Display refreshment is invoked by a timer and it erroneously disables
the active scanout if it happens to be invoked after scanout has been
enabled. This offending scanout-disable race condition with a timer
can be easily hit when Qemu runs with a disabled vsync by using SDL or
GTK displays (with vblank_mode=0 for GTK). Refreshment of display's
content shouldn't disable the active display. Fix it by keeping the
scanout's state unchanged when display is redrawn.
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
---
ui/sdl2-gl.c | 1 -
1 file changed, 1 deletion(-)
diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
index e01d9ab0c7bf..4975d923db38 100644
--- a/ui/sdl2-gl.c
+++ b/ui/sdl2-gl.c
@@ -51,7 +51,6 @@ static void sdl2_gl_render_surface(struct sdl2_console *scon)
int ww, wh;
SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
- sdl2_set_scanout_mode(scon, false);
SDL_GetWindowSize(scon->real_window, &ww, &wh);
surface_gl_setup_viewport(scon->gls, scon->surface, ww, wh);
--
2.46.0
On 2024/10/07 8:43, Dmitry Osipenko wrote: > Display refreshment is invoked by a timer and it erroneously disables > the active scanout if it happens to be invoked after scanout has been > enabled. This offending scanout-disable race condition with a timer > can be easily hit when Qemu runs with a disabled vsync by using SDL or > GTK displays (with vblank_mode=0 for GTK). Refreshment of display's > content shouldn't disable the active display. Fix it by keeping the > scanout's state unchanged when display is redrawn. > > Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com> Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com> > --- > ui/sdl2-gl.c | 1 - > 1 file changed, 1 deletion(-) > > diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c > index e01d9ab0c7bf..4975d923db38 100644 > --- a/ui/sdl2-gl.c > +++ b/ui/sdl2-gl.c > @@ -51,7 +51,6 @@ static void sdl2_gl_render_surface(struct sdl2_console *scon) > int ww, wh; > > SDL_GL_MakeCurrent(scon->real_window, scon->winctx); > - sdl2_set_scanout_mode(scon, false); > > SDL_GetWindowSize(scon->real_window, &ww, &wh); > surface_gl_setup_viewport(scon->gls, scon->surface, ww, wh);
On 10/7/24 21:15, Akihiko Odaki wrote: > On 2024/10/07 8:43, Dmitry Osipenko wrote: >> Display refreshment is invoked by a timer and it erroneously disables >> the active scanout if it happens to be invoked after scanout has been >> enabled. This offending scanout-disable race condition with a timer >> can be easily hit when Qemu runs with a disabled vsync by using SDL or >> GTK displays (with vblank_mode=0 for GTK). Refreshment of display's >> content shouldn't disable the active display. Fix it by keeping the >> scanout's state unchanged when display is redrawn. >> >> Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com> > > Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com> > >> --- >> ui/sdl2-gl.c | 1 - >> 1 file changed, 1 deletion(-) Is anyone willing to apply this patchset? Maybe Alex? Thanks in advance! -- Best regards, Dmitry
Am 7. Oktober 2024 18:15:11 UTC schrieb Akihiko Odaki <akihiko.odaki@daynix.com>: >On 2024/10/07 8:43, Dmitry Osipenko wrote: >> Display refreshment is invoked by a timer and it erroneously disables >> the active scanout if it happens to be invoked after scanout has been >> enabled. This offending scanout-disable race condition with a timer >> can be easily hit when Qemu runs with a disabled vsync by using SDL or >> GTK displays (with vblank_mode=0 for GTK). Refreshment of display's >> content shouldn't disable the active display. Fix it by keeping the >> scanout's state unchanged when display is redrawn. >> >> Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com> > >Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com> Tested-by: Bernhard Beschow <shentey@gmail.com> > >> --- >> ui/sdl2-gl.c | 1 - >> 1 file changed, 1 deletion(-) >> >> diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c >> index e01d9ab0c7bf..4975d923db38 100644 >> --- a/ui/sdl2-gl.c >> +++ b/ui/sdl2-gl.c >> @@ -51,7 +51,6 @@ static void sdl2_gl_render_surface(struct sdl2_console *scon) >> int ww, wh; >> SDL_GL_MakeCurrent(scon->real_window, scon->winctx); >> - sdl2_set_scanout_mode(scon, false); >> SDL_GetWindowSize(scon->real_window, &ww, &wh); >> surface_gl_setup_viewport(scon->gls, scon->surface, ww, wh); > >
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