[PATCH v22 06/18] ui/sdl2: Implement dpy dmabuf functions

Dmitry Osipenko posted 18 patches 1 month, 1 week ago
Maintainers: Pierrick Bouvier <pierrick.bouvier@linaro.org>, "Michael S. Tsirkin" <mst@redhat.com>, "Alex Bennée" <alex.bennee@linaro.org>, Akihiko Odaki <odaki@rsg.ci.i.u-tokyo.ac.jp>, Dmitry Osipenko <dmitry.osipenko@collabora.com>, "Marc-André Lureau" <marcandre.lureau@redhat.com>, Paolo Bonzini <pbonzini@redhat.com>, "Daniel P. Berrangé" <berrange@redhat.com>, "Philippe Mathieu-Daudé" <philmd@linaro.org>
[PATCH v22 06/18] ui/sdl2: Implement dpy dmabuf functions
Posted by Dmitry Osipenko 1 month, 1 week ago
From: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>

If EGL is used, we can rely on dmabuf to import textures without
doing copies.

To get this working on X11, we use the existing SDL hint:
SDL_HINT_VIDEO_X11_FORCE_EGL (because dmabuf can't be used with GLX).

Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Acked-by: Michael S. Tsirkin <mst@redhat.com>
Tested-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Reviewed-by: Yiwei Zhang <zzyiwei@gmail.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
---
 include/ui/sdl2.h |  7 +++++
 meson.build       |  6 ++---
 ui/sdl2-gl.c      | 66 +++++++++++++++++++++++++++++++++++++++++++++++
 ui/sdl2.c         | 42 ++++++++++++++++++++++++++++++
 4 files changed, 117 insertions(+), 4 deletions(-)

diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h
index dbe6e3d9739b..9daf5ecffae7 100644
--- a/include/ui/sdl2.h
+++ b/include/ui/sdl2.h
@@ -45,6 +45,7 @@ struct sdl2_console {
     bool gui_keysym;
     SDL_GLContext winctx;
     QKbdState *kbd;
+    bool has_dmabuf;
 #ifdef CONFIG_OPENGL
     QemuGLShader *gls;
     egl_fb guest_fb;
@@ -96,5 +97,11 @@ void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
                              void *d3d_tex2d);
 void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
                            uint32_t x, uint32_t y, uint32_t w, uint32_t h);
+void sdl2_gl_scanout_dmabuf(DisplayChangeListener *dcl,
+                            QemuDmaBuf *dmabuf);
+void sdl2_gl_release_dmabuf(DisplayChangeListener *dcl,
+                            QemuDmaBuf *dmabuf);
+bool sdl2_gl_has_dmabuf(DisplayChangeListener *dcl);
+void sdl2_gl_console_init(struct sdl2_console *scon);
 
 #endif /* SDL2_H */
diff --git a/meson.build b/meson.build
index 3cd1d8dbc669..0ce84d45e6f3 100644
--- a/meson.build
+++ b/meson.build
@@ -1937,10 +1937,8 @@ if get_option('gtk') \
   endif
 endif
 
-x11 = not_found
-if gtkx11.found()
-  x11 = dependency('x11', method: 'pkg-config', required: gtkx11.found())
-endif
+x11 = dependency('x11', method: 'pkg-config', required: gtkx11.found())
+
 png = not_found
 if get_option('png').allowed() and have_system
    png = dependency('libpng', version: '>=1.6.34', required: get_option('png'),
diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
index fbac3edbc09d..697ba2169c34 100644
--- a/ui/sdl2-gl.c
+++ b/ui/sdl2-gl.c
@@ -26,6 +26,8 @@
  */
 
 #include "qemu/osdep.h"
+#include "qemu/main-loop.h"
+#include "qemu/error-report.h"
 #include "ui/console.h"
 #include "ui/input.h"
 #include "ui/sdl2.h"
@@ -250,3 +252,67 @@ void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
 
     SDL_GL_SwapWindow(scon->real_window);
 }
+
+void sdl2_gl_scanout_dmabuf(DisplayChangeListener *dcl,
+                            QemuDmaBuf *dmabuf)
+{
+    struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
+    const int *fds;
+
+    assert(scon->opengl);
+    SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
+
+    egl_dmabuf_import_texture(dmabuf);
+    if (!qemu_dmabuf_get_texture(dmabuf)) {
+        fds = qemu_dmabuf_get_fds(dmabuf, NULL);
+        error_report("%s: failed fd=%d", __func__, fds ? fds[0] : -1);
+        return;
+    }
+
+    sdl2_gl_scanout_texture(dcl, qemu_dmabuf_get_texture(dmabuf), false,
+                            qemu_dmabuf_get_width(dmabuf),
+                            qemu_dmabuf_get_height(dmabuf),
+                            0, 0,
+                            qemu_dmabuf_get_width(dmabuf),
+                            qemu_dmabuf_get_height(dmabuf),
+                            NULL);
+
+    if (qemu_dmabuf_get_allow_fences(dmabuf)) {
+        scon->guest_fb.dmabuf = dmabuf;
+    }
+}
+
+void sdl2_gl_release_dmabuf(DisplayChangeListener *dcl,
+                            QemuDmaBuf *dmabuf)
+{
+    egl_dmabuf_release_texture(dmabuf);
+}
+
+bool sdl2_gl_has_dmabuf(DisplayChangeListener *dcl)
+{
+    struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
+
+    return scon->has_dmabuf;
+}
+
+void sdl2_gl_console_init(struct sdl2_console *scon)
+{
+    bool hidden = scon->hidden;
+
+    scon->hidden = true;
+    scon->surface = qemu_create_displaysurface(1, 1);
+    sdl2_window_create(scon);
+
+    /*
+     * QEMU checks whether console supports dma-buf before switching
+     * to the console.  To break this chicken-egg problem we pre-check
+     * dma-buf availability beforehand using a dummy SDL window.
+     */
+    scon->has_dmabuf = qemu_egl_has_dmabuf();
+
+    sdl2_window_destroy(scon);
+    qemu_free_displaysurface(scon->surface);
+
+    scon->surface = NULL;
+    scon->hidden = hidden;
+}
diff --git a/ui/sdl2.c b/ui/sdl2.c
index 032dc14bc398..3bb2676f847b 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -35,6 +35,10 @@
 #include "qemu/log.h"
 #include "qemu-main.h"
 
+#ifdef CONFIG_X11
+#include <X11/Xlib.h>
+#endif
+
 static int sdl2_num_outputs;
 static struct sdl2_console *sdl2_console;
 
