[PATCH v2] escc: convert Sun mouse to use QemuInputHandler

Mark Cave-Ayland posted 1 patch 2 months, 3 weeks ago
There is a newer version of this series
hw/char/escc.c         | 88 +++++++++++++++++++++++++++++++-----------
include/hw/char/escc.h |  3 ++
2 files changed, 69 insertions(+), 22 deletions(-)
[PATCH v2] escc: convert Sun mouse to use QemuInputHandler
Posted by Mark Cave-Ayland 2 months, 3 weeks ago
Update the Sun mouse implementation to use QemuInputHandler instead of the
legacy qemu_add_mouse_event_handler() function.

Note that this conversion adds extra sunmouse_* members to ESCCChannelState
but they are not added to the migration stream (similar to the Sun keyboard
members). If this were desired in future, the Sun devices should be split
into separate devices and added to the migration stream there instead.

Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
Resolves: https://gitlab.com/qemu-project/qemu/-/issues/2518
---
 hw/char/escc.c         | 88 +++++++++++++++++++++++++++++++-----------
 include/hw/char/escc.h |  3 ++
 2 files changed, 69 insertions(+), 22 deletions(-)


v2:
- Only allow left, middle and right button events (use bit 7 which is always
  set in the first byte to indicate a valid event)

- Remove zero entries from the bmap table as static entries should be
  zero anyway

diff --git a/hw/char/escc.c b/hw/char/escc.c
index d450d70eda..641d4ee206 100644
--- a/hw/char/escc.c
+++ b/hw/char/escc.c
@@ -287,6 +287,7 @@ static void escc_reset_chn(ESCCChannelState *s)
     s->rxint = s->txint = 0;
     s->rxint_under_svc = s->txint_under_svc = 0;
     s->e0_mode = s->led_mode = s->caps_lock_mode = s->num_lock_mode = 0;
+    s->sunmouse_dx = s->sunmouse_dy = s->sunmouse_buttons = 0;
     clear_queue(s);
 }
 
@@ -952,53 +953,96 @@ static void handle_kbd_command(ESCCChannelState *s, int val)
     }
 }
 
-static void sunmouse_event(void *opaque,
-                               int dx, int dy, int dz, int buttons_state)
+static void sunmouse_handle_event(DeviceState *dev, QemuConsole *src,
+                                  InputEvent *evt)
 {
-    ESCCChannelState *s = opaque;
-    int ch;
+    ESCCChannelState *s = (ESCCChannelState *)dev;
+    InputMoveEvent *move;
+    InputBtnEvent *btn;
+    static const int bmap[INPUT_BUTTON__MAX] = {
+        [INPUT_BUTTON_LEFT]   = 0x4,
+        [INPUT_BUTTON_MIDDLE] = 0x2,
+        [INPUT_BUTTON_RIGHT]  = 0x1,
+    };
+
+    switch (evt->type) {
+    case INPUT_EVENT_KIND_REL:
+        move = evt->u.rel.data;
+        if (move->axis == INPUT_AXIS_X) {
+            s->sunmouse_dx += move->value;
+        } else if (move->axis == INPUT_AXIS_Y) {
+            s->sunmouse_dy -= move->value;
+        }
+        break;
 
-    trace_escc_sunmouse_event(dx, dy, buttons_state);
-    ch = 0x80 | 0x7; /* protocol start byte, no buttons pressed */
+    case INPUT_EVENT_KIND_BTN:
+        btn = evt->u.btn.data;
+        if (bmap[btn->button]) {
+            if (btn->down) {
+                s->sunmouse_buttons |= bmap[btn->button];
+            } else {
+                s->sunmouse_buttons &= ~bmap[btn->button];
+            }
+            /* Indicate we have a supported button event */
+            s->sunmouse_buttons |= 0x80;
+        }
+        break;
 
