On 4/7/26 20:24, Alex Bennée wrote:
> Stefan Weil <sw@weilnetz.de> writes:
>
>> Am 03.03.26 um 16:14 schrieb Dmitry Osipenko:
>>> Display refreshment is invoked by a timer and it erroneously disables
>>> the active scanout if it happens to be invoked after scanout has been
>>> enabled. This offending scanout-disable race condition with a timer
>>> can be easily hit when Qemu runs with a disabled vsync by using SDL or
>>> GTK displays (with vblank_mode=0 for GTK). Refreshment of display's
>>> content shouldn't disable the active display. Fix it by keeping the
>>> scanout's state unchanged when display is redrawn.
>>> Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com>
>>> Acked-by: Michael S. Tsirkin <mst@redhat.com>
>>> Tested-by: Alex Bennée <alex.bennee@linaro.org>
>>> Acked-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
>>> Reviewed-by: Yiwei Zhang <zzyiwei@gmail.com>
>>> Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
>>> ---
>>> ui/sdl2-gl.c | 1 -
>>> 1 file changed, 1 deletion(-)
>>> diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
>>> index 3be17d1079af..5eca0248233e 100644
>>> --- a/ui/sdl2-gl.c
>>> +++ b/ui/sdl2-gl.c
>>> @@ -51,7 +51,6 @@ static void sdl2_gl_render_surface(struct sdl2_console *scon)
>>> int ww, wh;
>>> SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
>>> - sdl2_set_scanout_mode(scon, false);
>>> SDL_GetWindowSize(scon->real_window, &ww, &wh);
>>> surface_gl_setup_viewport(scon->gls, scon->surface, ww, wh);
>>
>> I got a user report that my latest QEMU for Windows no longer supports
>> SDL. According to my own test, SDL still worked with git master
>> (2026-03-07), but was broken with 11.0.0-rc0 (2026-03-18).
>
> This is:
>
> https://gitlab.com/qemu-project/qemu/-/work_items/3347
>
> Anthony should be posting a patch to the list soon.
Thanks a lot for handling the issue!
--
Best regards,
Dmitry