@@ -120,6 +124,9 @@ void sdl2_window_create(struct sdl2_console *scon)
         /* The SDL renderer is only used by sdl2-2D, when OpenGL is disabled */
         scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
     }
+
+    qemu_egl_display = eglGetCurrentDisplay();
+
     sdl_update_caption(scon);
 }
 
@@ -808,6 +815,10 @@ static const DisplayChangeListenerOps dcl_gl_ops = {
     .dpy_gl_scanout_disable  = sdl2_gl_scanout_disable,
     .dpy_gl_scanout_texture  = sdl2_gl_scanout_texture,
     .dpy_gl_update           = sdl2_gl_scanout_flush,
+
+    .dpy_gl_scanout_dmabuf   = sdl2_gl_scanout_dmabuf,
+    .dpy_gl_release_dmabuf   = sdl2_gl_release_dmabuf,
+    .dpy_has_dmabuf          = sdl2_gl_has_dmabuf,
 };
 
 static bool
@@ -835,6 +846,35 @@ static void sdl2_display_early_init(DisplayOptions *o)
     }
 }
 
+static void sdl2_set_hint_x11_force_egl(void)
+{
+#if defined(SDL_HINT_VIDEO_X11_FORCE_EGL) && defined(CONFIG_OPENGL) && \
+    defined(CONFIG_X11)
+    Display *x_disp = XOpenDisplay(NULL);
+    EGLDisplay egl_display;
+
+    if (!x_disp) {
+        return;
+    }
+
+    /* Prefer EGL over GLX to get dma-buf support. */
+    egl_display = eglGetDisplay((EGLNativeDisplayType)x_disp);
+
+    if (egl_display != EGL_NO_DISPLAY) {
+        /*
+         * Setting X11_FORCE_EGL hint doesn't make SDL to prefer X11 over
+         * Wayland. SDL will use Wayland driver even if XWayland presents.
+         * It's always safe to set the hint even if X11 is not used by SDL.
+         * SDL will work regardless of the hint.
+         */
+        SDL_SetHint(SDL_HINT_VIDEO_X11_FORCE_EGL, "1");
+        eglTerminate(egl_display);
+    }
+
+    XCloseDisplay(x_disp);
+#endif
+}
+
 static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
 {
     uint8_t data = 0;
@@ -862,6 +902,7 @@ static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
     SDL_SetHint(SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED, "0");
 #endif
     SDL_SetHint(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4, "1");
+    sdl2_set_hint_x11_force_egl();
     SDL_EnableScreenSaver();
     memset(&info, 0, sizeof(info));
     SDL_VERSION(&info.version);
@@ -908,6 +949,7 @@ static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
         sdl2_console[i].kbd = qkbd_state_init(con);
         if (display_opengl) {
             qemu_console_set_display_gl_ctx(con, &sdl2_console[i].dgc);
+            sdl2_gl_console_init(&sdl2_console[i]);
         }
         register_displaychangelistener(&sdl2_console[i].dcl);
 
-- 
2.52.0


Re: [PATCH v22 06/18] ui/sdl2: Implement dpy dmabuf functions
Posted by Alex Bennée 1 month, 1 week ago
Dmitry Osipenko <dmitry.osipenko@collabora.com> writes:

> From: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
>
> If EGL is used, we can rely on dmabuf to import textures without
> doing copies.
>
> To get this working on X11, we use the existing SDL hint:
> SDL_HINT_VIDEO_X11_FORCE_EGL (because dmabuf can't be used with GLX).
>
> Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com>
> Acked-by: Michael S. Tsirkin <mst@redhat.com>
> Tested-by: Alex Bennée <alex.bennee@linaro.org>
> Signed-off-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
> Reviewed-by: Yiwei Zhang <zzyiwei@gmail.com>
> Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
> ---
>  include/ui/sdl2.h |  7 +++++
>  meson.build       |  6 ++---
>  ui/sdl2-gl.c      | 66 +++++++++++++++++++++++++++++++++++++++++++++++
>  ui/sdl2.c         | 42 ++++++++++++++++++++++++++++++
>  4 files changed, 117 insertions(+), 4 deletions(-)
>
> diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h
> index dbe6e3d9739b..9daf5ecffae7 100644
> --- a/include/ui/sdl2.h
> +++ b/include/ui/sdl2.h
> @@ -45,6 +45,7 @@ struct sdl2_console {
>      bool gui_keysym;
>      SDL_GLContext winctx;
>      QKbdState *kbd;
> +    bool has_dmabuf;
>  #ifdef CONFIG_OPENGL
>      QemuGLShader *gls;
>      egl_fb guest_fb;
> @@ -96,5 +97,11 @@ void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
>                               void *d3d_tex2d);
>  void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
>                             uint32_t x, uint32_t y, uint32_t w, uint32_t h);
> +void sdl2_gl_scanout_dmabuf(DisplayChangeListener *dcl,
> +                            QemuDmaBuf *dmabuf);
> +void sdl2_gl_release_dmabuf(DisplayChangeListener *dcl,
> +                            QemuDmaBuf *dmabuf);
> +bool sdl2_gl_has_dmabuf(DisplayChangeListener *dcl);
> +void sdl2_gl_console_init(struct sdl2_console *scon);
>  
>  #endif /* SDL2_H */
> diff --git a/meson.build b/meson.build
> index 3cd1d8dbc669..0ce84d45e6f3 100644
> --- a/meson.build
> +++ b/meson.build
> @@ -1937,10 +1937,8 @@ if get_option('gtk') \
>    endif
>  endif
>  
> -x11 = not_found
> -if gtkx11.found()
> -  x11 = dependency('x11', method: 'pkg-config', required: gtkx11.found())
> -endif
> +x11 = dependency('x11', method: 'pkg-config', required: gtkx11.found())
> +
>  png = not_found
>  if get_option('png').allowed() and have_system
>     png = dependency('libpng', version: '>=1.6.34', required: get_option('png'),
> diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
> index fbac3edbc09d..697ba2169c34 100644
> --- a/ui/sdl2-gl.c
> +++ b/ui/sdl2-gl.c
> @@ -26,6 +26,8 @@
>   */
>  
>  #include "qemu/osdep.h"
> +#include "qemu/main-loop.h"
> +#include "qemu/error-report.h"
>  #include "ui/console.h"
>  #include "ui/input.h"
>  #include "ui/sdl2.h"
> @@ -250,3 +252,67 @@ void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
>  
>      SDL_GL_SwapWindow(scon->real_window);
>  }
> +
> +void sdl2_gl_scanout_dmabuf(DisplayChangeListener *dcl,
> +                            QemuDmaBuf *dmabuf)
> +{
> +    struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
> +    const int *fds;
> +
> +    assert(scon->opengl);
> +    SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
> +
> +    egl_dmabuf_import_texture(dmabuf);
> +    if (!qemu_dmabuf_get_texture(dmabuf)) {
> +        fds = qemu_dmabuf_get_fds(dmabuf, NULL);
> +        error_report("%s: failed fd=%d", __func__, fds ? fds[0] : -1);
> +        return;
> +    }
> +
> +    sdl2_gl_scanout_texture(dcl, qemu_dmabuf_get_texture(dmabuf), false,
> +                            qemu_dmabuf_get_width(dmabuf),
> +                            qemu_dmabuf_get_height(dmabuf),
> +                            0, 0,
> +                            qemu_dmabuf_get_width(dmabuf),
> +                            qemu_dmabuf_get_height(dmabuf),
> +                            NULL);
> +
> +    if (qemu_dmabuf_get_allow_fences(dmabuf)) {
> +        scon->guest_fb.dmabuf = dmabuf;
> +    }
> +}
> +
> +void sdl2_gl_release_dmabuf(DisplayChangeListener *dcl,
> +                            QemuDmaBuf *dmabuf)
> +{
> +    egl_dmabuf_release_texture(dmabuf);
> +}
> +
> +bool sdl2_gl_has_dmabuf(DisplayChangeListener *dcl)
> +{
> +    struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
> +
> +    return scon->has_dmabuf;
> +}
> +
> +void sdl2_gl_console_init(struct sdl2_console *scon)
> +{
> +    bool hidden = scon->hidden;
> +
> +    scon->hidden = true;
> +    scon->surface = qemu_create_displaysurface(1, 1);
> +    sdl2_window_create(scon);
> +
> +    /*
> +     * QEMU checks whether console supports dma-buf before switching
> +     * to the console.  To break this chicken-egg problem we pre-check
> +     * dma-buf availability beforehand using a dummy SDL window.
> +     */
> +    scon->has_dmabuf = qemu_egl_has_dmabuf();
> +
> +    sdl2_window_destroy(scon);
> +    qemu_free_displaysurface(scon->surface);
> +
> +    scon->surface = NULL;
> +    scon->hidden = hidden;
> +}
> diff --git a/ui/sdl2.c b/ui/sdl2.c
> index 032dc14bc398..3bb2676f847b 100644
> --- a/ui/sdl2.c
> +++ b/ui/sdl2.c
> @@ -35,6 +35,10 @@
>  #include "qemu/log.h"
>  #include "qemu-main.h"
>  
> +#ifdef CONFIG_X11
> +#include <X11/Xlib.h>
> +#endif
> +
>  static int sdl2_num_outputs;
>  static struct sdl2_console *sdl2_console;
>  
> @@ -120,6 +124,9 @@ void sdl2_window_create(struct sdl2_console *scon)
>          /* The SDL renderer is only used by sdl2-2D, when OpenGL is disabled */
>          scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
>      }
> +
> +    qemu_egl_display = eglGetCurrentDisplay();
> +

