Fix the same samples vs. frames mix-up that the previous commit
fixed for the PulseAudio backend.
Signed-off-by: Volker Rümelin <vr_qemu@t-online.de>
---
audio/sdlaudio.c | 7 ++-----
1 file changed, 2 insertions(+), 5 deletions(-)
diff --git a/audio/sdlaudio.c b/audio/sdlaudio.c
index e605c787ba..797b47bbdd 100644
--- a/audio/sdlaudio.c
+++ b/audio/sdlaudio.c
@@ -347,11 +347,8 @@ static int sdl_init_out(HWVoiceOut *hw, struct audsettings *as,
req.freq = as->freq;
req.format = aud_to_sdlfmt (as->fmt);
req.channels = as->nchannels;
- /*
- * This is wrong. SDL samples are QEMU frames. The buffer size will be
- * the requested buffer size multiplied by the number of channels.
- */
- req.samples = audio_buffer_samples(
+ /* SDL samples are QEMU frames */
+ req.samples = audio_buffer_frames(
qapi_AudiodevSdlPerDirectionOptions_base(spdo), as, 11610);
req.callback = sdl_callback_out;
req.userdata = sdl;
--
2.31.1