Le 23/02/2024 à 10:15, Huang Rui a écrit :
> On Tue, Jan 02, 2024 at 09:33:11PM +0800, Marc-André Lureau wrote:
>> Hi
>>
>> On Tue, Dec 19, 2023 at 11:55 AM Huang Rui <ray.huang@amd.com> wrote:
>>>
>>> From: Antonio Caggiano <antonio.caggiano@collabora.com>
>>>
>>> Request Venus when initializing VirGL.
>>>
>>> Signed-off-by: Antonio Caggiano <antonio.caggiano@collabora.com>
>>> Signed-off-by: Huang Rui <ray.huang@amd.com>
>>> ---
>>>
>>> Changes in v6:
>>> - Remove the unstable API flags check because virglrenderer is already 1.0.
>>> - Squash the render server flag support into "Initialize Venus".
>>>
>>> hw/display/virtio-gpu-virgl.c | 4 ++++
>>> 1 file changed, 4 insertions(+)
>>>
>>> diff --git a/hw/display/virtio-gpu-virgl.c b/hw/display/virtio-gpu-virgl.c
>>> index f35a751824..c523a6717a 100644
>>> --- a/hw/display/virtio-gpu-virgl.c
>>> +++ b/hw/display/virtio-gpu-virgl.c
>>> @@ -964,6 +964,10 @@ int virtio_gpu_virgl_init(VirtIOGPU *g)
>>> }
>>> #endif
>>>
>>> +#ifdef VIRGL_RENDERER_VENUS
>>> + flags |= VIRGL_RENDERER_VENUS | VIRGL_RENDERER_RENDER_SERVER;
>>> +#endif
>>> +
>>
>> I wonder if it's a good idea to initialize venus by default. It
>> doesn't seem to require vulkan during initialization, but this may
>> evolve. Make it optional?
>>
>
> I am fine. In fact, vulkan is widely used for graphic area such as gaming,
> compute, VR/AR, etc.
Actually, making it optional is useful because Venus support is optional in
virglrenderer (= having VIRGL_RENDERER_VENUS defined doesn't mean that
Venus is supported).
Thanks,
Pierre-Eric
>
> Thanks,
> Ray
>
>>> ret = virgl_renderer_init(g, flags, &virtio_gpu_3d_cbs);
>>> if (ret != 0) {
>>> error_report("virgl could not be initialized: %d", ret);
>>> --
>>> 2.25.1
>>>
>>
>>
>> --
>> Marc-André Lureau
>