-    if (buttons_state & MOUSE_EVENT_LBUTTON) {
-        ch ^= 0x4;
-    }
-    if (buttons_state & MOUSE_EVENT_MBUTTON) {
-        ch ^= 0x2;
+    default:
+        /* keep gcc happy */
+        break;
     }
-    if (buttons_state & MOUSE_EVENT_RBUTTON) {
-        ch ^= 0x1;
+}
+
+static void sunmouse_sync(DeviceState *dev)
+{
+    ESCCChannelState *s = (ESCCChannelState *)dev;
+    int ch;
+
+    if (s->sunmouse_dx == 0 && s->sunmouse_dy == 0 &&
+        (s->sunmouse_buttons & 0x80) == 0) {
+            /* Nothing to do after button event filter */
+            return;
     }
 
+    /* Clear our button event flag */
+    s->sunmouse_buttons &= ~0x80;
+    trace_escc_sunmouse_event(s->sunmouse_dx, s->sunmouse_dy,
+                              s->sunmouse_buttons);
+    ch = 0x80 | 0x7; /* protocol start byte, no buttons pressed */
+    ch ^= s->sunmouse_buttons;
     put_queue(s, ch);
 
-    ch = dx;
-
+    ch = s->sunmouse_dx;
     if (ch > 127) {
         ch = 127;
     } else if (ch < -127) {
         ch = -127;
     }
-
     put_queue(s, ch & 0xff);
+    s->sunmouse_dx = 0;
 
-    ch = -dy;
-
+    ch = s->sunmouse_dy;
     if (ch > 127) {
         ch = 127;
     } else if (ch < -127) {
         ch = -127;
     }
-
     put_queue(s, ch & 0xff);
+    s->sunmouse_dy = 0;
 
     /* MSC protocol specifies two extra motion bytes */
-
     put_queue(s, 0);
     put_queue(s, 0);
 }
 
+static const QemuInputHandler sunmouse_handler = {
+    .name  = "QEMU Sun Mouse",
+    .mask  = INPUT_EVENT_MASK_BTN | INPUT_EVENT_MASK_REL,
+    .event = sunmouse_handle_event,
+    .sync  = sunmouse_sync,
+};
+
 static void escc_init1(Object *obj)
 {
     ESCCState *s = ESCC(obj);
@@ -1036,8 +1080,8 @@ static void escc_realize(DeviceState *dev, Error **errp)
     }
 
     if (s->chn[0].type == escc_mouse) {
-        qemu_add_mouse_event_handler(sunmouse_event, &s->chn[0], 0,
-                                     "QEMU Sun Mouse");
+        s->chn[0].hs = qemu_input_handler_register((DeviceState *)(&s->chn[0]),
+                                                   &sunmouse_handler);
     }
     if (s->chn[1].type == escc_kbd) {
         s->chn[1].hs = qemu_input_handler_register((DeviceState *)(&s->chn[1]),
diff --git a/include/hw/char/escc.h b/include/hw/char/escc.h
index 5669a5b811..8c4c6a7730 100644
--- a/include/hw/char/escc.h
+++ b/include/hw/char/escc.h
@@ -46,6 +46,9 @@ typedef struct ESCCChannelState {
     uint8_t rx, tx;
     QemuInputHandlerState *hs;
     char *sunkbd_layout;
+    int sunmouse_dx;
+    int sunmouse_dy;
+    int sunmouse_buttons;
 } ESCCChannelState;
 
 struct ESCCState {
-- 
2.39.2
Re: [PATCH v2] escc: convert Sun mouse to use QemuInputHandler
Posted by Carl Hauser via 2 months, 3 weeks ago
This works well.

