From: Vivek Kasireddy <vivek.kasireddy@intel.com>
There are cases where we do not want the memory layout of a texture to
be tiled as the component processing the texture would not know how to
de-tile either via software or hardware. Therefore, ensuring that the
memory backing the texture has a linear layout is absolutely necessary
in these situations.
Cc: Gerd Hoffmann <kraxel@redhat.com>
Cc: Marc-André Lureau <marcandre.lureau@redhat.com>
Cc: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Cc: Frediano Ziglio <freddy77@gmail.com>
Cc: Dongwon Kim <dongwon.kim@intel.com>
Reviewed-by: Marc-André Lureau <marcandre.lureau@redhat.com>
Co-developed-by: Michael Scherle <michael.scherle@rz.uni-freiburg.de>
Signed-off-by: Vivek Kasireddy <vivek.kasireddy@intel.com>
Reviewed-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
Message-Id: <20250617043546.1022779-6-vivek.kasireddy@intel.com>
---
include/ui/console.h | 3 +++
ui/console-gl.c | 48 ++++++++++++++++++++++++++++++++++++++++++++
2 files changed, 51 insertions(+)
diff --git a/include/ui/console.h b/include/ui/console.h
index 46b3128185..98feaa58bd 100644
--- a/include/ui/console.h
+++ b/include/ui/console.h
@@ -422,6 +422,9 @@ bool console_gl_check_format(DisplayChangeListener *dcl,
pixman_format_code_t format);
void surface_gl_create_texture(QemuGLShader *gls,
DisplaySurface *surface);
+bool surface_gl_create_texture_from_fd(DisplaySurface *surface,
+ int fd, GLuint *texture,
+ GLuint *mem_obj);
void surface_gl_update_texture(QemuGLShader *gls,
DisplaySurface *surface,
int x, int y, int w, int h);
diff --git a/ui/console-gl.c b/ui/console-gl.c
index 103b954017..afb36dba64 100644
--- a/ui/console-gl.c
+++ b/ui/console-gl.c
@@ -25,6 +25,7 @@
* THE SOFTWARE.
*/
#include "qemu/osdep.h"
+#include "qemu/error-report.h"
#include "ui/console.h"
#include "ui/shader.h"
@@ -96,6 +97,53 @@ void surface_gl_create_texture(QemuGLShader *gls,
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
}
+bool surface_gl_create_texture_from_fd(DisplaySurface *surface,
+ int fd, GLuint *texture,
+ GLuint *mem_obj)
+{
+ unsigned long size = surface_stride(surface) * surface_height(surface);
+ GLenum err = glGetError();
+ *texture = 0;
+ *mem_obj = 0;
+
+ if (!epoxy_has_gl_extension("GL_EXT_memory_object") ||
+ !epoxy_has_gl_extension("GL_EXT_memory_object_fd")) {
+ error_report("spice: required OpenGL extensions not supported: "
+ "GL_EXT_memory_object and GL_EXT_memory_object_fd");
+ return false;
+ }
+
+#ifdef GL_EXT_memory_object_fd
+ glCreateMemoryObjectsEXT(1, mem_obj);
+ glImportMemoryFdEXT(*mem_obj, size, GL_HANDLE_TYPE_OPAQUE_FD_EXT, fd);
+
+ err = glGetError();
+ if (err != GL_NO_ERROR) {
+ error_report("spice: cannot import memory object from fd");
+ goto cleanup_mem;
+ }
+
+ glGenTextures(1, texture);
+ glBindTexture(GL_TEXTURE_2D, *texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_TILING_EXT, GL_LINEAR_TILING_EXT);
+ glTexStorageMem2DEXT(GL_TEXTURE_2D, 1, GL_RGBA8, surface_width(surface),
+ surface_height(surface), *mem_obj, 0);
+ err = glGetError();
+ if (err != GL_NO_ERROR) {
+ error_report("spice: cannot create texture from memory object");
+ goto cleanup_tex_and_mem;
+ }
+ return true;
+
+cleanup_tex_and_mem:
+ glDeleteTextures(1, texture);
+cleanup_mem:
+ glDeleteMemoryObjectsEXT(1, mem_obj);
+
+#endif
+ return false;
+}
+
void surface_gl_update_texture(QemuGLShader *gls,
DisplaySurface *surface,
int x, int y, int w, int h)
--
2.50.0