Even though GL GPU doesn't support hotplugging today, free virgl
resources when GL device is unrealized. For consistency.
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
---
hw/display/virtio-gpu-gl.c | 11 +++++++++++
hw/display/virtio-gpu-virgl.c | 9 +++++++++
include/hw/virtio/virtio-gpu.h | 1 +
3 files changed, 21 insertions(+)
diff --git a/hw/display/virtio-gpu-gl.c b/hw/display/virtio-gpu-gl.c
index e06be60dfbfc..0c0a8d136954 100644
--- a/hw/display/virtio-gpu-gl.c
+++ b/hw/display/virtio-gpu-gl.c
@@ -136,6 +136,16 @@ static Property virtio_gpu_gl_properties[] = {
DEFINE_PROP_END_OF_LIST(),
};
+static void virtio_gpu_gl_device_unrealize(DeviceState *qdev)
+{
+ VirtIOGPU *g = VIRTIO_GPU(qdev);
+ VirtIOGPUGL *gl = VIRTIO_GPU_GL(qdev);
+
+ if (gl->renderer_inited) {
+ virtio_gpu_virgl_deinit(g);
+ }
+}
+
static void virtio_gpu_gl_class_init(ObjectClass *klass, void *data)
{
DeviceClass *dc = DEVICE_CLASS(klass);
@@ -149,6 +159,7 @@ static void virtio_gpu_gl_class_init(ObjectClass *klass, void *data)
vgc->update_cursor_data = virtio_gpu_gl_update_cursor_data;
vdc->realize = virtio_gpu_gl_device_realize;
+ vdc->unrealize = virtio_gpu_gl_device_unrealize;
vdc->reset = virtio_gpu_gl_reset;
device_class_set_props(dc, virtio_gpu_gl_properties);
}
diff --git a/hw/display/virtio-gpu-virgl.c b/hw/display/virtio-gpu-virgl.c
index 9f34d0e6619c..b0500eccf8e0 100644
--- a/hw/display/virtio-gpu-virgl.c
+++ b/hw/display/virtio-gpu-virgl.c
@@ -665,3 +665,12 @@ int virtio_gpu_virgl_get_num_capsets(VirtIOGPU *g)
return capset2_max_ver ? 2 : 1;
}
+
+void virtio_gpu_virgl_deinit(VirtIOGPU *g)
+{
+ if (g->fence_poll) {
+ timer_free(g->fence_poll);
+ }
+
+ virgl_renderer_cleanup(NULL);
+}
diff --git a/include/hw/virtio/virtio-gpu.h b/include/hw/virtio/virtio-gpu.h
index ed44cdad6b34..b657187159d9 100644
--- a/include/hw/virtio/virtio-gpu.h
+++ b/include/hw/virtio/virtio-gpu.h
@@ -336,6 +336,7 @@ void virtio_gpu_virgl_fence_poll(VirtIOGPU *g);
void virtio_gpu_virgl_reset_scanout(VirtIOGPU *g);
void virtio_gpu_virgl_reset(VirtIOGPU *g);
int virtio_gpu_virgl_init(VirtIOGPU *g);
+void virtio_gpu_virgl_deinit(VirtIOGPU *g);
int virtio_gpu_virgl_get_num_capsets(VirtIOGPU *g);
#endif
--
2.44.0
On 2024/05/12 3:22, Dmitry Osipenko wrote: > Even though GL GPU doesn't support hotplugging today, free virgl > resources when GL device is unrealized. For consistency. > > Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com> > --- > hw/display/virtio-gpu-gl.c | 11 +++++++++++ > hw/display/virtio-gpu-virgl.c | 9 +++++++++ > include/hw/virtio/virtio-gpu.h | 1 + > 3 files changed, 21 insertions(+) > > diff --git a/hw/display/virtio-gpu-gl.c b/hw/display/virtio-gpu-gl.c > index e06be60dfbfc..0c0a8d136954 100644 > --- a/hw/display/virtio-gpu-gl.c > +++ b/hw/display/virtio-gpu-gl.c > @@ -136,6 +136,16 @@ static Property virtio_gpu_gl_properties[] = { > DEFINE_PROP_END_OF_LIST(), > }; > > +static void virtio_gpu_gl_device_unrealize(DeviceState *qdev) > +{ > + VirtIOGPU *g = VIRTIO_GPU(qdev); > + VirtIOGPUGL *gl = VIRTIO_GPU_GL(qdev); > + > + if (gl->renderer_inited) { > + virtio_gpu_virgl_deinit(g); > + } > +} > + > static void virtio_gpu_gl_class_init(ObjectClass *klass, void *data) > { > DeviceClass *dc = DEVICE_CLASS(klass); > @@ -149,6 +159,7 @@ static void virtio_gpu_gl_class_init(ObjectClass *klass, void *data) > vgc->update_cursor_data = virtio_gpu_gl_update_cursor_data; > > vdc->realize = virtio_gpu_gl_device_realize; > + vdc->unrealize = virtio_gpu_gl_device_unrealize; > vdc->reset = virtio_gpu_gl_reset; > device_class_set_props(dc, virtio_gpu_gl_properties); > } > diff --git a/hw/display/virtio-gpu-virgl.c b/hw/display/virtio-gpu-virgl.c > index 9f34d0e6619c..b0500eccf8e0 100644 > --- a/hw/display/virtio-gpu-virgl.c > +++ b/hw/display/virtio-gpu-virgl.c > @@ -665,3 +665,12 @@ int virtio_gpu_virgl_get_num_capsets(VirtIOGPU *g) > > return capset2_max_ver ? 2 : 1; > } > + > +void virtio_gpu_virgl_deinit(VirtIOGPU *g) > +{ > + if (g->fence_poll) { Isn't g->fence_poll always non-NULL when this function is called? > + timer_free(g->fence_poll); > + } > + > + virgl_renderer_cleanup(NULL); > +} > diff --git a/include/hw/virtio/virtio-gpu.h b/include/hw/virtio/virtio-gpu.h > index ed44cdad6b34..b657187159d9 100644 > --- a/include/hw/virtio/virtio-gpu.h > +++ b/include/hw/virtio/virtio-gpu.h > @@ -336,6 +336,7 @@ void virtio_gpu_virgl_fence_poll(VirtIOGPU *g); > void virtio_gpu_virgl_reset_scanout(VirtIOGPU *g); > void virtio_gpu_virgl_reset(VirtIOGPU *g); > int virtio_gpu_virgl_init(VirtIOGPU *g); > +void virtio_gpu_virgl_deinit(VirtIOGPU *g); > int virtio_gpu_virgl_get_num_capsets(VirtIOGPU *g); > > #endif
On 5/13/24 11:44, Akihiko Odaki wrote: > On 2024/05/12 3:22, Dmitry Osipenko wrote: >> Even though GL GPU doesn't support hotplugging today, free virgl >> resources when GL device is unrealized. For consistency. >> >> Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com> >> --- >> hw/display/virtio-gpu-gl.c | 11 +++++++++++ >> hw/display/virtio-gpu-virgl.c | 9 +++++++++ >> include/hw/virtio/virtio-gpu.h | 1 + >> 3 files changed, 21 insertions(+) >> >> diff --git a/hw/display/virtio-gpu-gl.c b/hw/display/virtio-gpu-gl.c >> index e06be60dfbfc..0c0a8d136954 100644 >> --- a/hw/display/virtio-gpu-gl.c >> +++ b/hw/display/virtio-gpu-gl.c >> @@ -136,6 +136,16 @@ static Property virtio_gpu_gl_properties[] = { >> DEFINE_PROP_END_OF_LIST(), >> }; >> +static void virtio_gpu_gl_device_unrealize(DeviceState *qdev) >> +{ >> + VirtIOGPU *g = VIRTIO_GPU(qdev); >> + VirtIOGPUGL *gl = VIRTIO_GPU_GL(qdev); >> + >> + if (gl->renderer_inited) { >> + virtio_gpu_virgl_deinit(g); >> + } >> +} >> + >> static void virtio_gpu_gl_class_init(ObjectClass *klass, void *data) >> { >> DeviceClass *dc = DEVICE_CLASS(klass); >> @@ -149,6 +159,7 @@ static void virtio_gpu_gl_class_init(ObjectClass >> *klass, void *data) >> vgc->update_cursor_data = virtio_gpu_gl_update_cursor_data; >> vdc->realize = virtio_gpu_gl_device_realize; >> + vdc->unrealize = virtio_gpu_gl_device_unrealize; >> vdc->reset = virtio_gpu_gl_reset; >> device_class_set_props(dc, virtio_gpu_gl_properties); >> } >> diff --git a/hw/display/virtio-gpu-virgl.c >> b/hw/display/virtio-gpu-virgl.c >> index 9f34d0e6619c..b0500eccf8e0 100644 >> --- a/hw/display/virtio-gpu-virgl.c >> +++ b/hw/display/virtio-gpu-virgl.c >> @@ -665,3 +665,12 @@ int virtio_gpu_virgl_get_num_capsets(VirtIOGPU *g) >> return capset2_max_ver ? 