From: Pierrick Bouvier <pierrick.bouvier@linaro.org>
When running with a single vcpu, we can return a constant instead of a
load when accessing cpu_index.
A side effect is that all tcg operations using it are optimized, most
notably scoreboard access.
When running a simple loop in user-mode, the speedup is around 20%.
Signed-off-by: Pierrick Bouvier <pierrick.bouvier@linaro.org>
Reviewed-by: Richard Henderson <richard.henderson@linaro.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
Message-ID: <20241128213843.1023080-1-pierrick.bouvier@linaro.org>
accel/tcg/plugin-gen.c | 9 +++++++++
1 file changed, 9 insertions(+)
diff --git a/accel/tcg/plugin-gen.c b/accel/tcg/plugin-gen.c
index 1ef075552c..7e5f040bf7 100644
@@ -102,6 +102,15 @@ static void gen_disable_mem_helper(void)
static TCGv_i32 gen_cpu_index(void)
{
+ /*
+ * Optimize when we run with a single vcpu. All values using cpu_index,
+ * including scoreboard index, will be optimized out.
+ * User-mode calls tb_flush when setting this flag. In system-mode, all
+ * vcpus are created before generating code.
+ */
+ if (!tcg_cflags_has(current_cpu, CF_PARALLEL)) {
+ return tcg_constant_i32(current_cpu->cpu_index);
+ }
TCGv_i32 cpu_index = tcg_temp_ebb_new_i32();
tcg_gen_ld_i32(cpu_index, tcg_env,
-offsetof(ArchCPU, env) + offsetof(CPUState, cpu_index));
--
2.43.0