This fails on MacOS for some reason:

  o libsystem.a.p/ui_sdl2.c.o -c ../ui/sdl2.c
  ../ui/sdl2.c:128:5: error: use of undeclared identifier 'qemu_egl_display'
    128 |     qemu_egl_display = eglGetCurrentDisplay();
        |     ^
  ../ui/sdl2.c:128:24: error: call to undeclared function 'eglGetCurrentDisplay'; ISO C99 and later do not support implicit function declarations [-Wimplicit-function-declaration]
    128 |     qemu_egl_display = eglGetCurrentDisplay();
        |                        ^
  2 errors generated.

See: https://gitlab.com/stsquad/qemu/-/jobs/13340079105

Not sure what the include differences are because --enable-sdl builds
fine on Linux.

>      sdl_update_caption(scon);
>  }
>  
> @@ -808,6 +815,10 @@ static const DisplayChangeListenerOps dcl_gl_ops = {
>      .dpy_gl_scanout_disable  = sdl2_gl_scanout_disable,
>      .dpy_gl_scanout_texture  = sdl2_gl_scanout_texture,
>      .dpy_gl_update           = sdl2_gl_scanout_flush,
> +
> +    .dpy_gl_scanout_dmabuf   = sdl2_gl_scanout_dmabuf,
> +    .dpy_gl_release_dmabuf   = sdl2_gl_release_dmabuf,
> +    .dpy_has_dmabuf          = sdl2_gl_has_dmabuf,
>  };
>  
>  static bool
> @@ -835,6 +846,35 @@ static void sdl2_display_early_init(DisplayOptions *o)
>      }
>  }
>  
> +static void sdl2_set_hint_x11_force_egl(void)
> +{
> +#if defined(SDL_HINT_VIDEO_X11_FORCE_EGL) && defined(CONFIG_OPENGL) && \
> +    defined(CONFIG_X11)
> +    Display *x_disp = XOpenDisplay(NULL);
> +    EGLDisplay egl_display;
> +
> +    if (!x_disp) {
> +        return;
> +    }
> +
> +    /* Prefer EGL over GLX to get dma-buf support. */
> +    egl_display = eglGetDisplay((EGLNativeDisplayType)x_disp);
> +
> +    if (egl_display != EGL_NO_DISPLAY) {
> +        /*
> +         * Setting X11_FORCE_EGL hint doesn't make SDL to prefer X11 over
> +         * Wayland. SDL will use Wayland driver even if XWayland presents.
> +         * It's always safe to set the hint even if X11 is not used by SDL.
> +         * SDL will work regardless of the hint.
> +         */
> +        SDL_SetHint(SDL_HINT_VIDEO_X11_FORCE_EGL, "1");
> +        eglTerminate(egl_display);
> +    }
> +
> +    XCloseDisplay(x_disp);
> +#endif
> +}
> +
>  static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
>  {
>      uint8_t data = 0;
> @@ -862,6 +902,7 @@ static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
>      SDL_SetHint(SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED, "0");
>  #endif
>      SDL_SetHint(SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4, "1");
> +    sdl2_set_hint_x11_force_egl();
>      SDL_EnableScreenSaver();
>      memset(&info, 0, sizeof(info));
>      SDL_VERSION(&info.version);
> @@ -908,6 +949,7 @@ static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
>          sdl2_console[i].kbd = qkbd_state_init(con);
>          if (display_opengl) {
>              qemu_console_set_display_gl_ctx(con, &sdl2_console[i].dgc);
> +            sdl2_gl_console_init(&sdl2_console[i]);
>          }
>          register_displaychangelistener(&sdl2_console[i].dcl);

