hw/input/adb-mouse.c | 56 ++++++++++++++++++++++++++++++++++++-------- 1 file changed, 46 insertions(+), 10 deletions(-)
Update the ADB mouse implementation to use QemuInputHandler instead of the
legacy qemu_add_mouse_event_handler() function.
Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
---
hw/input/adb-mouse.c | 56 ++++++++++++++++++++++++++++++++++++--------
1 file changed, 46 insertions(+), 10 deletions(-)
v2:
- Rebase onto master
- Replace (DeviceState *)s with dev in adb_mouse_realize() as suggested by
Phil
diff --git a/hw/input/adb-mouse.c b/hw/input/adb-mouse.c
index 144a0ccce7..c0e0282fee 100644
--- a/hw/input/adb-mouse.c
+++ b/hw/input/adb-mouse.c
@@ -38,6 +38,7 @@ struct MouseState {
ADBDevice parent_obj;
/*< private >*/
+ QemuInputHandlerState *hs;
int buttons_state, last_buttons_state;
int dx, dy, dz;
};
@@ -51,17 +52,52 @@ struct ADBMouseClass {
DeviceRealize parent_realize;
};
-static void adb_mouse_event(void *opaque,
- int dx1, int dy1, int dz1, int buttons_state)
+#define ADB_MOUSE_BUTTON_LEFT 0x01
+#define ADB_MOUSE_BUTTON_RIGHT 0x02
+
+static void adb_mouse_handle_event(DeviceState *dev, QemuConsole *src,
+ InputEvent *evt)
{
- MouseState *s = opaque;
+ MouseState *s = (MouseState *)dev;
+ InputMoveEvent *move;
+ InputBtnEvent *btn;
+ static const int bmap[INPUT_BUTTON__MAX] = {
+ [INPUT_BUTTON_LEFT] = ADB_MOUSE_BUTTON_LEFT,
+ [INPUT_BUTTON_RIGHT] = ADB_MOUSE_BUTTON_RIGHT,
+ };
+
+ switch (evt->type) {
+ case INPUT_EVENT_KIND_REL:
+ move = evt->u.rel.data;
+ if (move->axis == INPUT_AXIS_X) {
+ s->dx += move->value;
+ } else if (move->axis == INPUT_AXIS_Y) {
+ s->dy += move->value;
+ }
+ break;
+
+ case INPUT_EVENT_KIND_BTN:
+ btn = evt->u.btn.data;
+ if (bmap[btn->button]) {
+ if (btn->down) {
+ s->buttons_state |= bmap[btn->button];
+ } else {
+ s->buttons_state &= ~bmap[btn->button];
+ }
+ }
+ break;
- s->dx += dx1;
- s->dy += dy1;
- s->dz += dz1;
- s->buttons_state = buttons_state;
+ default:
+ /* keep gcc happy */
+ break;
+ }
}
+static const QemuInputHandler adb_mouse_handler = {
+ .name = "QEMU ADB Mouse",
+ .mask = INPUT_EVENT_MASK_BTN | INPUT_EVENT_MASK_REL,
+ .event = adb_mouse_handle_event,
+};
static int adb_mouse_poll(ADBDevice *d, uint8_t *obuf)
{
@@ -94,10 +130,10 @@ static int adb_mouse_poll(ADBDevice *d, uint8_t *obuf)
dx &= 0x7f;
dy &= 0x7f;
- if (!(s->buttons_state & MOUSE_EVENT_LBUTTON)) {
+ if (!(s->buttons_state & ADB_MOUSE_BUTTON_LEFT)) {
dy |= 0x80;
}
- if (!(s->buttons_state & MOUSE_EVENT_RBUTTON)) {
+ if (!(s->buttons_state & ADB_MOUSE_BUTTON_RIGHT)) {
dx |= 0x80;
}
@@ -236,7 +272,7 @@ static void adb_mouse_realizefn(DeviceState *dev, Error **errp)
amc->parent_realize(dev, errp);
- qemu_add_mouse_event_handler(adb_mouse_event, s, 0, "QEMU ADB Mouse");
+ s->hs = qemu_input_handler_register(dev, &adb_mouse_handler);
}
static void adb_mouse_initfn(Object *obj)
--
2.39.2
Hi Mark, On 7/9/24 19:37, Mark Cave-Ayland wrote: > Update the ADB mouse implementation to use QemuInputHandler instead of the > legacy qemu_add_mouse_event_handler() function. > > Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> > --- > hw/input/adb-mouse.c | 56 ++++++++++++++++++++++++++++++++++++-------- > 1 file changed, 46 insertions(+), 10 deletions(-) > > v2: > - Rebase onto master > > - Replace (DeviceState *)s with dev in adb_mouse_realize() as suggested by > Phil Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> > +static const QemuInputHandler adb_mouse_handler = { > + .name = "QEMU ADB Mouse", > + .mask = INPUT_EVENT_MASK_BTN | INPUT_EVENT_MASK_REL, > + .event = adb_mouse_handle_event, > +}; Do you mind if you amend your comment from v1 for clarity? I could squash the following and take in my next PR: diff --git a/hw/input/adb-mouse.c b/hw/input/adb-mouse.c index c0e0282fee..15e6e91804 100644 --- a/hw/input/adb-mouse.c +++ b/hw/input/adb-mouse.c @@ -97,6 +97,11 @@ static const QemuInputHandler adb_mouse_handler = { .name = "QEMU ADB Mouse", .mask = INPUT_EVENT_MASK_BTN | INPUT_EVENT_MASK_REL, .event = adb_mouse_handle_event, + /* + * We do not need the .sync handler because unlike e.g. PS/2 where async + * mouse events are sent over the serial port, an ADB mouse is constantly + * polled by the host via the adb_mouse_poll() callback. + */ }; Regards, Phil.