On Tue, Sep 3, 2024 at 1:38 PM Mark Cave-Ayland <
mark.cave-ayland@ilande.co.uk> wrote:

> Update the Sun mouse implementation to use QemuInputHandler instead of the
> legacy qemu_add_mouse_event_handler() function.
>
> Note that this conversion adds extra sunmouse_* members to ESCCChannelState
> but they are not added to the migration stream (similar to the Sun keyboard
> members). If this were desired in future, the Sun devices should be split
> into separate devices and added to the migration stream there instead.
>
> Signed-off-by: Mark Cave-Ayland <mark.cave-ayland@ilande.co.uk>
> Resolves: https://gitlab.com/qemu-project/qemu/-/issues/2518
> ---
>  hw/char/escc.c         | 88 +++++++++++++++++++++++++++++++-----------
>  include/hw/char/escc.h |  3 ++
>  2 files changed, 69 insertions(+), 22 deletions(-)
>
>
> v2:
> - Only allow left, middle and right button events (use bit 7 which is
> always
>   set in the first byte to indicate a valid event)
>
> - Remove zero entries from the bmap table as static entries should be
>   zero anyway
>
> diff --git a/hw/char/escc.c b/hw/char/escc.c
> index d450d70eda..641d4ee206 100644
> --- a/hw/char/escc.c
> +++ b/hw/char/escc.c
> @@ -287,6 +287,7 @@ static void escc_reset_chn(ESCCChannelState *s)
>      s->rxint = s->txint = 0;
>      s->rxint_under_svc = s->txint_under_svc = 0;
>      s->e0_mode = s->led_mode = s->caps_lock_mode = s->num_lock_mode = 0;
> +    s->sunmouse_dx = s->sunmouse_dy = s->sunmouse_buttons = 0;
>      clear_queue(s);
>  }
>
> @@ -952,53 +953,96 @@ static void handle_kbd_command(ESCCChannelState *s,
> int val)
>      }
>  }
>
> -static void sunmouse_event(void *opaque,
> -                               int dx, int dy, int dz, int buttons_state)
> +static void sunmouse_handle_event(DeviceState *dev, QemuConsole *src,
> +                                  InputEvent *evt)
>  {
> -    ESCCChannelState *s = opaque;
> -    int ch;
> +    ESCCChannelState *s = (ESCCChannelState *)dev;
> +    InputMoveEvent *move;
> +    InputBtnEvent *btn;
> +    static const int bmap[INPUT_BUTTON__MAX] = {
> +        [INPUT_BUTTON_LEFT]   = 0x4,
> +        [INPUT_BUTTON_MIDDLE] = 0x2,
> +        [INPUT_BUTTON_RIGHT]  = 0x1,
> +    };
> +
> +    switch (evt->type) {
> +    case INPUT_EVENT_KIND_REL:
> +        move = evt->u.rel.data;
> +        if (move->axis == INPUT_AXIS_X) {
> +            s->sunmouse_dx += move->value;
> +        } else if (move->axis == INPUT_AXIS_Y) {
> +            s->sunmouse_dy -= move->value;
> +        }
> +        break;
>
> -    trace_escc_sunmouse_event(dx, dy, buttons_state);
> -    ch = 0x80 | 0x7; /* protocol start byte, no buttons pressed */
> +    case INPUT_EVENT_KIND_BTN:
> +        btn = evt->u.btn.data;
> +        if (bmap[btn->button]) {
> +            if (btn->down) {
> +                s->sunmouse_buttons |= bmap[btn->button];
> +            } else {
> +                s->sunmouse_buttons &= ~bmap[btn->button];
> +            }
> +            /* Indicate we have a supported button event */
> +            s->sunmouse_buttons |= 0x80;
> +        }
> +        break;
>
> -    if (buttons_state & MOUSE_EVENT_LBUTTON) {
> -        ch ^= 0x4;
> -    }
> -    if (buttons_state & MOUSE_EVENT_MBUTTON) {
> -        ch ^= 0x2;
> +    default:
> +        /* keep gcc happy */
> +        break;
>      }
> -    if (buttons_state & MOUSE_EVENT_RBUTTON) {
> -        ch ^= 0x1;
> +}
> +
> +static void sunmouse_sync(DeviceState *dev)