-- 
Alex Bennée
Virtualisation Tech Lead @ Linaro
Re: [PATCH v22 06/18] ui/sdl2: Implement dpy dmabuf functions
Posted by Dmitry Osipenko 1 month, 1 week ago
On 3/4/26 11:49, Alex Bennée wrote:
> Dmitry Osipenko <dmitry.osipenko@collabora.com> writes:
> 
>> From: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
>>
>> If EGL is used, we can rely on dmabuf to import textures without
>> doing copies.
>>
>> To get this working on X11, we use the existing SDL hint:
>> SDL_HINT_VIDEO_X11_FORCE_EGL (because dmabuf can't be used with GLX).
>>
>> Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com>
>> Acked-by: Michael S. Tsirkin <mst@redhat.com>
>> Tested-by: Alex Bennée <alex.bennee@linaro.org>
>> Signed-off-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
>> Reviewed-by: Yiwei Zhang <zzyiwei@gmail.com>
>> Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
>> ---
>>  include/ui/sdl2.h |  7 +++++
>>  meson.build       |  6 ++---
>>  ui/sdl2-gl.c      | 66 +++++++++++++++++++++++++++++++++++++++++++++++
>>  ui/sdl2.c         | 42 ++++++++++++++++++++++++++++++
>>  4 files changed, 117 insertions(+), 4 deletions(-)
>>
>> diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h
>> index dbe6e3d9739b..9daf5ecffae7 100644
>> --- a/include/ui/sdl2.h
>> +++ b/include/ui/sdl2.h
>> @@ -45,6 +45,7 @@ struct sdl2_console {
>>      bool gui_keysym;
>>      SDL_GLContext winctx;
>>      QKbdState *kbd;
>> +    bool has_dmabuf;
>>  #ifdef CONFIG_OPENGL
>>      QemuGLShader *gls;
>>      egl_fb guest_fb;
>> @@ -96,5 +97,11 @@ void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
>>                               void *d3d_tex2d);
>>  void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
>>                             uint32_t x, uint32_t y, uint32_t w, uint32_t h);
>> +void sdl2_gl_scanout_dmabuf(DisplayChangeListener *dcl,
>> +                            QemuDmaBuf *dmabuf);
>> +void sdl2_gl_release_dmabuf(DisplayChangeListener *dcl,
>> +                            QemuDmaBuf *dmabuf);
>> +bool sdl2_gl_has_dmabuf(DisplayChangeListener *dcl);
>> +void sdl2_gl_console_init(struct sdl2_console *scon);
>>  
>>  #endif /* SDL2_H */
>> diff --git a/meson.build b/meson.build
>> index 3cd1d8dbc669..0ce84d45e6f3 100644
>> --- a/meson.build
>> +++ b/meson.build
>> @@ -1937,10 +1937,8 @@ if get_option('gtk') \
>>    endif
>>  endif
>>  
>> -x11 = not_found
>> -if gtkx11.found()
>> -  x11 = dependency('x11', method: 'pkg-config', required: gtkx11.found())
>> -endif
>> +x11 = dependency('x11', method: 'pkg-config', required: gtkx11.found())
>> +
>>  png = not_found
>>  if get_option('png').allowed() and have_system
>>     png = dependency('libpng', version: '>=1.6.34', required: get_option('png'),
>> diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
>> index fbac3edbc09d..697ba2169c34 100644
>> --- a/ui/sdl2-gl.c
>> +++ b/ui/sdl2-gl.c
>> @@ -26,6 +26,8 @@
>>   */
>>  
>>  #include "qemu/osdep.h"
>> +#include "qemu/main-loop.h"
>> +#include "qemu/error-report.h"
>>  #include "ui/console.h"
>>  #include "ui/input.h"
>>  #include "ui/sdl2.h"
>> @@ -250,3 +252,67 @@ void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
>>  
>>      SDL_GL_SwapWindow(scon->real_window);
>>  }
>> +
>> +void sdl2_gl_scanout_dmabuf(DisplayChangeListener *dcl,
>> +                            QemuDmaBuf *dmabuf)
>> +{
>> +    struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
>> +    const int *fds;
>> +
>> +    assert(scon->opengl);
>> +    SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
>> +
>> +    egl_dmabuf_import_texture(dmabuf);
>> +    if (!qemu_dmabuf_get_texture(dmabuf)) {
>> +        fds = qemu_dmabuf_get_fds(dmabuf, NULL);
>> +        error_report("%s: failed fd=%d", __func__, fds ? fds[0] : -1);
>> +        return;
>> +    }
>> +
>> +    sdl2_gl_scanout_texture(dcl, qemu_dmabuf_get_texture(dmabuf), false,
>> +                            qemu_dmabuf_get_width(dmabuf),
>> +                            qemu_dmabuf_get_height(dmabuf),
>> +                            0, 0,
>> +                            qemu_dmabuf_get_width(dmabuf),
>> +                            qemu_dmabuf_get_height(dmabuf),
>> +                            NULL);
>> +
>> +    if (qemu_dmabuf_get_allow_fences(dmabuf)) {
>> +        scon->guest_fb.dmabuf = dmabuf;
>> +    }
>> +}
>> +
>> +void sdl2_gl_release_dmabuf(DisplayChangeListener *dcl,
>> +                            QemuDmaBuf *dmabuf)
>> +{
>> +    egl_dmabuf_release_texture(dmabuf);
>> +}
>> +
>> +bool sdl2_gl_has_dmabuf(DisplayChangeListener *dcl)
>> +{
>> +    struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
>> +
>> +    return scon->has_dmabuf;
>> +}
>> +
>> +void sdl2_gl_console_init(struct sdl2_console *scon)
>> +{
>> +    bool hidden = scon->hidden;
>> +
>> +    scon->hidden = true;
>> +    scon->surface = qemu_create_displaysurface(1, 1);
>> +    sdl2_window_create(scon);
>> +
>> +    /*
>> +     * QEMU checks whether console supports dma-buf before switching
>> +     * to the console.  To break this chicken-egg problem we pre-check
>> +     * dma-buf availability beforehand using a dummy SDL window.
>> +     */
>> +    scon->has_dmabuf = qemu_egl_has_dmabuf();
>> +
>> +    sdl2_window_destroy(scon);
>> +    qemu_free_displaysurface(scon->surface);
>> +
>> +    scon->surface = NULL;
>> +    scon->hidden = hidden;
>> +}
>> diff --git a/ui/sdl2.c b/ui/sdl2.c
>> index 032dc14bc398..3bb2676f847b 100644
>> --- a/ui/sdl2.c
>> +++ b/ui/sdl2.c
>> @@ -35,6 +35,10 @@
>>  #include "qemu/log.h"
>>  #include "qemu-main.h"
>>  
>> +#ifdef CONFIG_X11
>> +#include <X11/Xlib.h>
>> +#endif
>> +
>>  static int sdl2_num_outputs;
>>  static struct sdl2_console *sdl2_console;
>>  
>> @@ -120,6 +124,9 @@ void sdl2_window_create(struct sdl2_console *scon)
>>          /* The SDL renderer is only used by sdl2-2D, when OpenGL is disabled */
>>          scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
>>      }
>> +
>> +    qemu_egl_display = eglGetCurrentDisplay();
>> +
> 
> This fails on MacOS for some reason:
> 
>   o libsystem.a.p/ui_sdl2.c.o -c ../ui/sdl2.c
>   ../ui/sdl2.c:128:5: error: use of undeclared identifier 'qemu_egl_display'
>     128 |     qemu_egl_display = eglGetCurrentDisplay();
>         |     ^
>   ../ui/sdl2.c:128:24: error: call to undeclared function 'eglGetCurrentDisplay'; ISO C99 and later do not support implicit function declarations [-Wimplicit-function-declaration]
>     128 |     qemu_egl_display = eglGetCurrentDisplay();
>         |                        ^
>   2 errors generated.
> 
> See: https://gitlab.com/stsquad/qemu/-/jobs/13340079105
> 
> Not sure what the include differences are because --enable-sdl builds
> fine on Linux.

