[PATCH v3 01/10] drm/msm/dsi: Remove useless math in DSC calculations

Marijn Suijten posted 10 patches 3 years, 5 months ago
There is a newer version of this series
[PATCH v3 01/10] drm/msm/dsi: Remove useless math in DSC calculations
Posted by Marijn Suijten 3 years, 5 months ago
Multiplying a value by 2 and adding 1 to it always results in a value
that is uneven, and that 1 gets truncated immediately when performing
integer division by 2 again.  There is no "rounding" possible here.

After that target_bpp_x16 is used to store a multiplication of
bits_per_pixel by 16 which is only ever read to immediately be divided
by 16 again, and is elided in much the same way.

Fixes: b9080324d6ca ("drm/msm/dsi: add support for dsc data")
Signed-off-by: Marijn Suijten <marijn.suijten@somainline.org>
Reviewed-by: Abhinav Kumar <quic_abhinavk@quicinc.com>
---
 drivers/gpu/drm/msm/dsi/dsi_host.c | 10 +---------
 1 file changed, 1 insertion(+), 9 deletions(-)

diff --git a/drivers/gpu/drm/msm/dsi/dsi_host.c b/drivers/gpu/drm/msm/dsi/dsi_host.c
index 8e4bc586c262..70077d1f0f21 100644
--- a/drivers/gpu/drm/msm/dsi/dsi_host.c
+++ b/drivers/gpu/drm/msm/dsi/dsi_host.c
@@ -1784,7 +1784,6 @@ static int dsi_populate_dsc_params(struct drm_dsc_config *dsc)
 	int hrd_delay;
 	int pre_num_extra_mux_bits, num_extra_mux_bits;
 	int slice_bits;
-	int target_bpp_x16;
 	int data;
 	int final_value, final_scale;
 	int i;
@@ -1864,14 +1863,7 @@ static int dsi_populate_dsc_params(struct drm_dsc_config *dsc)
 	data = 2048 * (dsc->rc_model_size - dsc->initial_offset + num_extra_mux_bits);
 	dsc->slice_bpg_offset = DIV_ROUND_UP(data, groups_total);
 
-	/* bpp * 16 + 0.5 */
-	data = dsc->bits_per_pixel * 16;
-	data *= 2;
-	data++;
-	data /= 2;
-	target_bpp_x16 = data;
-
-	data = (dsc->initial_xmit_delay * target_bpp_x16) / 16;
+	data = dsc->initial_xmit_delay * dsc->bits_per_pixel;
 	final_value =  dsc->rc_model_size - data + num_extra_mux_bits;
 	dsc->final_offset = final_value;
 
-- 
2.38.0
Re: [PATCH v3 01/10] drm/msm/dsi: Remove useless math in DSC calculations
Posted by Dmitry Baryshkov 3 years, 5 months ago
On 09/10/2022 21:48, Marijn Suijten wrote:
> Multiplying a value by 2 and adding 1 to it always results in a value
> that is uneven, and that 1 gets truncated immediately when performing
> integer division by 2 again.  There is no "rounding" possible here.
> 
> After that target_bpp_x16 is used to store a multiplication of
> bits_per_pixel by 16 which is only ever read to immediately be divided
> by 16 again, and is elided in much the same way.
> 
> Fixes: b9080324d6ca ("drm/msm/dsi: add support for dsc data")
> Signed-off-by: Marijn Suijten <marijn.suijten@somainline.org>
> Reviewed-by: Abhinav Kumar <quic_abhinavk@quicinc.com>

Reviewed-by: Dmitry Baryshkov <dmitry.baryshkov@linaro.org>

-- 
With best wishes
Dmitry