From: Joshua Ashton <joshua@froggi.es>
When commiting planes, we copy color mgmt resources to the stream state.
Do the same for shaper and 3D LUTs.
Reviewed-by: Harry Wentland <harry.wentland@amd.com>
Signed-off-by: Joshua Ashton <joshua@froggi.es>
Co-developed-by: Melissa Wen <mwen@igalia.com>
Signed-off-by: Melissa Wen <mwen@igalia.com>
---
drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c | 4 ++++
1 file changed, 4 insertions(+)
diff --git a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
index d37269a2179e..dfe61c5ed49e 100644
--- a/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
+++ b/drivers/gpu/drm/amd/display/amdgpu_dm/amdgpu_dm.c
@@ -8274,6 +8274,10 @@ static void amdgpu_dm_commit_planes(struct drm_atomic_state *state,
&acrtc_state->stream->csc_color_matrix;
bundle->stream_update.out_transfer_func =
acrtc_state->stream->out_transfer_func;
+ bundle->stream_update.lut3d_func =
+ (struct dc_3dlut *) acrtc_state->stream->lut3d_func;
+ bundle->stream_update.func_shaper =
+ (struct dc_transfer_func *) acrtc_state->stream->func_shaper;
}
acrtc_state->stream->abm_level = acrtc_state->abm_level;
--
2.40.1