This optimization is not necessary anymore, because the vCPU now drops
the I/O thread lock even with TCG. Drop it to simplify the code and
avoid the "I/O thread spun for 1000 iterations" warning.
Reviewed-by: Alex Bennée <alex.bennee@linaro.org>
Reviewed-by: Edgar E. Iglesias <edgar.iglesias@xilinx.com>
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
---
vl.c | 5 +----
1 file changed, 1 insertion(+), 4 deletions(-)
diff --git a/vl.c b/vl.c
index 1a95500..0b4ed52 100644
--- a/vl.c
+++ b/vl.c
@@ -1888,17 +1888,14 @@ static bool main_loop_should_exit(void)
static void main_loop(void)
{
- bool nonblocking;
- int last_io = 0;
#ifdef CONFIG_PROFILER
int64_t ti;
#endif
do {
- nonblocking = tcg_enabled() && last_io > 0;
#ifdef CONFIG_PROFILER
ti = profile_getclock();
#endif
- last_io = main_loop_wait(nonblocking);
+ main_loop_wait(false);
#ifdef CONFIG_PROFILER
dev_time += profile_getclock() - ti;
#endif
--
1.8.3.1