Pulseaudio normally assumes that when the server wants it, the client
can generate the audio samples and send it right away. Unfortunately
this is not the case with QEMU -- it's up to the emulated system when
does it generate the samples. Buffering the samples and sending them
from a background thread is just a workaround, that doesn't work too
well. Instead enable pa's compatibility support and let pa worry about
the details.
Signed-off-by: Kővágó, Zoltán <DirtY.iCE.hu@gmail.com>
---
audio/paaudio.c | 6 ++----
1 file changed, 2 insertions(+), 4 deletions(-)
diff --git a/audio/paaudio.c b/audio/paaudio.c
index f3864e1d50..c8ae1a6eca 100644
--- a/audio/paaudio.c
+++ b/audio/paaudio.c
@@ -512,10 +512,8 @@ static pa_stream *qpa_simple_new (
flags =
PA_STREAM_INTERPOLATE_TIMING
-#ifdef PA_STREAM_ADJUST_LATENCY
- | PA_STREAM_ADJUST_LATENCY
-#endif
- | PA_STREAM_AUTO_TIMING_UPDATE;
+ | PA_STREAM_AUTO_TIMING_UPDATE
+ | PA_STREAM_EARLY_REQUESTS;
if (dev) {
/* don't move the stream if the user specified a sink/source */
--
2.22.0