2 : 1; >> } >> + >> +void virtio_gpu_virgl_deinit(VirtIOGPU *g) >> +{ >> + if (g->fence_poll) { > > Isn't g->fence_poll always non-NULL when this function is called? virtio_gpu_virgl_init() is invoked when first cmd is executed, please see virtio_gpu_gl_handle_ctrl() that invokes it. Hence g->fence_poll can be NULL. -- Best regards, Dmitry
On 2024/05/16 1:18, Dmitry Osipenko wrote: > On 5/13/24 11:44, Akihiko Odaki wrote: >> On 2024/05/12 3:22, Dmitry Osipenko wrote: >>> Even though GL GPU doesn't support hotplugging today, free virgl >>> resources when GL device is unrealized. For consistency. >>> >>> Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com> >>> --- >>> hw/display/virtio-gpu-gl.c | 11 +++++++++++ >>> hw/display/virtio-gpu-virgl.c | 9 +++++++++ >>> include/hw/virtio/virtio-gpu.h | 1 + >>> 3 files changed, 21 insertions(+) >>> >>> diff --git a/hw/display/virtio-gpu-gl.c b/hw/display/virtio-gpu-gl.c >>> index e06be60dfbfc..0c0a8d136954 100644 >>> --- a/hw/display/virtio-gpu-gl.c >>> +++ b/hw/display/virtio-gpu-gl.c >>> @@ -136,6 +136,16 @@ static Property virtio_gpu_gl_properties[] = { >>> DEFINE_PROP_END_OF_LIST(), >>> }; >>> +static void virtio_gpu_gl_device_unrealize(DeviceState *qdev) >>> +{ >>> + VirtIOGPU *g = VIRTIO_GPU(qdev); >>> + VirtIOGPUGL *gl = VIRTIO_GPU_GL(qdev); >>> + >>> + if (gl->renderer_inited) { >>> + virtio_gpu_virgl_deinit(g); >>> + } >>> +} >>> + >>> static void virtio_gpu_gl_class_init(ObjectClass *klass, void *data) >>> { >>> DeviceClass *dc = DEVICE_CLASS(klass); >>> @@ -149,6 +159,7 @@ static void virtio_gpu_gl_class_init(ObjectClass >>> *klass, void *data) >>> vgc->update_cursor_data = virtio_gpu_gl_update_cursor_data; >>> vdc->realize = virtio_gpu_gl_device_realize; >>> + vdc->unrealize = virtio_gpu_gl_device_unrealize; >>> vdc->reset = virtio_gpu_gl_reset; >>> device_class_set_props(dc, virtio_gpu_gl_properties); >>> } >>> diff --git a/hw/display/virtio-gpu-virgl.c >>> b/hw/display/virtio-gpu-virgl.c >>> index 9f34d0e6619c..b0500eccf8e0 100644 >>> --- a/hw/display/virtio-gpu-virgl.c >>> +++ b/hw/display/virtio-gpu-virgl.c >>> @@ -665,3 +665,12 @@ int virtio_gpu_virgl_get_num_capsets(VirtIOGPU *g) >>> return capset2_max_ver ? 2 : 1; >>> } >>> + >>> +void virtio_gpu_virgl_deinit(VirtIOGPU *g) >>> +{ >>> + if (g->fence_poll) { >> >> Isn't g->fence_poll always non-NULL when this function is called? > > virtio_gpu_virgl_init() is invoked when first cmd is executed, please > see virtio_gpu_gl_handle_ctrl() that invokes it. Hence g->fence_poll can > be NULL. > But it already checks renderer_inited, doesn't it? And I think it's better to utilize one single flag to represent that virgl is enabled instead of checking several variables (fence_poll and cmdq_resume_bh in the future).