Please try with this change and let me know if you could squash it or I
need to send a patch:

diff --git a/ui/sdl2.c b/ui/sdl2.c
index 3bb2676f847b..2603b0c2bdd8 100644
--- a/ui/sdl2.c
+++ b/ui/sdl2.c
@@ -125,7 +125,9 @@ void sdl2_window_create(struct sdl2_console *scon)
         scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
     }

+#ifdef CONFIG_OPENGL
     qemu_egl_display = eglGetCurrentDisplay();
+#endif

     sdl_update_caption(scon);
 }

-- 
Best regards,
Dmitry

Re: [PATCH v22 06/18] ui/sdl2: Implement dpy dmabuf functions
Posted by Alex Bennée 1 month, 1 week ago
Dmitry Osipenko <dmitry.osipenko@collabora.com> writes:

> On 3/4/26 11:49, Alex Bennée wrote:
>> Dmitry Osipenko <dmitry.osipenko@collabora.com> writes:
>> 
>>> From: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
>>>
>>> If EGL is used, we can rely on dmabuf to import textures without
>>> doing copies.
>>>
>>> To get this working on X11, we use the existing SDL hint:
>>> SDL_HINT_VIDEO_X11_FORCE_EGL (because dmabuf can't be used with GLX).
>>>
>>> Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com>
>>> Acked-by: Michael S. Tsirkin <mst@redhat.com>
>>> Tested-by: Alex Bennée <alex.bennee@linaro.org>
>>> Signed-off-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
>>> Reviewed-by: Yiwei Zhang <zzyiwei@gmail.com>
>>> Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
>>> ---
>>>  include/ui/sdl2.h |  7 +++++
>>>  meson.build       |  6 ++---
>>>  ui/sdl2-gl.c      | 66 +++++++++++++++++++++++++++++++++++++++++++++++
>>>  ui/sdl2.c         | 42 ++++++++++++++++++++++++++++++
>>>  4 files changed, 117 insertions(+), 4 deletions(-)
>>>
>>> diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h
>>> index dbe6e3d9739b..9daf5ecffae7 100644
>>> --- a/include/ui/sdl2.h
>>> +++ b/include/ui/sdl2.h
>>> @@ -45,6 +45,7 @@ struct sdl2_console {
>>>      bool gui_keysym;
>>>      SDL_GLContext winctx;
>>>      QKbdState *kbd;
>>> +    bool has_dmabuf;
>>>  #ifdef CONFIG_OPENGL
>>>      QemuGLShader *gls;
>>>      egl_fb guest_fb;
>>> @@ -96,5 +97,11 @@ void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
>>>                               void *d3d_tex2d);
>>>  void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
>>>                             uint32_t x, uint32_t y, uint32_t w, uint32_t h);
>>> +void sdl2_gl_scanout_dmabuf(DisplayChangeListener *dcl,
>>> +                            QemuDmaBuf *dmabuf);
>>> +void sdl2_gl_release_dmabuf(DisplayChangeListener *dcl,
>>> +                            QemuDmaBuf *dmabuf);
>>> +bool sdl2_gl_has_dmabuf(DisplayChangeListener *dcl);
>>> +void sdl2_gl_console_init(struct sdl2_console *scon);
>>>  
>>>  #endif /* SDL2_H */
>>> diff --git a/meson.build b/meson.build
>>> index 3cd1d8dbc669..0ce84d45e6f3 100644
>>> --- a/meson.build
>>> +++ b/meson.build
>>> @@ -1937,10 +1937,8 @@ if get_option('gtk') \
>>>    endif
>>>  endif
>>>  
>>> -x11 = not_found
>>> -if gtkx11.found()
>>> -  x11 = dependency('x11', method: 'pkg-config', required: gtkx11.found())
>>> -endif
>>> +x11 = dependency('x11', method: 'pkg-config', required: gtkx11.found())
>>> +
>>>  png = not_found
>>>  if get_option('png').allowed() and have_system
>>>     png = dependency('libpng', version: '>=1.6.34', required: get_option('png'),
>>> diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
>>> index fbac3edbc09d..697ba2169c34 100644
>>> --- a/ui/sdl2-gl.c
>>> +++ b/ui/sdl2-gl.c
>>> @@ -26,6 +26,8 @@
>>>   */
>>>  
>>>  #include "qemu/osdep.h"
>>> +#include "qemu/main-loop.h"
>>> +#include "qemu/error-report.h"
>>>  #include "ui/console.h"
>>>  #include "ui/input.h"
>>>  #include "ui/sdl2.h"
>>> @@ -250,3 +252,67 @@ void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
>>>  
>>>      SDL_GL_SwapWindow(scon->real_window);
>>>  }
>>> +
>>> +void sdl2_gl_scanout_dmabuf(DisplayChangeListener *dcl,
>>> +                            QemuDmaBuf *dmabuf)
>>> +{
>>> +    struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
>>> +    const int *fds;
>>> +
>>> +    assert(scon->opengl);
>>> +    SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
>>> +
>>> +    egl_dmabuf_import_texture(dmabuf);
>>> +    if (!qemu_dmabuf_get_texture(dmabuf)) {
>>> +        fds = qemu_dmabuf_get_fds(dmabuf, NULL);
>>> +        error_report("%s: failed fd=%d", __func__, fds ? fds[0] : -1);
>>> +        return;
>>> +    }
>>> +
>>> +    sdl2_gl_scanout_texture(dcl, qemu_dmabuf_get_texture(dmabuf), false,
>>> +                            qemu_dmabuf_get_width(dmabuf),
