Only use vece for a vector constant. This avoids an assertion
failure in sextract64 when vece contains garbage.
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
---
tcg/loongarch64/tcg-target.c.inc | 14 ++++++++------
1 file changed, 8 insertions(+), 6 deletions(-)
diff --git a/tcg/loongarch64/tcg-target.c.inc b/tcg/loongarch64/tcg-target.c.inc
index cbd7642b58..740b7c264d 100644
--- a/tcg/loongarch64/tcg-target.c.inc
+++ b/tcg/loongarch64/tcg-target.c.inc
@@ -211,12 +211,14 @@ static bool tcg_target_const_match(int64_t val, int ct,
if ((ct & TCG_CT_CONST_WSZ) && val == (type == TCG_TYPE_I32 ? 32 : 64)) {
return true;
}
- int64_t vec_val = sextract64(val, 0, 8 << vece);
- if ((ct & TCG_CT_CONST_VCMP) && -0x10 <= vec_val && vec_val <= 0x1f) {
- return true;
- }
- if ((ct & TCG_CT_CONST_VADD) && -0x1f <= vec_val && vec_val <= 0x1f) {
- return true;
+ if (ct & (TCG_CT_CONST_VCMP | TCG_CT_CONST_VADD)) {
+ int64_t vec_val = sextract64(val, 0, 8 << vece);
+ if ((ct & TCG_CT_CONST_VCMP) && -0x10 <= vec_val && vec_val <= 0x1f) {
+ return true;
+ }
+ if ((ct & TCG_CT_CONST_VADD) && -0x1f <= vec_val && vec_val <= 0x1f) {
+ return true;
+ }
}
return false;
}
--
2.43.0