +int objpool_drop(void *obj, struct objpool_head *pool) >> +{ >> + if (!obj || !pool) >> + return -EINVAL; >> + >> + if (refcount_dec_and_test(&pool->ref)) { >> + objpool_free(pool); >> + return 0; >> + } >> + >> + return -EAGAIN; >> +} >> +EXPORT_SYMBOL_GPL(objpool_drop); >> + >> +/* drop unused objects and defref objpool for releasing */ >> +void objpool_fini(struct objpool_head *pool) >> +{ >> + int count = 1; /* extra ref for objpool itself */ >> + >> + /* drop all remained objects from objpool */ >> + while (objpool_pop(pool)) >> + count++; >> + >> + if (refcount_sub_and_test(count, &pool->ref)) >> + objpool_free(pool); >> +} >> +EXPORT_SYMBOL_GPL(objpool_fini);
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