On Fri, 18 Jul 2025 at 07:29, Vivek Kasireddy <vivek.kasireddy@intel.com> wrote:
>
> The temporary egl fb scanout_tex_fb is only needed to facilitate the
> blit to the display surface's texture (ssd->ds->texture). Therefore,
> destroy it after the blit is submitted. And, also make sure that it
> is empty initialized before it is actually used.
>
> Fixes: f851cd65 ("ui/spice: Blit the scanout texture if its memory layout is not linear")
> Reported-by: Peter Maydell <peter.maydell@linaro.org>
> Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
> Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
> ---
> ui/spice-display.c | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/ui/spice-display.c b/ui/spice-display.c
> index 9ce622cefc..401d6c4aba 100644
> --- a/ui/spice-display.c
> +++ b/ui/spice-display.c
> @@ -1191,12 +1191,12 @@ static bool spice_gl_blit_scanout_texture(SimpleSpiceDisplay *ssd,
> uint64_t modifier;
> bool ret;
>
> - egl_fb_destroy(scanout_tex_fb);
> egl_fb_setup_for_tex(scanout_tex_fb,
> surface_width(ssd->ds), surface_height(ssd->ds),
> ssd->ds->texture, false);
> egl_fb_blit(scanout_tex_fb, &ssd->guest_fb, false);
> glFlush();
> + egl_fb_destroy(scanout_tex_fb);
>
> if (!ssd->new_scanout_texture) {
> return true;
> @@ -1330,7 +1330,7 @@ static void qemu_spice_gl_update(DisplayChangeListener *dcl,
> }
>
> if (spice_remote_client && ssd->blit_scanout_texture) {
> - egl_fb scanout_tex_fb;
> + egl_fb scanout_tex_fb = {};
>
> ret = spice_gl_blit_scanout_texture(ssd, &scanout_tex_fb);
> if (!ret) {
It looks like we only call spice_gl_blit_scanout_texture()
once -- would it make more sense to put the scanout_tx_fb
variable inside that function rather than making its only
callsite set it up? That way the function owns, sets up,
uses and destroys the egl_fb.
thanks
-- PMM