On 10/09/2024 15:48, Philippe Mathieu-Daudé wrote: > Hi Mark, > > On 7/9/24 19:37, Mark Cave-Ayland wrote: >> Update the ADB mouse implementation to use QemuInputHandler instead of the >> legacy qemu_add_mouse_event_handler() function. >> >> Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> >> --- >> hw/input/adb-mouse.c | 56 ++++++++++++++++++++++++++++++++++++-------- >> 1 file changed, 46 insertions(+), 10 deletions(-) >> >> v2: >> - Rebase onto master >> >> - Replace (DeviceState *)s with dev in adb_mouse_realize() as suggested by >> Phil > > Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> > >> +static const QemuInputHandler adb_mouse_handler = { >> + .name = "QEMU ADB Mouse", >> + .mask = INPUT_EVENT_MASK_BTN | INPUT_EVENT_MASK_REL, >> + .event = adb_mouse_handle_event, >> +}; > > Do you mind if you amend your comment from v1 for clarity? > I could squash the following and take in my next PR: > > diff --git a/hw/input/adb-mouse.c b/hw/input/adb-mouse.c > index c0e0282fee..15e6e91804 100644 > --- a/hw/input/adb-mouse.c > +++ b/hw/input/adb-mouse.c > @@ -97,6 +97,11 @@ static const QemuInputHandler adb_mouse_handler = { > .name = "QEMU ADB Mouse", > .mask = INPUT_EVENT_MASK_BTN | INPUT_EVENT_MASK_REL, > .event = adb_mouse_handle_event, > + /* > + * We do not need the .sync handler because unlike e.g. PS/2 where async > + * mouse events are sent over the serial port, an ADB mouse is constantly > + * polled by the host via the adb_mouse_poll() callback. > + */ > }; > > Regards, > > Phil. Sure! If you think it is useful to an external set of eyes, then feel free to add it in. ATB, Mark.
On 10/9/24 22:36, Mark Cave-Ayland wrote: > On 10/09/2024 15:48, Philippe Mathieu-Daudé wrote: > >> Hi Mark, >> >> On 7/9/24 19:37, Mark Cave-Ayland wrote: >>> Update the ADB mouse implementation to use QemuInputHandler instead >>> of the >>> legacy qemu_add_mouse_event_handler() function. >>> >>> Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk> >>> --- >>> hw/input/adb-mouse.c | 56 ++++++++++++++++++++++++++++++++++++-------- >>> 1 file changed, 46 insertions(+), 10 deletions(-) >>> >>> v2: >>> - Rebase onto master >>> >>> - Replace (DeviceState *)s with dev in adb_mouse_realize() as >>> suggested by >>> Phil >> >> Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org> >> >>> +static const QemuInputHandler adb_mouse_handler = { >>> + .name = "QEMU ADB Mouse", >>> + .mask = INPUT_EVENT_MASK_BTN | INPUT_EVENT_MASK_REL, >>> + .event = adb_mouse_handle_event, >>> +}; >> >> Do you mind if you amend your comment from v1 for clarity? >> I could squash the following and take in my next PR: >> >> diff --git a/hw/input/adb-mouse.c b/hw/input/adb-mouse.c >> index c0e0282fee..15e6e91804 100644 >> --- a/hw/input/adb-mouse.c >> +++ b/hw/input/adb-mouse.c >> @@ -97,6 +97,11 @@ static const QemuInputHandler adb_mouse_handler = { >> .name = "QEMU ADB Mouse", >> .mask = INPUT_EVENT_MASK_BTN | INPUT_EVENT_MASK_REL, >> .event = adb_mouse_handle_event, >> + /* >> + * We do not need the .sync handler because unlike e.g. PS/2 >> where async >> + * mouse events are sent over the serial port, an ADB mouse is >> constantly >> + * polled by the host via the adb_mouse_poll() callback. >> + */ >> }; >> >> Regards, >> >> Phil. > > Sure! If you think it is useful to an external set of eyes, then feel > free to add it in. Thanks, patch queued then.
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