>>> +                            qemu_dmabuf_get_height(dmabuf),
>>> +                            0, 0,
>>> +                            qemu_dmabuf_get_width(dmabuf),
>>> +                            qemu_dmabuf_get_height(dmabuf),
>>> +                            NULL);
>>> +
>>> +    if (qemu_dmabuf_get_allow_fences(dmabuf)) {
>>> +        scon->guest_fb.dmabuf = dmabuf;
>>> +    }
>>> +}
>>> +
>>> +void sdl2_gl_release_dmabuf(DisplayChangeListener *dcl,
>>> +                            QemuDmaBuf *dmabuf)
>>> +{
>>> +    egl_dmabuf_release_texture(dmabuf);
>>> +}
>>> +
>>> +bool sdl2_gl_has_dmabuf(DisplayChangeListener *dcl)
>>> +{
>>> +    struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
>>> +
>>> +    return scon->has_dmabuf;
>>> +}
>>> +
>>> +void sdl2_gl_console_init(struct sdl2_console *scon)
>>> +{
>>> +    bool hidden = scon->hidden;
>>> +
>>> +    scon->hidden = true;
>>> +    scon->surface = qemu_create_displaysurface(1, 1);
>>> +    sdl2_window_create(scon);
>>> +
>>> +    /*
>>> +     * QEMU checks whether console supports dma-buf before switching
>>> +     * to the console.  To break this chicken-egg problem we pre-check
>>> +     * dma-buf availability beforehand using a dummy SDL window.
>>> +     */
>>> +    scon->has_dmabuf = qemu_egl_has_dmabuf();
>>> +
>>> +    sdl2_window_destroy(scon);
>>> +    qemu_free_displaysurface(scon->surface);
>>> +
>>> +    scon->surface = NULL;
>>> +    scon->hidden = hidden;
>>> +}
>>> diff --git a/ui/sdl2.c b/ui/sdl2.c
>>> index 032dc14bc398..3bb2676f847b 100644
>>> --- a/ui/sdl2.c
>>> +++ b/ui/sdl2.c
>>> @@ -35,6 +35,10 @@
>>>  #include "qemu/log.h"
>>>  #include "qemu-main.h"
>>>  
>>> +#ifdef CONFIG_X11
>>> +#include <X11/Xlib.h>
>>> +#endif
>>> +
>>>  static int sdl2_num_outputs;
>>>  static struct sdl2_console *sdl2_console;
>>>  
>>> @@ -120,6 +124,9 @@ void sdl2_window_create(struct sdl2_console *scon)
>>>          /* The SDL renderer is only used by sdl2-2D, when OpenGL is disabled */
>>>          scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
>>>      }
>>> +
>>> +    qemu_egl_display = eglGetCurrentDisplay();
>>> +
>> 
>> This fails on MacOS for some reason:
>> 
>>   o libsystem.a.p/ui_sdl2.c.o -c ../ui/sdl2.c
>>   ../ui/sdl2.c:128:5: error: use of undeclared identifier 'qemu_egl_display'
>>     128 |     qemu_egl_display = eglGetCurrentDisplay();
>>         |     ^
>>   ../ui/sdl2.c:128:24: error: call to undeclared function
>> 'eglGetCurrentDisplay'; ISO C99 and later do not support implicit
>> function declarations [-Wimplicit-function-declaration]
>>     128 |     qemu_egl_display = eglGetCurrentDisplay();
>>         |                        ^
>>   2 errors generated.
>> 
>> See: https://gitlab.com/stsquad/qemu/-/jobs/13340079105
>> 
>> Not sure what the include differences are because --enable-sdl builds
>> fine on Linux.
>
> Please try with this change and let me know if you could squash it or I
> need to send a patch:
>
> diff --git a/ui/sdl2.c b/ui/sdl2.c
> index 3bb2676f847b..2603b0c2bdd8 100644
> --- a/ui/sdl2.c
> +++ b/ui/sdl2.c
> @@ -125,7 +125,9 @@ void sdl2_window_create(struct sdl2_console *scon)
>          scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
>      }
>
> +#ifdef CONFIG_OPENGL
>      qemu_egl_display = eglGetCurrentDisplay();
> +#endif
>
>      sdl_update_caption(scon);
>  }

--8<---------------cut here---------------start------------->8---
modified    ui/sdl2.c
@@ -125,7 +125,9 @@ void sdl2_window_create(struct sdl2_console *scon)
         scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
     }
 
+#ifdef CONFIG_OPENGL
     qemu_egl_display = eglGetCurrentDisplay();
+#endif
 
     sdl_update_caption(scon);
 }
@@ -947,10 +949,12 @@ static void sdl2_display_init(DisplayState *ds, DisplayOptions *o)
 #endif
         sdl2_console[i].dcl.con = con;
         sdl2_console[i].kbd = qkbd_state_init(con);
+#ifdef CONFIG_OPENGL
         if (display_opengl) {
             qemu_console_set_display_gl_ctx(con, &sdl2_console[i].dgc);
             sdl2_gl_console_init(&sdl2_console[i]);
         }
+#endif
         register_displaychangelistener(&sdl2_console[i].dcl);
 
 #if defined(SDL_VIDEO_DRIVER_WINDOWS) || defined(SDL_VIDEO_DRIVER_X11)
--8<---------------cut here---------------end--------------->8---


-- 
Alex Bennée
Virtualisation Tech Lead @ Linaro
Re: [PATCH v22 06/18] ui/sdl2: Implement dpy dmabuf functions
Posted by Alex Bennée 1 month, 1 week ago
Dmitry Osipenko <dmitry.osipenko@collabora.com> writes:

