From: Sven Schnelle <svens@stackframe.org>
If parts of the invalidated screen lines are outside of the VRAM buffer,
the code skips the whole invalidate. This is incorrect when only parts
of the buffer are invisble - which is the case when the mouse cursor is
located near the screen border.
Signed-off-by: Sven Schnelle <svens@stackframe.org>
Signed-off-by: Helge Deller <deller@gmx.de>
---
hw/display/artist.c | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)
diff --git a/hw/display/artist.c b/hw/display/artist.c
index a959b2c158..71982559c6 100644
--- a/hw/display/artist.c
+++ b/hw/display/artist.c
@@ -206,7 +206,12 @@ static void artist_invalidate_lines(struct vram_buffer *buf,
int starty, int height)
{
int start = starty * buf->width;
- int size = height * buf->width;
+ int size;
+
+ if (starty + height > buf->height)
+ height = buf->height - starty;
+
+ size = height * buf->width;
if (start + size <= buf->size) {
memory_region_set_dirty(&buf->mr, start, size);
--
2.21.3