[PATCH v14 01/10] ui/sdl2: Restore original context after new context creation

Dmitry Osipenko posted 10 patches 1 week, 3 days ago
Maintainers: "Alex Bennée" <alex.bennee@linaro.org>, Akihiko Odaki <odaki@rsg.ci.i.u-tokyo.ac.jp>, Dmitry Osipenko <dmitry.osipenko@collabora.com>, "Michael S. Tsirkin" <mst@redhat.com>, "Marc-André Lureau" <marcandre.lureau@redhat.com>, Paolo Bonzini <pbonzini@redhat.com>, "Daniel P. Berrangé" <berrange@redhat.com>, "Philippe Mathieu-Daudé" <philmd@linaro.org>
[PATCH v14 01/10] ui/sdl2: Restore original context after new context creation
Posted by Dmitry Osipenko 1 week, 3 days ago
SDL API changes GL context to a newly created GL context, which differs
from other GL providers that don't switch context. Change SDL backend to
restore the original GL context. This allows Qemu's virtio-gpu to support
new virglrenderer async-fencing feature for Virgl contexts, otherwise
virglrenderer's vrend creates a fence-sync context on the Qemu's
main-loop thread that erroneously stays in-use by the main-loop after
creation, not allowing vrend's fence-sync thread switch to this new
context that belongs to it.

Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com>
Acked-by: Michael S. Tsirkin <mst@redhat.com>
Tested-by: Alex Bennée <alex.bennee@linaro.org>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
---
 ui/sdl2-gl.c | 3 +++
 1 file changed, 3 insertions(+)

diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
index 3be17d1079af..ea2301305d3e 100644
--- a/ui/sdl2-gl.c
+++ b/ui/sdl2-gl.c
@@ -168,6 +168,9 @@ QEMUGLContext sdl2_gl_create_context(DisplayGLCtx *dgc,
                             SDL_GL_CONTEXT_PROFILE_ES);
         ctx = SDL_GL_CreateContext(scon->real_window);
     }
+
+    SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
+
     return (QEMUGLContext)ctx;
 }
 
-- 
2.51.0