[PULL 2/4] build-sys: use the "run" variable

Paolo Bonzini posted 4 patches 2 weeks, 5 days ago
Maintainers: Pierrick Bouvier <pierrick.bouvier@linaro.org>, Paolo Bonzini <pbonzini@redhat.com>, "Marc-André Lureau" <marcandre.lureau@redhat.com>, "Daniel P. Berrangé" <berrange@redhat.com>, "Philippe Mathieu-Daudé" <philmd@linaro.org>, "Alex Bennée" <alex.bennee@linaro.org>
[PULL 2/4] build-sys: use the "run" variable
Posted by Paolo Bonzini 2 weeks, 5 days ago
From: Marc-André Lureau <marcandre.lureau@redhat.com>

Avoid unused variables and hand-written path, this should also help meson
to figure out the relation between the commands.

Signed-off-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Link: https://lore.kernel.org/r/20260211103305.3112657-1-marcandre.lureau@redhat.com
Signed-off-by: Paolo Bonzini <pbonzini@redhat.com>
---
 meson.build | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/meson.build b/meson.build
index 11139f540b0..de00fddb2db 100644
--- a/meson.build
+++ b/meson.build
@@ -3504,7 +3504,7 @@ run_config = configuration_data({'build_dir': meson.current_build_dir()})
 run = configure_file(input: 'run.in',
                      output: 'run',
                      configuration: run_config)
-run_command('chmod', 'a+x', meson.current_build_dir() / 'run', check: true)
+run_command('chmod', 'a+x', run, check: true)
 
 hxtool = find_program('scripts/hxtool')
 shaderinclude = find_program('scripts/shaderinclude.py')
-- 
2.53.0