This attempts to bring together my understanding of the requirements
for icount behaviour into one reference document for our developer
notes.
Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Cc: Paolo Bonzini <pbonzini@redhat.com>
Cc: Pavel Dovgalyuk <dovgaluk@ispras.ru>
Cc: Peter Maydell <peter.maydell@linaro.org>
Message-Id: <20200619135844.23307-1-alex.bennee@linaro.org>
---
v2
- fix copyright date
- it's -> its
- drop mentioned of gen_io_end()
- remove and correct original conjecture
v3
- include link in index
---
docs/devel/index.rst | 1 +
docs/devel/tcg-icount.rst | 89 +++++++++++++++++++++++++++++++++++++++
2 files changed, 90 insertions(+)
create mode 100644 docs/devel/tcg-icount.rst
diff --git a/docs/devel/index.rst b/docs/devel/index.rst
index 4ecaea3643f..ae6eac7c9c6 100644
--- a/docs/devel/index.rst
+++ b/docs/devel/index.rst
@@ -23,6 +23,7 @@ Contents:
decodetree
secure-coding-practices
tcg
+ tcg-icount
multi-thread-tcg
tcg-plugins
bitops
diff --git a/docs/devel/tcg-icount.rst b/docs/devel/tcg-icount.rst
new file mode 100644
index 00000000000..cb51cb34dde
--- /dev/null
+++ b/docs/devel/tcg-icount.rst
@@ -0,0 +1,89 @@
+..
+ Copyright (c) 2020, Linaro Limited
+ Written by Alex Bennée
+
+
+========================
+TCG Instruction Counting
+========================
+
+TCG has long supported a feature known as icount which allows for
+instruction counting during execution. This should be confused with
+cycle accurate emulation - QEMU does not attempt to emulate how long
+an instruction would take on real hardware. That is a job for other
+more detailed (and slower) tools that simulate the rest of a
+micro-architecture.
+
+This feature is only available for system emulation and is
+incompatible with multi-threaded TCG. It can be used to better align
+execution time with wall-clock time so a "slow" device doesn't run too
+fast on modern hardware. It can also provides for a degree of
+deterministic execution and is an essential part of the record/replay
+support in QEMU.
+
+Core Concepts
+=============
+
+At its heart icount is simply a count of executed instructions which
+is stored in the TimersState of QEMU's timer sub-system. The number of
+executed instructions can then be used to calculate QEMU_CLOCK_VIRTUAL
+which represents the amount of elapsed time in the system since
+execution started. Depending on the icount mode this may either be a
+fixed number of ns per instructions or adjusted as execution continues
+to keep wall clock time and virtual time in sync.
+
+To be able to calculate the number of executed instructions the
+translator starts by allocating a budget of instructions to be
+executed. The budget of instructions is limited by how long it will be
+until the next timer will expire. We store this budget as part of a
+vCPU icount_decr field which shared with the machinery for handling
+cpu_exit(). The whole field is checked at the start of every
+translated block and will cause a return to the outer loop to deal
+with whatever caused the exit.
+
+In the case of icount before the flag is checked we subtract the
+number of instructions the translation block would execute. If this
+would cause the instruction budget to got negative we exit the main
+loop and regenerate a new translation block with exactly the right
+number of instructions to take the budget to 0 meaning whatever timer
+was due to expire will expire exactly when we exit the main run loop.
+
+Dealing with MMIO
+-----------------
+
+While we can adjust the instruction budget for known events like timer
+expiry we can not do the same for MMIO. Every load/store we execute
+might potentially trigger an I/O event at which point we will need an
+up to date and accurate reading of the icount number.
+
+To deal with this case when an I/O access is made we:
+
+ - restore un-executed instructions to the icount budget
+ - re-compile a single [1]_ instruction block for the current PC
+ - exit the cpu loop and execute the re-compiled block
+
+The new block is created with the CF_LAST_IO compile flag which
+ensures the final instruction translation starts with a call to
+gen_io_start() so we don't enter a perpetual loop constantly
+recompiling a single instruction block. For translators using the
+common translator_loop this is done automatically.
+
+.. [1] sometimes two instructions if dealing with delay slots
+
+Other I/O operations
+--------------------
+
+MMIO isn't the only type of operation for which we might need a
+correct and accurate clock. IO port instructions and accesses to
+system registers are the common examples here. These instructions have
+to be handled by the individual translators which have the knowledge
+of which operations are I/O operations.
+
+.. warning:: Any instruction that eventually causes an access to
+ QEMU_CLOCK_VIRTUAL needs to be preceded by a
+ gen_io_start() and must also be the last instruction
+ translated in the block.
+
+
+
+
--
2.20.1
On Wed, 1 Jul 2020 at 17:11, Alex Bennée <alex.bennee@linaro.org> wrote:
>
> This attempts to bring together my understanding of the requirements
> for icount behaviour into one reference document for our developer
> notes.
