ui/cocoa used to release all mouse buttons when it sees
NSEventTypeLeftMouseUp, NSEventTypeRightMouseUp, or
NSEventTypeOtherMouseUp, but it can instead release specific one
according to the delivered event.
Signed-off-by: Akihiko Odaki <akihiko.odaki@daynix.com>
---
ui/cocoa.m | 132 ++++++++++++++++++++++++++-----------------------------------
1 file changed, 55 insertions(+), 77 deletions(-)
diff --git a/ui/cocoa.m b/ui/cocoa.m
index eb99064beeb4..fe0eb74b0743 100644
--- a/ui/cocoa.m
+++ b/ui/cocoa.m
@@ -99,7 +99,6 @@ static void cocoa_switch(DisplayChangeListener *dcl,
static DisplayChangeListener dcl = {
.ops = &dcl_ops,
};
-static int last_buttons;
static int cursor_hide = 1;
static int left_command_key_enabled = 1;
static bool swap_opt_cmd;
@@ -801,8 +800,6 @@ - (bool) handleEventLocked:(NSEvent *)event
COCOA_DEBUG("QemuCocoaView: handleEvent\n");
int buttons = 0;
int keycode = 0;
- bool mouse_event = false;
- // Location of event in virtual screen coordinates
NSPoint p = [self screenLocationOfEvent:event];
NSUInteger modifiers = [event modifierFlags];
@@ -883,25 +880,25 @@ - (bool) handleEventLocked:(NSEvent *)event
if (!!(modifiers & NSEventModifierFlagShift)) {
[self toggleKey:Q_KEY_CODE_SHIFT];
}
- break;
+ return true;
case kVK_RightShift:
if (!!(modifiers & NSEventModifierFlagShift)) {
[self toggleKey:Q_KEY_CODE_SHIFT_R];
}
- break;
+ return true;
case kVK_Control:
if (!!(modifiers & NSEventModifierFlagControl)) {
[self toggleKey:Q_KEY_CODE_CTRL];
}
- break;
+ return true;
case kVK_RightControl:
if (!!(modifiers & NSEventModifierFlagControl)) {
[self toggleKey:Q_KEY_CODE_CTRL_R];
}
- break;
+ return true;
case kVK_Option:
if (!!(modifiers & NSEventModifierFlagOption)) {
@@ -911,7 +908,7 @@ - (bool) handleEventLocked:(NSEvent *)event
[self toggleKey:Q_KEY_CODE_ALT];
}
}
- break;
+ return true;
case kVK_RightOption:
if (!!(modifiers & NSEventModifierFlagOption)) {
@@ -921,7 +918,7 @@ - (bool) handleEventLocked:(NSEvent *)event
[self toggleKey:Q_KEY_CODE_ALT_R];
}
}
- break;
+ return true;
/* Don't pass command key changes to guest unless mouse is grabbed */
case kVK_Command:
@@ -934,7 +931,7 @@ - (bool) handleEventLocked:(NSEvent *)event
[self toggleKey:Q_KEY_CODE_META_L];
}
}
- break;
+ return true;
case kVK_RightCommand:
if (isMouseGrabbed &&
@@ -945,9 +942,11 @@ - (bool) handleEventLocked:(NSEvent *)event
[self toggleKey:Q_KEY_CODE_META_R];
}
}
- break;
+ return true;
+
+ default:
+ return true;
}
- break;
case NSEventTypeKeyDown:
keycode = cocoa_keycode_to_qemu([event keyCode]);
@@ -983,7 +982,7 @@ - (bool) handleEventLocked:(NSEvent *)event
} else {
[self handleMonitorInput: event];
}
- break;
+ return true;
case NSEventTypeKeyUp:
keycode = cocoa_keycode_to_qemu([event keyCode]);
@@ -996,7 +995,7 @@ - (bool) handleEventLocked:(NSEvent *)event
if (qemu_console_is_graphic(NULL)) {
qkbd_state_key_event(kbd, keycode, false);
}
- break;
+ return true;
case NSEventTypeMouseMoved:
if (isAbsoluteEnabled) {
// Cursor re-entered into a window might generate events bound to screen coordinates
@@ -1012,34 +1011,18 @@ - (bool) handleEventLocked:(NSEvent *)event
}
}
}
- mouse_event = true;
- break;
+ return [self handleMouseEvent:event];
case NSEventTypeLeftMouseDown:
- buttons |= MOUSE_EVENT_LBUTTON;
- mouse_event = true;
- break;
+ return [self handleMouseEvent:event button:MOUSE_EVENT_LBUTTON down:true];
case NSEventTypeRightMouseDown:
- buttons |= MOUSE_EVENT_RBUTTON;
- mouse_event = true;
- break;
- case NSEventTypeOtherMouseDown:
- buttons |= MOUSE_EVENT_MBUTTON;
- mouse_event = true;
- break;
+ return [self handleMouseEvent:event button:MOUSE_EVENT_RBUTTON down:true];
case NSEventTypeLeftMouseDragged:
- buttons |= MOUSE_EVENT_LBUTTON;
- mouse_event = true;
- break;
+ return [self handleMouseEvent:event button:MOUSE_EVENT_LBUTTON down:true];
case NSEventTypeRightMouseDragged:
- buttons |= MOUSE_EVENT_RBUTTON;
- mouse_event = true;
- break;
+ return [self handleMouseEvent:event button:MOUSE_EVENT_RBUTTON down:true];
case NSEventTypeOtherMouseDragged:
- buttons |= MOUSE_EVENT_MBUTTON;
- mouse_event = true;
- break;
+ return [self handleMouseEvent:event button:MOUSE_EVENT_MBUTTON down:true];
case NSEventTypeLeftMouseUp:
- mouse_event = true;
if (!isMouseGrabbed && [self screenContainsPoint:p]) {
/*
* In fullscreen mode, the window of cocoaView may not be the
@@ -1050,13 +1033,11 @@ - (bool) handleEventLocked:(NSEvent *)event
[self grabMouse];
}
}
- break;
+ return [self handleMouseEvent:event button:MOUSE_EVENT_LBUTTON down:false];
case NSEventTypeRightMouseUp:
- mouse_event = true;
- break;
+ return [self handleMouseEvent:event button:MOUSE_EVENT_RBUTTON down:false];
case NSEventTypeOtherMouseUp:
- mouse_event = true;
- break;
+ return [self handleMouseEvent:event button:MOUSE_EVENT_MBUTTON down:false];
case NSEventTypeScrollWheel:
/*
* Send wheel events to the guest regardless of window focus.
