[PATCH] drm/v3d: Fix runtime PM imbalance on error

Yongzhi Liu posted 1 patch 4 years, 5 months ago
drivers/gpu/drm/v3d/v3d_drv.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
[PATCH] drm/v3d: Fix runtime PM imbalance on error
Posted by Yongzhi Liu 4 years, 5 months ago
pm_runtime_get_sync() increments the runtime PM usage counter even
when it returns an error code, thus a matching decrement is needed
on the error handling path to keep the counter balanced.

Signed-off-by: Yongzhi Liu <lyz_cs@pku.edu.cn>
---
 drivers/gpu/drm/v3d/v3d_drv.c | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c
index 1afcd54..6e72bd7 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.c
+++ b/drivers/gpu/drm/v3d/v3d_drv.c
@@ -69,7 +69,7 @@ static int v3d_get_param_ioctl(struct drm_device *dev, void *data,
 		if (args->value != 0)
 			return -EINVAL;
 
-		ret = pm_runtime_get_sync(v3d->drm.dev);
+		ret = pm_runtime_resume_and_get(v3d->drm.dev);
 		if (ret < 0)
 			return ret;
 		if (args->param >= DRM_V3D_PARAM_V3D_CORE0_IDENT0 &&
-- 
2.7.4