> On 3/4/26 11:49, Alex Bennée wrote:
>> Dmitry Osipenko <dmitry.osipenko@collabora.com> writes:
>> 
>>> From: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
>>>
>>> If EGL is used, we can rely on dmabuf to import textures without
>>> doing copies.
>>>
>>> To get this working on X11, we use the existing SDL hint:
>>> SDL_HINT_VIDEO_X11_FORCE_EGL (because dmabuf can't be used with GLX).
>>>
>>> Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com>
>>> Acked-by: Michael S. Tsirkin <mst@redhat.com>
>>> Tested-by: Alex Bennée <alex.bennee@linaro.org>
>>> Signed-off-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
>>> Reviewed-by: Yiwei Zhang <zzyiwei@gmail.com>
>>> Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
>>> ---
>>>  include/ui/sdl2.h |  7 +++++
>>>  meson.build       |  6 ++---
>>>  ui/sdl2-gl.c      | 66 +++++++++++++++++++++++++++++++++++++++++++++++
>>>  ui/sdl2.c         | 42 ++++++++++++++++++++++++++++++
>>>  4 files changed, 117 insertions(+), 4 deletions(-)
>>>
>>> diff --git a/include/ui/sdl2.h b/include/ui/sdl2.h
>>> index dbe6e3d9739b..9daf5ecffae7 100644
>>> --- a/include/ui/sdl2.h
>>> +++ b/include/ui/sdl2.h
>>> @@ -45,6 +45,7 @@ struct sdl2_console {
>>>      bool gui_keysym;
>>>      SDL_GLContext winctx;
>>>      QKbdState *kbd;
>>> +    bool has_dmabuf;
>>>  #ifdef CONFIG_OPENGL
>>>      QemuGLShader *gls;
>>>      egl_fb guest_fb;
>>> @@ -96,5 +97,11 @@ void sdl2_gl_scanout_texture(DisplayChangeListener *dcl,
>>>                               void *d3d_tex2d);
>>>  void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
>>>                             uint32_t x, uint32_t y, uint32_t w, uint32_t h);
>>> +void sdl2_gl_scanout_dmabuf(DisplayChangeListener *dcl,
>>> +                            QemuDmaBuf *dmabuf);
>>> +void sdl2_gl_release_dmabuf(DisplayChangeListener *dcl,
>>> +                            QemuDmaBuf *dmabuf);
>>> +bool sdl2_gl_has_dmabuf(DisplayChangeListener *dcl);
>>> +void sdl2_gl_console_init(struct sdl2_console *scon);
>>>  
>>>  #endif /* SDL2_H */
>>> diff --git a/meson.build b/meson.build
>>> index 3cd1d8dbc669..0ce84d45e6f3 100644
>>> --- a/meson.build
>>> +++ b/meson.build
>>> @@ -1937,10 +1937,8 @@ if get_option('gtk') \
>>>    endif
>>>  endif
>>>  
>>> -x11 = not_found
>>> -if gtkx11.found()
>>> -  x11 = dependency('x11', method: 'pkg-config', required: gtkx11.found())
>>> -endif
>>> +x11 = dependency('x11', method: 'pkg-config', required: gtkx11.found())
>>> +
>>>  png = not_found
>>>  if get_option('png').allowed() and have_system
>>>     png = dependency('libpng', version: '>=1.6.34', required: get_option('png'),
>>> diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
>>> index fbac3edbc09d..697ba2169c34 100644
>>> --- a/ui/sdl2-gl.c
>>> +++ b/ui/sdl2-gl.c
>>> @@ -26,6 +26,8 @@
>>>   */
>>>  
>>>  #include "qemu/osdep.h"
>>> +#include "qemu/main-loop.h"
>>> +#include "qemu/error-report.h"
>>>  #include "ui/console.h"
>>>  #include "ui/input.h"
>>>  #include "ui/sdl2.h"
>>> @@ -250,3 +252,67 @@ void sdl2_gl_scanout_flush(DisplayChangeListener *dcl,
>>>  
>>>      SDL_GL_SwapWindow(scon->real_window);
>>>  }
>>> +
>>> +void sdl2_gl_scanout_dmabuf(DisplayChangeListener *dcl,
>>> +                            QemuDmaBuf *dmabuf)
>>> +{
>>> +    struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
>>> +    const int *fds;
>>> +
>>> +    assert(scon->opengl);
>>> +    SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
>>> +
>>> +    egl_dmabuf_import_texture(dmabuf);
>>> +    if (!qemu_dmabuf_get_texture(dmabuf)) {
>>> +        fds = qemu_dmabuf_get_fds(dmabuf, NULL);
>>> +        error_report("%s: failed fd=%d", __func__, fds ? fds[0] : -1);
>>> +        return;
>>> +    }
>>> +
>>> +    sdl2_gl_scanout_texture(dcl, qemu_dmabuf_get_texture(dmabuf), false,
>>> +                            qemu_dmabuf_get_width(dmabuf),
>>> +                            qemu_dmabuf_get_height(dmabuf),
>>> +                            0, 0,
>>> +                            qemu_dmabuf_get_width(dmabuf),
>>> +                            qemu_dmabuf_get_height(dmabuf),
>>> +                            NULL);
>>> +
>>> +    if (qemu_dmabuf_get_allow_fences(dmabuf)) {
>>> +        scon->guest_fb.dmabuf = dmabuf;
>>> +    }
>>> +}
>>> +
>>> +void sdl2_gl_release_dmabuf(DisplayChangeListener *dcl,
>>> +                            QemuDmaBuf *dmabuf)
>>> +{
>>> +    egl_dmabuf_release_texture(dmabuf);
>>> +}
>>> +
>>> +bool sdl2_gl_has_dmabuf(DisplayChangeListener *dcl)
>>> +{
>>> +    struct sdl2_console *scon = container_of(dcl, struct sdl2_console, dcl);
>>> +
>>> +    return scon->has_dmabuf;
>>> +}
>>> +
>>> +void sdl2_gl_console_init(struct sdl2_console *scon)
>>> +{
>>> +    bool hidden = scon->hidden;
>>> +
>>> +    scon->hidden = true;
>>> +    scon->surface = qemu_create_displaysurface(1, 1);
>>> +    sdl2_window_create(scon);
>>> +
>>> +    /*
>>> +     * QEMU checks whether console supports dma-buf before switching
>>> +     * to the console.  To break this chicken-egg problem we pre-check
>>> +     * dma-buf availability beforehand using a dummy SDL window.
>>> +     */
>>> +    scon->has_dmabuf = qemu_egl_has_dmabuf();
>>> +
>>> +    sdl2_window_destroy(scon);
>>> +    qemu_free_displaysurface(scon->surface);
>>> +
>>> +    scon->surface = NULL;
>>> +    scon->hidden = hidden;
>>> +}
>>> diff --git a/ui/sdl2.c b/ui/sdl2.c
>>> index 032dc14bc398..3bb2676f847b 100644
>>> --- a/ui/sdl2.c
>>> +++ b/ui/sdl2.c
>>> @@ -35,6 +35,10 @@
>>>  #include "qemu/log.h"
>>>  #include "qemu-main.h"
>>>  
>>> +#ifdef CONFIG_X11
>>> +#include <X11/Xlib.h>
>>> +#endif
>>> +
>>>  static int sdl2_num_outputs;
>>>  static struct sdl2_console *sdl2_console;
>>>  
>>> @@ -120,6 +124,9 @@ void sdl2_window_create(struct sdl2_console *scon)
>>>          /* The SDL renderer is only used by sdl2-2D, when OpenGL is disabled */
>>>          scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
>>>      }
>>> +
>>> +    qemu_egl_display = eglGetCurrentDisplay();
>>> +
>> 
>> This fails on MacOS for some reason:
>> 
>>   o libsystem.a.p/ui_sdl2.c.o -c ../ui/sdl2.c
>>   ../ui/sdl2.c:128:5: error: use of undeclared identifier 'qemu_egl_display'
>>     128 |     qemu_egl_display = eglGetCurrentDisplay();
>>         |     ^
>>   ../ui/sdl2.c:128:24: error: call to undeclared function
>> 'eglGetCurrentDisplay'; ISO C99 and later do not support implicit
>> function declarations [-Wimplicit-function-declaration]
>>     128 |     qemu_egl_display = eglGetCurrentDisplay();
>>         |                        ^
>>   2 errors generated.
>> 
>> See: https://gitlab.com/stsquad/qemu/-/jobs/13340079105
>> 
>> Not sure what the include differences are because --enable-sdl builds
>> fine on Linux.
>
> Please try with this change and let me know if you could squash it or I
> need to send a patch:
>
> diff --git a/ui/sdl2.c b/ui/sdl2.c
> index 3bb2676f847b..2603b0c2bdd8 100644
> --- a/ui/sdl2.c
> +++ b/ui/sdl2.c
> @@ -125,7 +125,9 @@ void sdl2_window_create(struct sdl2_console *scon)
>          scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
>      }
>
> +#ifdef CONFIG_OPENGL
>      qemu_egl_display = eglGetCurrentDisplay();
> +#endif
>
>      sdl_update_caption(scon);
>  }

