[tip: x86/cpu] x86/mce: Switch to new Intel CPU model defines

tip-bot2 for Tony Luck posted 1 patch 1 week, 4 days ago
There is a newer version of this series
arch/x86/kernel/cpu/mce/core.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
[tip: x86/cpu] x86/mce: Switch to new Intel CPU model defines
Posted by tip-bot2 for Tony Luck 1 week, 4 days ago
The following commit has been merged into the x86/cpu branch of tip:

Commit-ID:     066f54e65e47b3b35ecc79c2fe934e0867ffbe2f
Gitweb:        https://git.kernel.org/tip/066f54e65e47b3b35ecc79c2fe934e0867ffbe2f
Author:        Tony Luck <tony.luck@intel.com>
AuthorDate:    Wed, 24 Apr 2024 11:15:11 -07:00
Committer:     Dave Hansen <dave.hansen@linux.intel.com>
CommitterDate: Fri, 26 Apr 2024 08:49:24 -07:00

x86/mce: Switch to new Intel CPU model defines

New CPU #defines encode vendor and family as well as model.

Signed-off-by: Tony Luck <tony.luck@intel.com>
Signed-off-by: Dave Hansen <dave.hansen@linux.intel.com>
Link: https://lore.kernel.org/all/20240424181511.41772-1-tony.luck%40intel.com
---
 arch/x86/kernel/cpu/mce/core.c | 6 +++---
 1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/arch/x86/kernel/cpu/mce/core.c b/arch/x86/kernel/cpu/mce/core.c
index 771a9f1..ad0623b 100644
--- a/arch/x86/kernel/cpu/mce/core.c
+++ b/arch/x86/kernel/cpu/mce/core.c
@@ -47,7 +47,7 @@
 #include <linux/kexec.h>
 
 #include <asm/fred.h>
-#include <asm/intel-family.h>
+#include <asm/cpu_device_id.h>
 #include <asm/processor.h>
 #include <asm/traps.h>
 #include <asm/tlbflush.h>
@@ -1948,14 +1948,14 @@ static int __mcheck_cpu_apply_quirks(struct cpuinfo_x86 *c)
 		if (c->x86 == 6 && c->x86_model <= 13 && cfg->bootlog < 0)
 			cfg->bootlog = 0;
 
-		if (c->x86 == 6 && c->x86_model == 45)
+		if (c->x86_vfm == INTEL_SANDYBRIDGE_X)
 			mce_flags.snb_ifu_quirk = 1;
 
 		/*
 		 * Skylake, Cascacde Lake and Cooper Lake require a quirk on
 		 * rep movs.
 		 */
-		if (c->x86 == 6 && c->x86_model == INTEL_FAM6_SKYLAKE_X)
+		if (c->x86_vfm == INTEL_SKYLAKE_X)
 			mce_flags.skx_repmov_quirk = 1;
 	}