[PATCH v1 07/15] tcg/riscv: Implement vector mov/dup{m/i}

LIU Zhiwei posted 15 patches 3 months, 1 week ago
There is a newer version of this series
[PATCH v1 07/15] tcg/riscv: Implement vector mov/dup{m/i}
Posted by LIU Zhiwei 3 months, 1 week ago
From: TANG Tiancheng <tangtiancheng.ttc@alibaba-inc.com>

Signed-off-by: TANG Tiancheng <tangtiancheng.ttc@alibaba-inc.com>
Reviewed-by: Liu Zhiwei <zhiwei_liu@linux.alibaba.com>
---
 tcg/riscv/tcg-target.c.inc | 43 ++++++++++++++++++++++++++++++++++++++
 1 file changed, 43 insertions(+)

diff --git a/tcg/riscv/tcg-target.c.inc b/tcg/riscv/tcg-target.c.inc
index f17d679d71..f60913e805 100644
--- a/tcg/riscv/tcg-target.c.inc
+++ b/tcg/riscv/tcg-target.c.inc
@@ -288,6 +288,10 @@ typedef enum {
     OPC_VSE16_V = 0x5027 | V_SUMOP,
     OPC_VSE32_V = 0x6027 | V_SUMOP,
     OPC_VSE64_V = 0x7027 | V_SUMOP,
+
+    OPC_VMV_V_V = 0x5e000057 | V_OPIVV,
+    OPC_VMV_V_I = 0x5e000057 | V_OPIVI,
+    OPC_VMV_V_X = 0x5e000057 | V_OPIVX,
 } RISCVInsn;
 
 /*
@@ -641,6 +645,13 @@ static bool tcg_out_mov(TCGContext *s, TCGType type, TCGReg ret, TCGReg arg)
     case TCG_TYPE_I64:
         tcg_out_opc_imm(s, OPC_ADDI, ret, arg, 0);
         break;
+    case TCG_TYPE_V64:
+    case TCG_TYPE_V128:
+    case TCG_TYPE_V256:
+        tcg_debug_assert(ret > TCG_REG_V0 && arg > TCG_REG_V0);
+        tcg_target_set_vec_config(s, type, prev_vece);
+        tcg_out_opc_vv(s, OPC_VMV_V_V, ret, TCG_REG_V0, arg, true);
+        break;
     default:
         g_assert_not_reached();
     }
@@ -977,6 +988,33 @@ static void tcg_out_addsub2(TCGContext *s,
     }
 }
 
+static inline bool tcg_out_dup_vec(TCGContext *s, TCGType type, unsigned vece,
+                                   TCGReg dst, TCGReg src)
+{
+    tcg_target_set_vec_config(s, type, vece);
+    tcg_out_opc_vx(s, OPC_VMV_V_X, dst, TCG_REG_V0, src, true);
+    return true;
+}
+
+static inline bool tcg_out_dupm_vec(TCGContext *s, TCGType type, unsigned vece,
+                                    TCGReg dst, TCGReg base, intptr_t offset)
+{
+    tcg_out_ld(s, TCG_TYPE_REG, TCG_REG_TMP0, base, offset);
+    return tcg_out_dup_vec(s, type, vece, dst, TCG_REG_TMP0);
+}
+
+static inline void tcg_out_dupi_vec(TCGContext *s, TCGType type, unsigned vece,
+                                    TCGReg dst, int64_t arg)
+{
+    if (arg < 16 && arg >= -16) {
+        tcg_target_set_vec_config(s, type, vece);
+        tcg_out_opc_vi(s, OPC_VMV_V_I, dst, TCG_REG_V0, arg, true);
+        return;
+    }
+    tcg_out_movi(s, TCG_TYPE_I64, TCG_REG_TMP0, arg);
+    tcg_out_dup_vec(s, type, vece, dst, TCG_REG_TMP0);
+}
+
 static const struct {
     RISCVInsn op;
     bool swap;
@@ -2111,6 +2149,9 @@ static void tcg_out_vec_op(TCGContext *s, TCGOpcode opc,
         tcg_target_set_vec_config(s, type, vece);
     }
     switch (opc) {
+    case INDEX_op_dupm_vec:
+        tcg_out_dupm_vec(s, type, vece, a0, a1, a2);
+        break;
     case INDEX_op_ld_vec:
         tcg_out_ld(s, type, a0, a1, a2);
         break;
@@ -2282,6 +2323,8 @@ static TCGConstraintSetIndex tcg_target_op_def(TCGOpcode op)
 
     case INDEX_op_st_vec:
         return C_O0_I2(v, r);
+    case INDEX_op_dup_vec:
+    case INDEX_op_dupm_vec:
     case INDEX_op_ld_vec:
         return C_O1_I1(v, r);
     default:
-- 
2.43.0
Re: [PATCH v1 07/15] tcg/riscv: Implement vector mov/dup{m/i}
Posted by Richard Henderson 3 months ago
On 8/13/24 21:34, LIU Zhiwei wrote:
> +    case TCG_TYPE_V64:
> +    case TCG_TYPE_V128:
> +    case TCG_TYPE_V256:
> +        tcg_debug_assert(ret > TCG_REG_V0 && arg > TCG_REG_V0);
> +        tcg_target_set_vec_config(s, type, prev_vece);
> +        tcg_out_opc_vv(s, OPC_VMV_V_V, ret, TCG_REG_V0, arg, true);
> +        break;

