From: Avihai Horon <avihaih@nvidia.com>
The else branch in multifd_channel_connect() is redundant because when
the if branch is taken the function returns.
Simplify the code by removing the else branch.
Signed-off-by: Avihai Horon <avihaih@nvidia.com>
Reviewed-by: Philippe Mathieu-Daudé <philmd@linaro.org>
Link: https://lore.kernel.org/r/20231231093016.14204-7-avihaih@nvidia.com
Signed-off-by: Peter Xu <peterx@redhat.com>
---
migration/multifd.c | 13 ++++++-------
1 file changed, 6 insertions(+), 7 deletions(-)
diff --git a/migration/multifd.c b/migration/multifd.c
index a6204fc72f..55d5fd55f8 100644
--- a/migration/multifd.c
+++ b/migration/multifd.c
@@ -847,14 +847,13 @@ static bool multifd_channel_connect(MultiFDSendParams *p,
* so we mustn't call multifd_send_thread until then
*/
return multifd_tls_channel_connect(p, ioc, errp);
-
- } else {
- migration_ioc_register_yank(ioc);
- p->registered_yank = true;
- p->c = ioc;
- qemu_thread_create(&p->thread, p->name, multifd_send_thread, p,
- QEMU_THREAD_JOINABLE);
}
+
+ migration_ioc_register_yank(ioc);
+ p->registered_yank = true;
+ p->c = ioc;
+ qemu_thread_create(&p->thread, p->name, multifd_send_thread, p,
+ QEMU_THREAD_JOINABLE);
return true;
}
--
2.41.0