@@ -1087,52 +1068,49 @@ - (bool) handleEventLocked:(NSEvent *)event
* Since deltaX/deltaY also report scroll wheel events we prevent mouse
* movement code from executing.
*/
- mouse_event = false;
- break;
+ return true;
default:
return false;
}
+}
+
+- (bool) handleMouseEvent:(NSEvent *)event
+{
+ if (!isMouseGrabbed) {
+ return false;
+ }
- if (mouse_event) {
- /* Don't send button events to the guest unless we've got a
- * mouse grab or window focus. If we have neither then this event
- * is the user clicking on the background window to activate and
- * bring us to the front, which will be done by the sendEvent
- * call below. We definitely don't want to pass that click through
- * to the guest.
+ if (isAbsoluteEnabled) {
+ NSPoint p = [self screenLocationOfEvent:event];
+ /* Note that the origin for Cocoa mouse coords is bottom left, not top left.
+ * The check on screenContainsPoint is to avoid sending out of range values for
+ * clicks in the titlebar.
*/
- if ((isMouseGrabbed || [[self window] isKeyWindow]) &&
- (last_buttons != buttons)) {
- static uint32_t bmap[INPUT_BUTTON__MAX] = {
- [INPUT_BUTTON_LEFT] = MOUSE_EVENT_LBUTTON,
- [INPUT_BUTTON_MIDDLE] = MOUSE_EVENT_MBUTTON,
- [INPUT_BUTTON_RIGHT] = MOUSE_EVENT_RBUTTON
- };
- qemu_input_update_buttons(dcl.con, bmap, last_buttons, buttons);
- last_buttons = buttons;
- }
- if (isMouseGrabbed) {
- if (isAbsoluteEnabled) {
- /* Note that the origin for Cocoa mouse coords is bottom left, not top left.
- * The check on screenContainsPoint is to avoid sending out of range values for
- * clicks in the titlebar.
- */
- if ([self screenContainsPoint:p]) {
- qemu_input_queue_abs(dcl.con, INPUT_AXIS_X, p.x, 0, screen.width);
- qemu_input_queue_abs(dcl.con, INPUT_AXIS_Y, screen.height - p.y, 0, screen.height);
- }
- } else {
- qemu_input_queue_rel(dcl.con, INPUT_AXIS_X, (int)[event deltaX]);
- qemu_input_queue_rel(dcl.con, INPUT_AXIS_Y, (int)[event deltaY]);
- }
- } else {
- return false;
+ if ([self screenContainsPoint:p]) {
+ qemu_input_queue_abs(dcl.con, INPUT_AXIS_X, p.x, 0, screen.width);
+ qemu_input_queue_abs(dcl.con, INPUT_AXIS_Y, screen.height - p.y, 0, screen.height);
}
- qemu_input_event_sync();
+ } else {
+ qemu_input_queue_rel(dcl.con, INPUT_AXIS_X, (int)[event deltaX]);
+ qemu_input_queue_rel(dcl.con, INPUT_AXIS_Y, (int)[event deltaY]);
}
+
+ qemu_input_event_sync();
+
return true;
}
+- (bool) handleMouseEvent:(NSEvent *)event button:(InputButton)button down:(bool)down
+{
+ if (!isMouseGrabbed && ![[self window] isKeyWindow]) {
+ return false;
+ }
+
+ qemu_input_queue_btn(dcl.con, button, down);
+
+ return [self handleMouseEvent:event];
+}
+
- (void) grabMouse
{
COCOA_DEBUG("QemuCocoaView: grabMouse\n");
--
2.43.1
On Sat, 17 Feb 2024 at 11:18, Akihiko Odaki <akihiko.odaki@daynix.com> wrote: > > ui/cocoa used to release all mouse buttons when it sees > NSEventTypeLeftMouseUp, NSEventTypeRightMouseUp, or > NSEventTypeOtherMouseUp, but it can instead release specific one > according to the delivered event. > > Signed-off-by: Akihiko Odaki <akihiko.odaki@daynix.com> > --- > ui/cocoa.m | 132 ++++++++++++++++++++++++++----------------------------------- > 1 file changed, 55 insertions(+), 77 deletions(-) This is a pain to review because it does three things at once: (1) a no-behaviour change refactoring where various cases that previously did 'break' now 'return true' (2) a refactoring so mouse events are handled in a separate method, rather than by setting the mouse_event = true bool and handling this at the bottom of the handleEventLocked method (3) the actual behaviour change that the comment message talks about If this was three patches that each did one of those things, two of them would be trivial to review and the code changes required for 3 would be easy to find rather than buried in with the changes for the first two. thanks -- PMM
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