On 5/15/24 19:22, Akihiko Odaki wrote: > On 2024/05/16 1:18, Dmitry Osipenko wrote: >> On 5/13/24 11:44, Akihiko Odaki wrote: >>> On 2024/05/12 3:22, Dmitry Osipenko wrote: >>>> Even though GL GPU doesn't support hotplugging today, free virgl >>>> resources when GL device is unrealized. For consistency. >>>> >>>> Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com> >>>> --- >>>> hw/display/virtio-gpu-gl.c | 11 +++++++++++ >>>> hw/display/virtio-gpu-virgl.c | 9 +++++++++ >>>> include/hw/virtio/virtio-gpu.h | 1 + >>>> 3 files changed, 21 insertions(+) >>>> >>>> diff --git a/hw/display/virtio-gpu-gl.c b/hw/display/virtio-gpu-gl.c >>>> index e06be60dfbfc..0c0a8d136954 100644 >>>> --- a/hw/display/virtio-gpu-gl.c >>>> +++ b/hw/display/virtio-gpu-gl.c >>>> @@ -136,6 +136,16 @@ static Property virtio_gpu_gl_properties[] = { >>>> DEFINE_PROP_END_OF_LIST(), >>>> }; >>>> +static void virtio_gpu_gl_device_unrealize(DeviceState *qdev) >>>> +{ >>>> + VirtIOGPU *g = VIRTIO_GPU(qdev); >>>> + VirtIOGPUGL *gl = VIRTIO_GPU_GL(qdev); >>>> + >>>> + if (gl->renderer_inited) { >>>> + virtio_gpu_virgl_deinit(g); >>>> + } >>>> +} >>>> + >>>> static void virtio_gpu_gl_class_init(ObjectClass *klass, void *data) >>>> { >>>> DeviceClass *dc = DEVICE_CLASS(klass); >>>> @@ -149,6 +159,7 @@ static void virtio_gpu_gl_class_init(ObjectClass >>>> *klass, void *data) >>>> vgc->update_cursor_data = virtio_gpu_gl_update_cursor_data; >>>> vdc->realize = virtio_gpu_gl_device_realize; >>>> + vdc->unrealize = virtio_gpu_gl_device_unrealize; >>>> vdc->reset = virtio_gpu_gl_reset; >>>> device_class_set_props(dc, virtio_gpu_gl_properties); >>>> } >>>> diff --git a/hw/display/virtio-gpu-virgl.c >>>> b/hw/display/virtio-gpu-virgl.c >>>> index 9f34d0e6619c..b0500eccf8e0 100644 >>>> --- a/hw/display/virtio-gpu-virgl.c >>>> +++ b/hw/display/virtio-gpu-virgl.c >>>> @@ -665,3 +665,12 @@ int virtio_gpu_virgl_get_num_capsets(VirtIOGPU *g) >>>> return capset2_max_ver ? 2 : 1; >>>> } >>>> + >>>> +void virtio_gpu_virgl_deinit(VirtIOGPU *g) >>>> +{ >>>> + if (g->fence_poll) { >>> >>> Isn't g->fence_poll always non-NULL when this function is called? >> >> virtio_gpu_virgl_init() is invoked when first cmd is executed, please >> see virtio_gpu_gl_handle_ctrl() that invokes it. Hence g->fence_poll can >> be NULL. >> > > But it already checks renderer_inited, doesn't it? And I think it's > better to utilize one single flag to represent that virgl is enabled > instead of checking several variables (fence_poll and cmdq_resume_bh in > the future). The virtio_gpu_virgl_init() will have to be changed to do that because virgl_renderer_init() can fail before fence_poll/cmdq_resume_bh are inited. Though, the error returned by virtio_gpu_virgl_init() isn't checked by virtio_gpu_gl_handle_ctrl(), which leads to a further Qemu crash due to fence_poll=NULL. I'll try to improve it all in v12, thanks. -- Best regards, Dmitry
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