[PATCH v16 09/13] virtio-gpu: Add virgl resource management

Dmitry Osipenko posted 13 patches 4 months, 1 week ago
Maintainers: "Michael S. Tsirkin" <mst@redhat.com>, Paolo Bonzini <pbonzini@redhat.com>, "Marc-André Lureau" <marcandre.lureau@redhat.com>, "Daniel P. Berrangé" <berrange@redhat.com>, Thomas Huth <thuth@redhat.com>, "Philippe Mathieu-Daudé" <philmd@linaro.org>
There is a newer version of this series
[PATCH v16 09/13] virtio-gpu: Add virgl resource management
Posted by Dmitry Osipenko 4 months, 1 week ago
From: Huang Rui <ray.huang@amd.com>

In a preparation to adding host blobs support to virtio-gpu, add virgl
resource management that allows to retrieve resource based on its ID
and virgl resource wrapper on top of simple resource that will be contain
fields specific to virgl.

Signed-off-by: Huang Rui <ray.huang@amd.com>
Reviewed-by: Antonio Caggiano <quic_acaggian@quicinc.com>
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
---
 hw/display/virtio-gpu-virgl.c | 76 +++++++++++++++++++++++++++++++++++
 1 file changed, 76 insertions(+)

diff --git a/hw/display/virtio-gpu-virgl.c b/hw/display/virtio-gpu-virgl.c
index b3aa444bcfa5..3ffea478e723 100644
--- a/hw/display/virtio-gpu-virgl.c
+++ b/hw/display/virtio-gpu-virgl.c
@@ -22,6 +22,23 @@
 
 #include <virglrenderer.h>
 
+struct virtio_gpu_virgl_resource {
+    struct virtio_gpu_simple_resource base;
+};
+
+static struct virtio_gpu_virgl_resource *
+virtio_gpu_virgl_find_resource(VirtIOGPU *g, uint32_t resource_id)
+{
+    struct virtio_gpu_simple_resource *res;
+
+    res = virtio_gpu_find_resource(g, resource_id);
+    if (!res) {
+        return NULL;
+    }
+
+    return container_of(res, struct virtio_gpu_virgl_resource, base);
+}
+
 #if VIRGL_RENDERER_CALLBACKS_VERSION >= 4
 static void *
 virgl_get_egl_display(G_GNUC_UNUSED void *cookie)
@@ -35,11 +52,34 @@ static void virgl_cmd_create_resource_2d(VirtIOGPU *g,
 {
     struct virtio_gpu_resource_create_2d c2d;
     struct virgl_renderer_resource_create_args args;
+    struct virtio_gpu_virgl_resource *res;
 
     VIRTIO_GPU_FILL_CMD(c2d);
     trace_virtio_gpu_cmd_res_create_2d(c2d.resource_id, c2d.format,
                                        c2d.width, c2d.height);
 
+    if (c2d.resource_id == 0) {
+        qemu_log_mask(LOG_GUEST_ERROR, "%s: resource id 0 is not allowed\n",
+                      __func__);
+        cmd->error = VIRTIO_GPU_RESP_ERR_INVALID_RESOURCE_ID;
+        return;
+    }
+
+    res = virtio_gpu_virgl_find_resource(g, c2d.resource_id);
+    if (res) {
+        qemu_log_mask(LOG_GUEST_ERROR, "%s: resource already exists %d\n",
+                      __func__, c2d.resource_id);
+        cmd->error = VIRTIO_GPU_RESP_ERR_INVALID_RESOURCE_ID;
+        return;
+    }
+
+    res = g_new0(struct virtio_gpu_virgl_resource, 1);
+    res->base.width = c2d.width;
+    res->base.height = c2d.height;
+    res->base.format = c2d.format;
+    res->base.resource_id = c2d.resource_id;
+    QTAILQ_INSERT_HEAD(&g->reslist, &res->base, next);
+
     args.handle = c2d.resource_id;
     args.target = 2;
     args.format = c2d.format;
@@ -59,11 +99,34 @@ static void virgl_cmd_create_resource_3d(VirtIOGPU *g,
 {
     struct virtio_gpu_resource_create_3d c3d;
     struct virgl_renderer_resource_create_args args;
+    struct virtio_gpu_virgl_resource *res;
 