There is one remaining build failure for win64:

  ../ui/sdl2-gl.c: In function 'sdl2_gl_scanout_dmabuf':
  ../ui/sdl2-gl.c:265:5: error: implicit declaration of function 'egl_dmabuf_import_texture'; did you mean 'qemu_dmabuf_set_texture'? [-Wimplicit-function-declaration]
    265 |     egl_dmabuf_import_texture(dmabuf);
        |     ^~~~~~~~~~~~~~~~~~~~~~~~~
        |     qemu_dmabuf_set_texture
  ../ui/sdl2-gl.c:265:5: error: nested extern declaration of 'egl_dmabuf_import_texture' [-Werror=nested-externs]
  ../ui/sdl2-gl.c: In function 'sdl2_gl_release_dmabuf':
  ../ui/sdl2-gl.c:288:5: error: implicit declaration of function 'egl_dmabuf_release_texture'; did you mean 'qemu_dmabuf_set_texture'? [-Wimplicit-function-declaration]
    288 |     egl_dmabuf_release_texture(dmabuf);
        |     ^~~~~~~~~~~~~~~~~~~~~~~~~~
        |     qemu_dmabuf_set_texture
  ../ui/sdl2-gl.c:288:5: error: nested extern declaration of 'egl_dmabuf_release_texture' [-Werror=nested-externs]
  cc1: all warnings being treated as errors

See: https://gitlab.com/stsquad/qemu/-/jobs/13340078806

-- 
Alex Bennée
Virtualisation Tech Lead @ Linaro
Re: [PATCH v22 06/18] ui/sdl2: Implement dpy dmabuf functions
Posted by Alex Bennée 1 month, 1 week ago
Dmitry Osipenko <dmitry.osipenko@collabora.com> writes:

> On 3/4/26 11:49, Alex Bennée wrote:
>> Dmitry Osipenko <dmitry.osipenko@collabora.com> writes:
>> 
>>> From: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
>>>
<snip>
>>> @@ -120,6 +124,9 @@ void sdl2_window_create(struct sdl2_console *scon)
>>>          /* The SDL renderer is only used by sdl2-2D, when OpenGL is disabled */
>>>          scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
>>>      }
>>> +
>>> +    qemu_egl_display = eglGetCurrentDisplay();
>>> +
>> 
>> This fails on MacOS for some reason:
>> 
>>   o libsystem.a.p/ui_sdl2.c.o -c ../ui/sdl2.c
>>   ../ui/sdl2.c:128:5: error: use of undeclared identifier 'qemu_egl_display'
>>     128 |     qemu_egl_display = eglGetCurrentDisplay();
>>         |     ^
>>   ../ui/sdl2.c:128:24: error: call to undeclared function 'eglGetCurrentDisplay'; ISO C99 and later do not support implicit function declarations [-Wimplicit-function-declaration]
>>     128 |     qemu_egl_display = eglGetCurrentDisplay();
>>         |                        ^
>>   2 errors generated.
>> 
>> See: https://gitlab.com/stsquad/qemu/-/jobs/13340079105
>> 
>> Not sure what the include differences are because --enable-sdl builds
>> fine on Linux.
>
> Please try with this change and let me know if you could squash it or I
> need to send a patch:
>
> diff --git a/ui/sdl2.c b/ui/sdl2.c
> index 3bb2676f847b..2603b0c2bdd8 100644
> --- a/ui/sdl2.c
> +++ b/ui/sdl2.c
> @@ -125,7 +125,9 @@ void sdl2_window_create(struct sdl2_console *scon)
>          scon->real_renderer = SDL_CreateRenderer(scon->real_window, -1, 0);
>      }
>
> +#ifdef CONFIG_OPENGL
>      qemu_egl_display = eglGetCurrentDisplay();
> +#endif
>
>      sdl_update_caption(scon);
>  }

heh, I had got to something similar but then ran into a link failure at
the end:

  Undefined symbols for architecture arm64:
    "_sdl2_gl_console_init", referenced from:
        _sdl2_display_init in ui_sdl2.c.o
  ld: symbol(s) not found for architecture arm64
  clang: error: linker command failed with exit code 1 (use -v to see invocation)
  ninja: build stopped: subcommand failed.
  make: *** [run-ninja] Error 1

-- 
Alex Bennée
Virtualisation Tech Lead @ Linaro