On 2024/10/07 8:23, Dmitry Osipenko wrote:
> SDL API changes GL context to a newly created GL context, which differs
> from other GL providers that don't switch context. Change SDL backend to
> restore the original GL context. This allows Qemu's virtio-gpu to support
> new virglrenderer async-fencing feature for Virgl context, otherwise it's
> impossible for virglrenderer to switch GL context from a thread that waits
> for async-fences.
The expression "to switch GL context" is somewhat unclear. I suppose it
means to switch to the newly created GL context. It would be nice if it
describes why such a switching operation fails.
>
> Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
> ---
> ui/sdl2-gl.c | 3 +++
> 1 file changed, 3 insertions(+)
>
> diff --git a/ui/sdl2-gl.c b/ui/sdl2-gl.c
> index e01d9ab0c7bf..b1fe96d6af22 100644
> --- a/ui/sdl2-gl.c
> +++ b/ui/sdl2-gl.c
> @@ -168,6 +168,9 @@ QEMUGLContext sdl2_gl_create_context(DisplayGLCtx *dgc,
> SDL_GL_CONTEXT_PROFILE_ES);
> ctx = SDL_GL_CreateContext(scon->real_window);
> }
> +
> + SDL_GL_MakeCurrent(scon->real_window, scon->winctx);
> +
> return (QEMUGLContext)ctx;
> }
>