Is it worth using whole register move (vmvNr.v) for the appropriate VLEN?


r~
Re: [PATCH v1 07/15] tcg/riscv: Implement vector mov/dup{m/i}
Posted by LIU Zhiwei 3 months ago
On 2024/8/20 17:00, Richard Henderson wrote:
> On 8/13/24 21:34, LIU Zhiwei wrote:
>> +    case TCG_TYPE_V64:
>> +    case TCG_TYPE_V128:
>> +    case TCG_TYPE_V256:
>> +        tcg_debug_assert(ret > TCG_REG_V0 && arg > TCG_REG_V0);
>> +        tcg_target_set_vec_config(s, type, prev_vece);
>> +        tcg_out_opc_vv(s, OPC_VMV_V_V, ret, TCG_REG_V0, arg, true);
>> +        break;
>
> Is it worth using whole register move (vmvNr.v) for the appropriate VLEN?

Yes. We will use vmvNr.v next version. Thanks for your suggestion.

Zhiwei

>
>
> r~

Re: [PATCH v1 07/15] tcg/riscv: Implement vector mov/dup{m/i}
Posted by Richard Henderson 3 months, 1 week ago
On 8/13/24 21:34, LIU Zhiwei wrote:
> @@ -641,6 +645,13 @@ static bool tcg_out_mov(TCGContext *s, TCGType type, TCGReg ret, TCGReg arg)
>       case TCG_TYPE_I64:
>           tcg_out_opc_imm(s, OPC_ADDI, ret, arg, 0);
>           break;
> +    case TCG_TYPE_V64:
> +    case TCG_TYPE_V128:
> +    case TCG_TYPE_V256:
> +        tcg_debug_assert(ret > TCG_REG_V0 && arg > TCG_REG_V0);
> +        tcg_target_set_vec_config(s, type, prev_vece);
> +        tcg_out_opc_vv(s, OPC_VMV_V_V, ret, TCG_REG_V0, arg, true);

I suggest these asserts be in tcg_out_opc_*
That way you don't need to replicate to all uses.

> +static inline bool tcg_out_dup_vec(TCGContext *s, TCGType type, unsigned vece,
> +                                   TCGReg dst, TCGReg src)

Oh, please drop all of the inline markup, from all patches.
Let the compiler decide.

> +static inline bool tcg_out_dupm_vec(TCGContext *s, TCGType type, unsigned vece,
> +                                    TCGReg dst, TCGReg base, intptr_t offset)
> +{
> +    tcg_out_ld(s, TCG_TYPE_REG, TCG_REG_TMP0, base, offset);
> +    return tcg_out_dup_vec(s, type, vece, dst, TCG_REG_TMP0);
> +}

Is this really better than using strided load with rs2 = r0?


r~
Re: [PATCH v1 07/15] tcg/riscv: Implement vector mov/dup{m/i}
Posted by LIU Zhiwei 3 months, 1 week ago
On 2024/8/14 17:11, Richard Henderson wrote:
> On 8/13/24 21:34, LIU Zhiwei wrote:
>> @@ -641,6 +645,13 @@ static bool tcg_out_mov(TCGContext *s, TCGType 
>> type, TCGReg ret, TCGReg arg)
>>       case TCG_TYPE_I64:
>>           tcg_out_opc_imm(s, OPC_ADDI, ret, arg, 0);
>>           break;
>> +    case TCG_TYPE_V64:
>> +    case TCG_TYPE_V128:
>> +    case TCG_TYPE_V256:
>> +        tcg_debug_assert(ret > TCG_REG_V0 && arg > TCG_REG_V0);
>> +        tcg_target_set_vec_config(s, type, prev_vece);
>> +        tcg_out_opc_vv(s, OPC_VMV_V_V, ret, TCG_REG_V0, arg, true);
>
> I suggest these asserts be in tcg_out_opc_*
> That way you don't need to replicate to all uses.
OK.
>
>> +static inline bool tcg_out_dup_vec(TCGContext *s, TCGType type, 
>> unsigned vece,
>> +                                   TCGReg dst, TCGReg src)
>
> Oh, please drop all of the inline markup, from all patches.
> Let the compiler decide.
>
OK.
>> +static inline bool tcg_out_dupm_vec(TCGContext *s, TCGType type, 
>> unsigned vece,
>> +                                    TCGReg dst, TCGReg base, 
>> intptr_t offset)
>> +{
>> +    tcg_out_ld(s, TCG_TYPE_REG, TCG_REG_TMP0, base, offset);
>> +    return tcg_out_dup_vec(s, type, vece, dst, TCG_REG_TMP0);
>> +}
>
> Is this really better than using strided load with rs2 = r0?

It depends.  For our test board, it is.

Thanks,
Zhiwei

>
>
> r~