From: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Update the ADB mouse implementation to use QemuInputHandler instead of the
legacy qemu_add_mouse_event_handler() function.
Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Message-ID: <20240907173700.348818-1-mark.cave-ayland@ilande.co.uk>
[PMD: Add comment about .sync handler]
Signed-off-by: Philippe Mathieu-Daudé <philmd@linaro.org>
---
hw/input/adb-mouse.c | 63 ++++++++++++++++++++++++++++++++++++--------
1 file changed, 52 insertions(+), 11 deletions(-)
diff --git a/hw/input/adb-mouse.c b/hw/input/adb-mouse.c
index 144a0ccce7..15e6e91804 100644
--- a/hw/input/adb-mouse.c
+++ b/hw/input/adb-mouse.c
@@ -38,6 +38,7 @@ struct MouseState {
ADBDevice parent_obj;
/*< private >*/
+ QemuInputHandlerState *hs;
int buttons_state, last_buttons_state;
int dx, dy, dz;
};
@@ -51,17 +52,57 @@ struct ADBMouseClass {
DeviceRealize parent_realize;
};
-static void adb_mouse_event(void *opaque,
- int dx1, int dy1, int dz1, int buttons_state)
-{
- MouseState *s = opaque;
+#define ADB_MOUSE_BUTTON_LEFT 0x01
+#define ADB_MOUSE_BUTTON_RIGHT 0x02
- s->dx += dx1;
- s->dy += dy1;
- s->dz += dz1;
- s->buttons_state = buttons_state;
+static void adb_mouse_handle_event(DeviceState *dev, QemuConsole *src,
+ InputEvent *evt)
+{
+ MouseState *s = (MouseState *)dev;
+ InputMoveEvent *move;
+ InputBtnEvent *btn;
+ static const int bmap[INPUT_BUTTON__MAX] = {
+ [INPUT_BUTTON_LEFT] = ADB_MOUSE_BUTTON_LEFT,
+ [INPUT_BUTTON_RIGHT] = ADB_MOUSE_BUTTON_RIGHT,
+ };
+
+ switch (evt->type) {
+ case INPUT_EVENT_KIND_REL:
+ move = evt->u.rel.data;
+ if (move->axis == INPUT_AXIS_X) {
+ s->dx += move->value;
+ } else if (move->axis == INPUT_AXIS_Y) {
+ s->dy += move->value;
+ }
+ break;
+
+ case INPUT_EVENT_KIND_BTN:
+ btn = evt->u.btn.data;
+ if (bmap[btn->button]) {
+ if (btn->down) {
+ s->buttons_state |= bmap[btn->button];
+ } else {
+ s->buttons_state &= ~bmap[btn->button];
+ }
+ }
+ break;
+
+ default:
+ /* keep gcc happy */
+ break;
+ }
}
+static const QemuInputHandler adb_mouse_handler = {
+ .name = "QEMU ADB Mouse",
+ .mask = INPUT_EVENT_MASK_BTN | INPUT_EVENT_MASK_REL,
+ .event = adb_mouse_handle_event,
+ /*
+ * We do not need the .sync handler because unlike e.g. PS/2 where async
+ * mouse events are sent over the serial port, an ADB mouse is constantly
+ * polled by the host via the adb_mouse_poll() callback.
+ */
+};
static int adb_mouse_poll(ADBDevice *d, uint8_t *obuf)
{
@@ -94,10 +135,10 @@ static int adb_mouse_poll(ADBDevice *d, uint8_t *obuf)
dx &= 0x7f;
dy &= 0x7f;
- if (!(s->buttons_state & MOUSE_EVENT_LBUTTON)) {
+ if (!(s->buttons_state & ADB_MOUSE_BUTTON_LEFT)) {
dy |= 0x80;
}
- if (!(s->buttons_state & MOUSE_EVENT_RBUTTON)) {
+ if (!(s->buttons_state & ADB_MOUSE_BUTTON_RIGHT)) {
dx |= 0x80;
}
@@ -236,7 +277,7 @@ static void adb_mouse_realizefn(DeviceState *dev, Error **errp)
amc->parent_realize(dev, errp);
- qemu_add_mouse_event_handler(adb_mouse_event, s, 0, "QEMU ADB Mouse");
+ s->hs = qemu_input_handler_register(dev, &adb_mouse_handler);
}
static void adb_mouse_initfn(Object *obj)
--
2.45.2