[PATCH v3 16/51] tcg/optimize: Use finish_folding in fold_dup, fold_dup2

Richard Henderson posted 51 patches 1 day, 7 hours ago
[PATCH v3 16/51] tcg/optimize: Use finish_folding in fold_dup, fold_dup2
Posted by Richard Henderson 1 day, 7 hours ago
Reviewed-by: Pierrick Bouvier <pierrick.bouvier@linaro.org>
Signed-off-by: Richard Henderson <richard.henderson@linaro.org>
---
 tcg/optimize.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/tcg/optimize.c b/tcg/optimize.c
index 0a617bac71..9906f370de 100644
--- a/tcg/optimize.c
+++ b/tcg/optimize.c
@@ -1681,7 +1681,7 @@ static bool fold_dup(OptContext *ctx, TCGOp *op)
         t = dup_const(TCGOP_VECE(op), t);
         return tcg_opt_gen_movi(ctx, op, op->args[0], t);
     }
-    return false;
+    return finish_folding(ctx, op);
 }
 
 static bool fold_dup2(OptContext *ctx, TCGOp *op)
@@ -1696,7 +1696,7 @@ static bool fold_dup2(OptContext *ctx, TCGOp *op)
         op->opc = INDEX_op_dup_vec;
         TCGOP_VECE(op) = MO_32;
     }
-    return false;
+    return finish_folding(ctx, op);
 }
 
 static bool fold_eqv(OptContext *ctx, TCGOp *op)
-- 
2.43.0