> +{
> +    ESCCChannelState *s = (ESCCChannelState *)dev;
> +    int ch;
> +
> +    if (s->sunmouse_dx == 0 && s->sunmouse_dy == 0 &&
> +        (s->sunmouse_buttons & 0x80) == 0) {
> +            /* Nothing to do after button event filter */
> +            return;
>      }
>
> +    /* Clear our button event flag */
> +    s->sunmouse_buttons &= ~0x80;
> +    trace_escc_sunmouse_event(s->sunmouse_dx, s->sunmouse_dy,
> +                              s->sunmouse_buttons);
> +    ch = 0x80 | 0x7; /* protocol start byte, no buttons pressed */
> +    ch ^= s->sunmouse_buttons;
>      put_queue(s, ch);
>
> -    ch = dx;
> -
> +    ch = s->sunmouse_dx;
>      if (ch > 127) {
>          ch = 127;
>      } else if (ch < -127) {
>          ch = -127;
>      }
> -
>      put_queue(s, ch & 0xff);
> +    s->sunmouse_dx = 0;
>
> -    ch = -dy;
> -
> +    ch = s->sunmouse_dy;
>      if (ch > 127) {
>          ch = 127;
>      } else if (ch < -127) {
>          ch = -127;
>      }
> -
>      put_queue(s, ch & 0xff);
> +    s->sunmouse_dy = 0;
>
>      /* MSC protocol specifies two extra motion bytes */
> -
>      put_queue(s, 0);
>      put_queue(s, 0);
>  }
>
> +static const QemuInputHandler sunmouse_handler = {
> +    .name  = "QEMU Sun Mouse",
> +    .mask  = INPUT_EVENT_MASK_BTN | INPUT_EVENT_MASK_REL,
> +    .event = sunmouse_handle_event,
> +    .sync  = sunmouse_sync,
> +};
> +
>  static void escc_init1(Object *obj)
>  {
>      ESCCState *s = ESCC(obj);
> @@ -1036,8 +1080,8 @@ static void escc_realize(DeviceState *dev, Error
> **errp)
>      }
>
>      if (s->chn[0].type == escc_mouse) {
> -        qemu_add_mouse_event_handler(sunmouse_event, &s->chn[0], 0,
> -                                     "QEMU Sun Mouse");
> +        s->chn[0].hs = qemu_input_handler_register((DeviceState
> *)(&s->chn[0]),
> +                                                   &sunmouse_handler);
>      }
>      if (s->chn[1].type == escc_kbd) {
>          s->chn[1].hs = qemu_input_handler_register((DeviceState
> *)(&s->chn[1]),
> diff --git a/include/hw/char/escc.h b/include/hw/char/escc.h
> index 5669a5b811..8c4c6a7730 100644
> --- a/include/hw/char/escc.h
> +++ b/include/hw/char/escc.h
> @@ -46,6 +46,9 @@ typedef struct ESCCChannelState {
>      uint8_t rx, tx;
>      QemuInputHandlerState *hs;
>      char *sunkbd_layout;
> +    int sunmouse_dx;
> +    int sunmouse_dy;
> +    int sunmouse_buttons;
>  } ESCCChannelState;
>
>  struct ESCCState {
> --
> 2.39.2
>
>
>
Re: [PATCH v2] escc: convert Sun mouse to use QemuInputHandler
Posted by Richard Henderson 2 months, 3 weeks ago
On 9/3/24 13:38, Mark Cave-Ayland wrote:
> Update the Sun mouse implementation to use QemuInputHandler instead of the
> legacy qemu_add_mouse_event_handler() function.
> 
> Note that this conversion adds extra sunmouse_* members to ESCCChannelState
> but they are not added to the migration stream (similar to the Sun keyboard
> members). If this were desired in future, the Sun devices should be split
> into separate devices and added to the migration stream there instead.
> 
> Signed-off-by: Mark Cave-Ayland<mark.cave-ayland@ilande.co.uk>
> Resolves:https://gitlab.com/qemu-project/qemu/-/issues/2518
> ---
>   hw/char/escc.c         | 88 +++++++++++++++++++++++++++++++-----------
>   include/hw/char/escc.h |  3 ++
>   2 files changed, 69 insertions(+), 22 deletions(-)
> 

Reviewed-by: Richard Henderson <richard.henderson@linaro.org>


r~