>
> Signed-off-by: Alex Bennée <alex.bennee@linaro.org>
> Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
> Cc: Paolo Bonzini <pbonzini@redhat.com>
> Cc: Pavel Dovgalyuk <dovgaluk@ispras.ru>
> Cc: Peter Maydell <peter.maydell@linaro.org>
> Message-Id: <20200619135844.23307-1-alex.bennee@linaro.org>
>
> ---
> v2
> - fix copyright date
> - it's -> its
> - drop mentioned of gen_io_end()
> - remove and correct original conjecture
> v3
> - include link in index
> ---
> docs/devel/index.rst | 1 +
> docs/devel/tcg-icount.rst | 89 +++++++++++++++++++++++++++++++++++++++
> 2 files changed, 90 insertions(+)
> create mode 100644 docs/devel/tcg-icount.rst
>
> diff --git a/docs/devel/index.rst b/docs/devel/index.rst
> index 4ecaea3643f..ae6eac7c9c6 100644
> --- a/docs/devel/index.rst
> +++ b/docs/devel/index.rst
> @@ -23,6 +23,7 @@ Contents:
> decodetree
> secure-coding-practices
> tcg
> + tcg-icount
> multi-thread-tcg
> tcg-plugins
> bitops
> diff --git a/docs/devel/tcg-icount.rst b/docs/devel/tcg-icount.rst
> new file mode 100644
> index 00000000000..cb51cb34dde
> --- /dev/null
> +++ b/docs/devel/tcg-icount.rst
> @@ -0,0 +1,89 @@
> +..
> + Copyright (c) 2020, Linaro Limited
> + Written by Alex Bennée
> +
> +
> +========================
> +TCG Instruction Counting
> +========================
> +
> +TCG has long supported a feature known as icount which allows for
> +instruction counting during execution. This should be confused with
Shurely "should not be confused" :-)
> +cycle accurate emulation - QEMU does not attempt to emulate how long
> +an instruction would take on real hardware. That is a job for other
> +more detailed (and slower) tools that simulate the rest of a
> +micro-architecture.
> +
> +This feature is only available for system emulation and is
> +incompatible with multi-threaded TCG. It can be used to better align
> +execution time with wall-clock time so a "slow" device doesn't run too
> +fast on modern hardware. It can also provides for a degree of
> +deterministic execution and is an essential part of the record/replay
> +support in QEMU.
> +
> +Core Concepts
> +=============
> +
> +At its heart icount is simply a count of executed instructions which
> +is stored in the TimersState of QEMU's timer sub-system. The number of
> +executed instructions can then be used to calculate QEMU_CLOCK_VIRTUAL
> +which represents the amount of elapsed time in the system since
> +execution started. Depending on the icount mode this may either be a
> +fixed number of ns per instructions or adjusted as execution continues
"per instruction"
> +to keep wall clock time and virtual time in sync.
> +
> +To be able to calculate the number of executed instructions the
> +translator starts by allocating a budget of instructions to be
> +executed. The budget of instructions is limited by how long it will be
> +until the next timer will expire. We store this budget as part of a
> +vCPU icount_decr field which shared with the machinery for handling
> +cpu_exit(). The whole field is checked at the start of every
> +translated block and will cause a return to the outer loop to deal
> +with whatever caused the exit.
> +
> +In the case of icount before the flag is checked we subtract the
"of icount, "
> +number of instructions the translation block would execute. If this
> +would cause the instruction budget to got negative we exit the main
"to go negative"
> +loop and regenerate a new translation block with exactly the right
> +number of instructions to take the budget to 0 meaning whatever timer
"to 0. This means that whatever timer"
> +was due to expire will expire exactly when we exit the main run loop.
> +
> +Dealing with MMIO
> +-----------------
> +
> +While we can adjust the instruction budget for known events like timer
> +expiry we can not do the same for MMIO. Every load/store we execute
"cannot"
> +might potentially trigger an I/O event at which point we will need an
"event, at which point"
> +up to date and accurate reading of the icount number.
> +
> +To deal with this case when an I/O access is made we:
"this case, when"
> +
> + - restore un-executed instructions to the icount budget
> + - re-compile a single [1]_ instruction block for the current PC
> + - exit the cpu loop and execute the re-compiled block
> +
> +The new block is created with the CF_LAST_IO compile flag which
> +ensures the final instruction translation starts with a call to
> +gen_io_start() so we don't enter a perpetual loop constantly
> +recompiling a single instruction block. For translators using the
> +common translator_loop this is done automatically.
> +
> +.. [1] sometimes two instructions if dealing with delay slots
> +
> +Other I/O operations
> +--------------------
> +
> +MMIO isn't the only type of operation for which we might need a
> +correct and accurate clock. IO port instructions and accesses to
> +system registers are the common examples here. These instructions have
> +to be handled by the individual translators which have the knowledge
> +of which operations are I/O operations.
> +
> +.. warning:: Any instruction that eventually causes an access to
> + QEMU_CLOCK_VIRTUAL needs to be preceded by a
> + gen_io_start() and must also be the last instruction
> + translated in the block.
I think I would prefer some text phrased in a way that more
explicitly states what the frontend code has to do, like:
======
When the translator is handling an instruction of this kind:
* it must call gen_io_start() if icount is enabled, at some
point before the generation of the code which actually does
the I/O, using a code fragment similar to:
if (tb_cflags(s->base.tb) & CF_USE_ICOUNT) {
gen_io_start();
}
* it must end the TB immediately after this instruction
Note that some older front-ends call a "gen_io_end()" function:
this is obsolete and should not be used.
======
thanks
-- PMM
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