     VIRTIO_GPU_FILL_CMD(c3d);
     trace_virtio_gpu_cmd_res_create_3d(c3d.resource_id, c3d.format,
                                        c3d.width, c3d.height, c3d.depth);
 
+    if (c3d.resource_id == 0) {
+        qemu_log_mask(LOG_GUEST_ERROR, "%s: resource id 0 is not allowed\n",
+                      __func__);
+        cmd->error = VIRTIO_GPU_RESP_ERR_INVALID_RESOURCE_ID;
+        return;
+    }
+
+    res = virtio_gpu_virgl_find_resource(g, c3d.resource_id);
+    if (res) {
+        qemu_log_mask(LOG_GUEST_ERROR, "%s: resource already exists %d\n",
+                      __func__, c3d.resource_id);
+        cmd->error = VIRTIO_GPU_RESP_ERR_INVALID_RESOURCE_ID;
+        return;
+    }
+
+    res = g_new0(struct virtio_gpu_virgl_resource, 1);
+    res->base.width = c3d.width;
+    res->base.height = c3d.height;
+    res->base.format = c3d.format;
+    res->base.resource_id = c3d.resource_id;
+    QTAILQ_INSERT_HEAD(&g->reslist, &res->base, next);
+
     args.handle = c3d.resource_id;
     args.target = c3d.target;
     args.format = c3d.format;
@@ -82,12 +145,21 @@ static void virgl_cmd_resource_unref(VirtIOGPU *g,
                                      struct virtio_gpu_ctrl_command *cmd)
 {
     struct virtio_gpu_resource_unref unref;
+    struct virtio_gpu_virgl_resource *res;
     struct iovec *res_iovs = NULL;
     int num_iovs = 0;
 
     VIRTIO_GPU_FILL_CMD(unref);
     trace_virtio_gpu_cmd_res_unref(unref.resource_id);
 
+    res = virtio_gpu_virgl_find_resource(g, unref.resource_id);
+    if (!res) {
+        qemu_log_mask(LOG_GUEST_ERROR, "%s: resource does not exist %d\n",
+                      __func__, unref.resource_id);
+        cmd->error = VIRTIO_GPU_RESP_ERR_INVALID_RESOURCE_ID;
+        return;
+    }
+
     virgl_renderer_resource_detach_iov(unref.resource_id,
                                        &res_iovs,
                                        &num_iovs);
@@ -95,6 +167,10 @@ static void virgl_cmd_resource_unref(VirtIOGPU *g,
         virtio_gpu_cleanup_mapping_iov(g, res_iovs, num_iovs);
     }
     virgl_renderer_resource_unref(unref.resource_id);
+
+    QTAILQ_REMOVE(&g->reslist, &res->base, next);
+
+    g_free(res);
 }
 
 static void virgl_cmd_context_create(VirtIOGPU *g,
-- 
2.45.2
Re: [PATCH v16 09/13] virtio-gpu: Add virgl resource management
Posted by Akihiko Odaki 4 months, 1 week ago
On 2024/06/24 0:23, Dmitry Osipenko wrote:
> From: Huang Rui <ray.huang@amd.com>
> 
> In a preparation to adding host blobs support to virtio-gpu, add virgl
> resource management that allows to retrieve resource based on its ID
> and virgl resource wrapper on top of simple resource that will be contain
> fields specific to virgl.
> 
> Signed-off-by: Huang Rui <ray.huang@amd.com>
> Reviewed-by: Antonio Caggiano <quic_acaggian@quicinc.com>
> Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>

Reviewed-by: Akihiko Odaki <akihiko.odaki@daynix.com>